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20th September 2016, 21:33 | #1 | Link |
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What dictates AviSynth+ plugin compatibility?
Their site says existing AviSynth scripts and plugins should work... but not all do.
As an example, I'm trying to get AnimeIVTC working. TMM is one of its old core dependancies, found here: http://avisynth.nl/index.php/TMM But when I try to load the .dll with AviSynth+, I get the error "%1 is not a valid Win32 application". And interestingly, when I use VapourSynth's "LoadPlugin()", I also get an error. Both work for other plugins in that exact same directory. But it's clearly a working plugin, as its been an AnimeIVTC dependency for ages... So what is it that makes newer forks unable to load old plugins like that, and is there any way around it? |
20th September 2016, 22:11 | #2 | Link | |
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OK, I just saw this post: I'm pretty sure that there is no 64 bit version of nnedi2 so you're trying to load 32 bit plugins with 64 bit Avisynth.
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Groucho's Avisynth Stuff Last edited by Groucho2004; 20th September 2016 at 22:32. |
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20th September 2016, 23:25 | #3 | Link | |
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Right, 32 bit vs 64 bit facepalm. There's no way to load 32 bit plugins in AviSynth+ right? Sorry, I'm new here. |
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20th September 2016, 23:29 | #5 | Link | |
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However, the error you got indicates that you used a software that loads 64 bit Avisynth. So, once more, what software do you use to load your script?
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Groucho's Avisynth Stuff |
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20th September 2016, 23:35 | #6 | Link |
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All 2.5 and 2.6 C/C++ plugins should work. Only ancient 2.0 C/C++ plugs are not supported by AVS+.
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21st September 2016, 01:06 | #7 | Link | |
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I guess what I'm really asking is how to load 32 bit AviSynth plugins in 64-bit VapourSynth, if thats even possible. Last edited by brucethemoose; 21st September 2016 at 01:09. |
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21st September 2016, 01:17 | #8 | Link | |
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There lies the rub, not sure that it is possible. (I'm guessin that is why the recent spate of 64 bit plugs is required)
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 21st September 2016 at 01:21. |
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21st September 2016, 01:24 | #9 | Link |
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Yeah, figured that was asking too much. Guess I'll have to do 2 encodes :/.
One more question while I'm here... how do I tell if a plugin is 32 bit, 64 bit, or both? Take this plugin, for example: http://avisynth.nl/index.php/ReduceFlicker 32-bit AviSynth is refusing to load any of the 9 versions I tried. I assume that means it's a 64-bit only plugin (which seems bizarre, as it's a requirement of AnimeIVTC which relies on 32 bit plugins, but that's another issue...) The page and the readme say nothing about that. Is there any other way to tell, or do I just have to attempt to import plugins and see what happens? Last edited by brucethemoose; 21st September 2016 at 01:27. |
21st September 2016, 01:28 | #10 | Link |
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brucethemoose, sorry, bit pissed, no idea. But sure others will advise.
(There are still some accredited persons of worth on-site, lest, thats what Ive been told). If you want something reliable, then, lie back and wait for it to happen, if you want to be at cutting edge, then you have to wait, and/or be a part of the development, most(including me) are happy to wait to see what the clever guys come up with. (I aint one of them).
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 21st September 2016 at 02:41. Reason: Amalagamated posts |
21st September 2016, 03:16 | #11 | Link | ||||
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Why??
Check the documentation which usually accompanies the filter. Assume 32-bit unless stated otherwise. A filter is always (in my experience) 32-bit unless the ZIP or DLL file has "64" in the name. Quote:
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So I installed the linked Redistributable Package (actually re-installed it) and got the same error message. Okay, this filter is being more difficult than usual. Microsoft Dependency Walker tells me "ReduceFlickerSSE3.dll" depends on AvsRecursion.dll (EDIT on re-reading the docs, I guess I should have known that; I thought it was saying the DLL was only needed if my script had recursion). The link is dead, but fortunately the Internet Archive has mirrored it. Unzipping the (4KB!) AvsRecursion.zip into the <install>\bin\VS2010 folder, and...success! No error message! Last edited by raffriff42; 21st September 2016 at 03:40. |
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21st September 2016, 03:29 | #12 | Link |
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RaffRiff42, you are a star, so much more nice than I.
Hope brucethemoose appreciates that. (By the way, I think msvcr71.dll comes from VS toolkit 2003, not VS 2010)
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
21st September 2016, 03:35 | #13 | Link | |
...?
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Quote:
Code:
file pluginname.dll 32-bit: Code:
C:\Program Files\AviSynth+\plugins>file ffms2.dll ffms2.dll: PE32 executable (DLL) (console) Intel 80386 (stripped to external PDB), for MS Windows Code:
avisynth+_r2216-g31d3775-20160906\64bit>file ConvertStacked.dll ConvertStacked.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows It also accepts globbing, so you can do Code:
file * Code:
avisynth+_r2216-g31d3775-20160906\64bit>file * AviSynth.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows ConvertStacked.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows DevIL.dll: PE32+ executable (DLL) (GUI) x86-64, for MS Windows DirectShowSource.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows ImageSeq.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows Shibatch.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows TimeStretch.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows VDubFilter.dll: PE32+ executable (DLL) (console) x86-64, for MS Windows dev: directory |
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21st September 2016, 03:51 | #14 | Link |
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For anybody that does need msvcr71.dll (vs toolkit 2003, and compatriotes), see here:- http://forum.doom9.org/showthread.php?t=166492
EDIT: Here, VS Toolkit 2003, runtimes, (+ VS 2002):- http://www.mediafire.com/download/12...0_Runtimes.rar
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 21st September 2016 at 03:55. |
21st September 2016, 04:06 | #15 | Link | ||
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21st September 2016, 04:29 | #16 | Link |
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The easiest way to check your Avisynth install, if all plugins (32/64 bit) are in the correct directories, missing dependencies, etc. is to use AVSMeter with the switch "-avsinfo".
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21st September 2016, 04:56 | #17 | Link |
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Groucho2004, I've been meaning to get AVSMeter so I can knowledgeably recommend it, as it seems like a very worthwhile tool, but haven't actually needed it as of yet, as I find myself solving this kind of problem very quickly by hand. So, what I'm saying is, I'm not ignoring AVSMeter on purpose.
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21st September 2016, 05:30 | #18 | Link |
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Raff, Grouchy has spent quite some time on AvsMeter, there is nothing to compare with it, it does what it says on the tin, get it.
(apart from the dependencies thing, is real handy for FPS timings, memory usage etc). Mucho recommended. Danke sehr G2K4.
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I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 21st September 2016 at 06:29. |
21st September 2016, 08:58 | #19 | Link | |
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Thanks for suggestion AVSmeter.
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