Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
17th June 2020, 18:45 | #3561 | Link |
Registered User
Join Date: Jun 2002
Location: On thin ice
Posts: 6,837
|
M stands for mod, it shows the estimated file size in the status line.
__________________
https://github.com/stax76/software-list https://www.youtube.com/@stax76/playlists |
20th June 2020, 08:59 | #3563 | Link |
App Digger
Join Date: Sep 2018
Posts: 411
|
AviSynth+ 3.6.1 is released.
|
21st June 2020, 02:44 | #3564 | Link | |
Registered User
Join Date: Nov 2019
Posts: 30
|
Hi, I'm always getting this error when converting audio to AAC on latest version
Quote:
any idea why and how to solve it? Last edited by Arkana; 21st June 2020 at 02:47. |
|
21st June 2020, 14:11 | #3566 | Link | |
Registered User
Join Date: Jan 2015
Posts: 286
|
Quote:
EDIT: I've updated some tools: aomenc, ffmpeg (normal) and ffmpeg (libnpp_enabled), MP4Box, npp64_11 (from new cuda sdk), QTfiles64, rav1e and SVT-AV1EncApp Last edited by Patman; 21st June 2020 at 16:01. |
|
21st June 2020, 18:15 | #3567 | Link | |
App Digger
Join Date: Sep 2018
Posts: 411
|
Quote:
It seems like ffmpeg (libnpp_enabled) has a dependency problem with libnpp library files. I have no return from the executables. Other binary files seem to be OK although I tested ffmpeg (normal), MP4Box, npp64_11, QTfiles64 only. |
|
21st June 2020, 18:34 | #3569 | Link | |
Registered User
Join Date: Jun 2002
Location: On thin ice
Posts: 6,837
|
Quote:
https://gitlab.com/mbunkus/mkvtoolni...-not-supported
__________________
https://github.com/stax76/software-list https://www.youtube.com/@stax76/playlists |
|
21st June 2020, 21:11 | #3571 | Link |
Registered User
Join Date: Jun 2002
Location: On thin ice
Posts: 6,837
|
@Patman
There is an issue with your SVT-AV1EncApp build not sending the same output as the official build, it causes staxrip not showing correct progress with your build, it works with the official build. Please note that my system don't use the western code page 1252 but rather UTF8.
__________________
https://github.com/stax76/software-list https://www.youtube.com/@stax76/playlists |
21st June 2020, 22:45 | #3572 | Link | |
Registered User
Join Date: Jan 2015
Posts: 286
|
Quote:
|
|
22nd June 2020, 00:38 | #3573 | Link |
Registered User
Join Date: Jun 2002
Location: On thin ice
Posts: 6,837
|
I created an issue on their tracker, I think it's not because of text encoding but rather flush timing, somehow different console implementation of the compiler.
__________________
https://github.com/stax76/software-list https://www.youtube.com/@stax76/playlists Last edited by stax76; 22nd June 2020 at 00:40. |
22nd June 2020, 06:57 | #3574 | Link | |
App Digger
Join Date: Sep 2018
Posts: 411
|
Quote:
That said, I'm wondering if this npp enabled ffmpeg will be able to provide any marginal benefit over NVEnc considering how handy and versatile it is to use NVEnc instead. NVEnc comes with more encoding options and hardware filters than ffmpeg, and in my experience, the result is almost always more satisfactory than ffmpeg. But of course npp enabled ffmpeg can become handy in a situation where ffmpeg should be run on its own. BTW, is including fdk-aac in a distributed ffmpeg static build still against license? Well, since the native aac encoder in ffmpeg is still kind of mediocre, I think fdk-aac has a competitive edge in creating HE-AAC and HE-AACv2 so it's worth giving a try. But of course ignore it if it violates the license. |
|
22nd June 2020, 07:18 | #3576 | Link |
App Digger
Join Date: Sep 2018
Posts: 411
|
Default VapourSynth Profiles line 68 typo
This is a very trivial typo but since it's still there even in the latest beta (2.1.3.2), I'm putting it down here.
The Default VapourSynth Profiles line 68: Code:
Dither | Gamma / Linear = clip = $select:Gamma To Linear|Dither.gamma_to_linear|Linear To Gamma|Dither.linear_to_gamma$(clip, curve='$select:msg:Select the Color Curve;601;709;2020$') |
22nd June 2020, 11:29 | #3577 | Link | |
Registered User
Join Date: Jan 2015
Posts: 286
|
Quote:
EDIT: I successfully build a x264 version with direct avs and vpy input (will upload later). My test build of x265 (not available yet) works with direct avs input and now I want to implement support for direct vpy input. I hope it works ;-) EDIT2: @stax76 pls update QSVEnc (4.04) and VCEEnc (6.02) Last edited by Patman; 25th June 2020 at 07:59. |
|
23rd June 2020, 08:03 | #3578 | Link | ||
App Digger
Join Date: Sep 2018
Posts: 411
|
Quote:
Code:
import os, sys import vapoursynth as vs core = vs.get_core() sys.path.append(r"D:\Utilities\StaxRip\Apps\Plugins\VS\Scripts") core.std.LoadPlugin(r"D:\Utilities\StaxRip\Apps\Plugins\VS\fmtconv\fmtconv.dll", altsearchpath=True) core.std.LoadPlugin(r"D:\Utilities\StaxRip\Apps\Support\DGDecNV\DGDecodeNV.dll") clip = core.dgdecodenv.DGSource(r"D:\Work\tmp\tst\LG_New_York_HDR_UHD_4K_Demo.OriginalHDR10_temp\LG_New_York_HDR_UHD_4K_Demo.OriginalHDR10.dgi") clip = core.resize.Spline64(clip, 1280, 720) clip = core.fmtc.bitdepth(clip, bits=16) core.std.LoadPlugin(r"D:\Utilities\StaxRip\Apps\Plugins\Dual\DGHDRtoSDR\DGHDRtoSDR.dll") clip = core.dghdrtosdr.DGHDRtoSDR(clip, mode="pq", white=2600) clip.set_output() It works perfectly with direct vpy input and furthermore, gives a little gain in encoding speed over vspipe.exe in this test. Quote:
#BTW, it would be helpful if the zipped filename is differentiated from your previous x264 builds. Last edited by JKyle; 23rd June 2020 at 08:33. Reason: performance comparison b/w vspipe vs x264 |
||
23rd June 2020, 09:17 | #3579 | Link |
Registered User
Join Date: Jun 2002
Location: On thin ice
Posts: 6,837
|
Direct script input is a great feature not only for staxrip.
I changed the x264/x265 description in the apps dialog adding: Patman mod shows the estimated size in the status line. Remind me if I later forget to also add the avs/vpy support to the description. If x265 supports avs input then it's necessary to generate an avisynth.dll soft link next to x265 in order to use the portable avisynth.dll instead of the installed one. Next build will do this. I'll probably leave avs2pipemod the default however for increased compatibility, otherwise people not knowing the piping tool selection option would get an error if they replace the build with one that does not support script input.
__________________
https://github.com/stax76/software-list https://www.youtube.com/@stax76/playlists |
Thread Tools | Search this Thread |
Display Modes | |
|
|