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Old 5th September 2024, 04:49   #1  |  Link
monks19
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Multi Angle. impossible to do on bluray with Dvd Architect

Hello all. I'm having a new problem. I would like to create a multi angle bluray with DVD Architect (version 7). Sadly, every time try it shuts down after giving me this message:

Quote:
Extra Information

Problem Description
Application Name: DVD Architect
Application Version: Version 7.0 (Build 67)
Problem: Unmanaged Exception (0xc0000005)
Fault Module: C:\Program Files (x86)\VEGAS\DVD Architect\dvdarch70.exe
Fault Address: 0x00B71C37
Fault Offset: 0x00381C37

Fault Process Details
Process Path: C:\Program Files (x86)\VEGAS\DVD Architect\dvdarch70.exe
Process Version: Version 7.0 (Build 67)
Process Description: DVD Architect
Process Image Date: 2019-02-21 (Thu Feb 21) 02:46:14
Any possible way to work around this ?

Thanks to let me knows
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Old 5th September 2024, 19:57   #2  |  Link
Lowpro
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Quote:
Originally Posted by monks19 View Post
Hello all. I'm having a new problem. I would like to create a multi angle bluray with DVD Architect (version 7). Sadly, every time try it shuts down.
You're likely to get a better response if you post this in the "Advanced authoring" forum section. There's also the "(HD) DVD & Blu-ray authoring" forum section. That's a much better fit for your "resume" thread I replied to. Perhaps a moderator can move both of these threads for you.
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Old 5th September 2024, 22:33   #3  |  Link
Emulgator
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Which OS ?
Unfortunately the report given is too unspecified, it maybe a OS incompatibility of later OS/runtimes.
Some Vegas product silently rely on MS runtimes, and special versions of them, (IIRC 3.51 I had to research, was it Vegas Pro 10 ? ).
Usually matching runtimes are downloaded automatically on first install.
If a later update of these runtimes is performed in good faith or unknowingly forced, incompatibiilties may pop up.
I have just tried a short demo project here on DVD-A Pro 7.0 and it works.
(Win7U764 and Win10P64)
As simple as it can be. DVA-A Pro 7.0 just renders 8 m2ts and lets user switch between these.
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Old 28th October 2024, 05:34   #4  |  Link
monks19
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Quote:
Originally Posted by Emulgator View Post
Which OS ?
Unfortunately the report given is too unspecified, it maybe a OS incompatibility of later OS/runtimes.
Some Vegas product silently rely on MS runtimes, and special versions of them, (IIRC 3.51 I had to research, was it Vegas Pro 10 ? ).
Usually matching runtimes are downloaded automatically on first install.
If a later update of these runtimes is performed in good faith or unknowingly forced, incompatibiilties may pop up.
I have just tried a short demo project here on DVD-A Pro 7.0 and it works.
(Win7U764 and Win10P64)
As simple as it can be. DVA-A Pro 7.0 just renders 8 m2ts and lets user switch between these.
Hi. Sorry for the delay at answering you. My project, actually, is a silent movie with alternative (in different languages) title cards (almost 1/4 of the movie itself). Based on what you wrote earlier, how would you proceed to make it work in DVDArchitect at all (especially for blurays) ? The best exemples that comes to mind are the Star Wars movies with ther rolling introductions.

Thanks to let me know.
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Old 29th October 2024, 09:51   #5  |  Link
Emulgator
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Once you have solved the start-up problem you may happily use DVD-A.
It would work also without involving DVD-A, still you can create a dummy project in DVD-A
(or TAW5 or 6, or copy a fitting structure from any BD) and later swap the assets and reedit using BDEdit.
Let's say for an example: 9 languages -> 9 playlists.
Camera has 200 cuts ? Introduce 200 dummy.m2ts.
In your NLE: Cut the movie at title card borders.
Render all assets as individual clips (your NLE), encode (x264), mux as .m2ts (tsMuxeR).
Renamer (den4b or Flexible Renamer): Have the camera footage .m2ts count increment by 10.
(rename camera segments as 00000.m2ts, 00010.m2ts, 00020.m2ts)
the title card language 1 segments increment by 10+1
the title card language 2 segments increment by 10+2
the title card language 3 segments increment by 10+3...
Then the .mpls will be:
Language 1: 00001.mpls=00000.m2ts+00001.m2ts+00010.m2ts+00011.m2ts+00020.m2ts+00021.m2ts
Language 2: 00002.mpls=00000.m2ts+00002.m2ts+00010.m2ts+00012.m2ts+00020.m2ts+00022.m2ts
Language 3: 00003.mpls=00000.m2ts+00003.m2ts+00010.m2ts+00013.m2ts+00020.m2ts+00023.m2ts...
This way the player swaps the appropriate segments in as desired.
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