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#56301 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,104
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It would look almost identical even on a very good 10 bit display. The difference between well dithered 8 bit and well dithered 10 bit is simply very subtle.
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madVR options explained |
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#56302 | Link |
Registered User
Join Date: May 2019
Posts: 6
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Hi,
i am noob for here. Have this problem: Add images: Same configuration settings TV PLEX TV Oled c8 - HDR: ![]() TV OLED c8 - Mode HDMI / MODE PC / MODE blueray HTPC - Vega 11 - MAdvr HDR ![]() The HDR logo is activated on TV. (this is not the problem) Why is it lost in color? Has anyone had problems with Vega 11? THANKS :-S Last edited by Daicon; 22nd May 2019 at 19:54. |
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#56303 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,104
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Are you sure it isn't your TV? That looks like a very different white point and you do not mention what mode you are using for the PLEX. Try Expert Dark Room for both. Are you using madVR's tone mapping or just passthrough?
Sorry, I have no experience with Vega.
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madVR options explained |
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#56304 | Link | |
Registered User
Join Date: Dec 2018
Posts: 167
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Daicon
Quote:
PS: No one noticed the image changes a change in Windows10 1903 with HDR passthrought? Last edited by DMU; 22nd May 2019 at 20:42. |
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#56306 | Link |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,104
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With 2020 displayed as if it was 709 I usually get obviously lower contrast. I don't have a lot of experiance trying to judge photos of displays but the contrast seems similar on both. It looks like a white point and tone mapping difference to me, but I could be wrong.
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#56307 | Link | |
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Join Date: Oct 2018
Posts: 233
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Quote:
EDiT: But you're right, it seems a different color temperature. Last edited by Alexkral; 22nd May 2019 at 21:55. |
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#56310 | Link | |||
Registered User
Join Date: May 2019
Posts: 6
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Quote:
The TV have same settings and same mode (Technicolor) with Plex and HTPC Madvr. just passthrough. :-( Quote:
I activated FSE, but dont have any effect different. :-S Quote:
I have researched a little, and it seems that the problem continues that way ... That is to say. When I deactivate "passthrough", and I select in "calibration" 709, the image (SDR) is very similar in color to the HDR of PLEX (but without the brightness / etc of the HDR, of course.) When selecting 2020, the image (SDR) becomes more muted, as it happens to me in HDR. The problem is that I select the options that I select, when HDR is activated in full screen, I always get the SAME result as the 2nd image I have set. Any solution? What am I doing wrong...?? |
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#56313 | Link |
Registered User
Join Date: Sep 2016
Posts: 51
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After the update, problems started with my 720p sources. Playback is not smooth, but the OSD shows no problems
![]() Since it seems that the new madVR build will not be soon and MS focused on more important features like blur, I used the magic button and rolled back to 1803. And everything works fine again ![]() My current setup: R7 2700, GTX 1660 Ti, 430.64, PotPlayer x64. |
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#56314 | Link | |
Registered User
Join Date: May 2019
Posts: 6
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Lastets both.
Quote:
And i try mode hdmi and pc and blueray, same result |
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#56317 | Link |
Registered User
Join Date: Apr 2011
Posts: 121
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Does anyone know why the two optional pulldown lists named '①color tweaks for fire and explosions; ②highlight recovery strength' go grey and they don't work when i click the button 'tone map HDR using pixel shaders'?
I don't know whats going on?What should i do to activate the two optional pulldown lists and make them work normally? |
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#56319 | Link |
Registered User
Join Date: Oct 2016
Posts: 715
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@suanm: uncheck "compromise on HDR tone & gamut mapping accuracy" in rendering > trade quality for performance
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HTPC: Windows 10 1909, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti |
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#56320 | Link |
Registered User
Join Date: Oct 2018
Posts: 233
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@Daicon
Save this as *.hlsl and load it in MPC-HC. It just convert the gamut to Rec.709 or DCI-P3. You can edit it as a text file, change the gamut option from the second line to DCI-P3 if you get oversaturation. Code:
sampler s0 : register(s0); static int GAMUT = 0; //Rec.709 = 0, DCI-P3 = 1 static float m1 = 2610.0 / 4096.0 / 4; static float m2 = 2523.0 / 4096.0 * 128; static float c1 = 3424.0 / 4096.0; static float c2 = 2413.0 / 4096.0 * 32; static float c3 = 2392.0 / 4096.0 * 32; static float3x3 Rec709 = { 1.660491, -0.5876411, -0.0728499, -0.1245505, 1.1328999, -0.0083494, -0.0181508, -0.1005789, 1.1187297 }; static float3x3 DCIP3 = { 1.3435783, -0.2821797, -0.0613986, -0.0652975, 1.0757879, -0.0104905, 0.0028218, -0.0195985, 1.0167767 }; float3 PQ_EOTF(float3 Ep) { float3 p = pow(Ep, 1 / m2); return pow(max(p - c1, 0) / (c2 - c3 * p), 1 / m1); } float3 PQ_OETF(float3 Fd) { float3 p = pow(Fd, m1); return pow((c1 + c2 * p) / (1 + c3 * p), m2); } float4 main(float2 tex : TEXCOORD0) : COLOR { float3x3 mat; float3 color = tex2D(s0, tex).rgb; color = PQ_EOTF(color); mat = GAMUT == 0 ? Rec709 : DCIP3; color = saturate(mul(mat, color)); color = PQ_OETF(color); return float4(color, 1); } |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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