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14th January 2014, 19:16 | #18841 | Link | |
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I also noticed that your log post doesn't include the output showing whether you settings are correct. That makes me wonder why you decided to remove that part. Can you run INSPECT and post the results? [Note] Actually I forgot this was a 3D encode... so obviously you're using FRIMDecode for frame serving. I may have to do some testing and see if FRIMDecode is vulnerable/affected by CPU usage. Last edited by jdobbs; 14th January 2014 at 19:28. |
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14th January 2014, 19:55 | #18842 | Link | |
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I may be wrong about this, but my recollection is that when doing a normal 2D rebuild in the past using DGDecNV, not all my CPU's cores were used. I'm pretty sure all six cores were running at 100% when doing the 3D rebuild. I'll check that tonight as well to make sure that is actually the case. Edited to add: I looked back through the forum to see where the inspect information is supposed to be showing up in the log file. In the posts I found with logs for failed rebuilds, it looks like the inspect information is supposed to be tacked on after the encode fails. None of my failed encode log files I looked at last night had that information in them. The last line in all the logs was the same as it was in the log I attached to my original post: "Failed video encode, aborted". Last edited by DarWun; 14th January 2014 at 20:31. |
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15th January 2014, 02:32 | #18843 | Link | |
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nVidia GTX 460 6 GB RAM Windows 7 (64 bit) Your request for more info got me thinking. I disabled hardware acceleration in TMT5 and then the artifacts are gone. I tried it also with PowerDVD 12, but that software appears to disallow disabling of hardware acceleration. Blu-Ray players use hardware acceleration. Does that mean that FRIM encodes do not get decoded correctly? I cannot test it myself, because I don't have a 3D compatible Blu-Ray player. I created a sample (130 MB). Please, try it and report back. Here's the sample: https://www.hightail.com/download/el...cklrUm52WnRVag |
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15th January 2014, 02:35 | #18844 | Link |
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I ran across another potential bug when trying to do multiple rebuilds using FRIMEncode with different quality settings in batch mode. The attached BDBATCH file shows that the encode quality settings for the two tasks were set at 0 (good) and 3 (high). The attached BATCHITEM file shows that the second high quality encode task was completed using an encode quality of 0 instead of 3. This is the first time I've tried batch mode using different quality settings. So I'm not sure if this is something new to this version of BD-Rebuilder or something that has carried over from a previous version.
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15th January 2014, 02:56 | #18845 | Link | |
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Anyways I will try on software and hardware and see what is happening.
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15th January 2014, 03:03 | #18847 | Link | |
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I will also try to run with another MVC encoder and see if there is something I can come up with regards to encoder or its setting.
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15th January 2014, 03:05 | #18848 | Link | |
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- Windows Version: 6.2 [9200] - AVISYNTH Version: [2.5.8.0], Ok - HAALI Splitter: [1.9.42.1], Ok - FFDSHOW: [4504], Ok - FFDSHOW VC-1 set to "wmv9", Ok - FFDSHOW MPEG2 set to "libavcodec": Ok - FFDSHOW AVC set to "libavcodec": Ok - AnyDVD settings check: Ok. - BD Rebuilder v0.46.0.3, Ok - X264: Ok - AFTEN: Ok - FAAC: Ok - WAVI: Ok - TSMUXER: Ok Here are the contents of the settings file from the BD-Rebuilder installation directory: [Options] VERSION=0.46.0.3 MODE=3 ENCODE_QUALITY=0 DTSX_ENABLE=1 MULTIPROCESS=1 DISABLE_VIDEO_SLEEP=1 FULL_3D=1 ONEPASS_ENCODING=0 AUTO_QUALITY=1 STATUS_LOG=1 TARGET_SIZE=8032 AUDIO_TO_KEEP=eng; SUBS_TO_KEEP=eng; SD_CONVERT=0 OPEN_GOP=0 RESIZE_1080=0 RESIZE_1440=0 RESIZE_720=0 DEINTERLACE=1 SD_TO_1080=0 CONVERT_WIDE=0 DTS_REENCODE=0 AC3_REENCODE=0 AC3_640=1 AC3_192=0 KEEP_HD_AUDIO=1 AVCHD=0 REMOVE_WORKFILES=1 MOVIE_ONLY_LOOP=0 REMOVE_OUTPUT=1 USE_FILTERS=0 BDMV_CERT_ONLY=0 USE_LAVF=0 IVTC_PULLDOWN=0 ASSUME_DVD_PAL=0 UNMASK_CHAPTER=0 COMPLETION_BEEP=0 DGDECNV=1 OUTPUT_SBS=0 NEROAAC=0 SUPTITLE=1 AUDIO_TRACK_LIMIT=1 SUBTITLE_TRACK_LIMIT=0 CUSTOM_TARGET_SIZE=50000 [Paths] WORKING_PATH=D:\TEMP\ DGIndexNV=D:\Program Files (x86)\DGDecNV\DGIndexNV.exe DGDecNV=D:\Program Files (x86)\DGDecNV\DGDecodeNV.dll DirectShowMVCSource=D:\Program Files (x86)\BD_Rebuilder\Tools\stereoplayer.exe\DirectShowMVCSource.dll SupTitlePath=D:\Program Files (x86)\BD_Rebuilder\Tools\SupTitle\SupTitle.dll SOURCE_PATH=I:\ Last edited by DarWun; 15th January 2014 at 03:12. |
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15th January 2014, 03:12 | #18849 | Link | |
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Log: ---------------------- [01/14/14] BD Rebuilder v0.46.03 (beta) [10:59:08] Source: CLOUDY_2_00001 - Input BD size: 29.94 GB - Approximate total content: [01:34:50.684] - Target BD size: 23.68 GB - Windows Version: 6.1 [7601] - MOVIE-ONLY mode enabled - Quality: Highest (Very Slow), ABR - X264 Tweak(s) enabled - MVC 3D Output Mode enabled - Decoding/Frame serving: FRIMDecode - Audio Settings: AC3=0 DTS=0 HD=1 Kbs=640 [10:59:08] PHASE ONE, Encoding - [10:59:08] Processing: VID_00344 (1 of 3) - [10:59:08] Extracting A/V streams [VID_00344] - [11:05:20] Reencoding video [VID_00344] - [11:05:20] Reencoding: VID_00344, Pass 1 of 1 - Track 4352 (eng): Keeping original audio - [12:11:11] Processing: VID_00345 (2 of 3) - [12:11:11] Extracting A/V streams [VID_00345] - [12:11:16] Reencoding video [VID_00345] - [12:11:16] Reencoding: VID_00345, Pass 1 of 1 - [12:13:42] Processing: VID_00346 (3 of 3) - [12:13:42] Extracting A/V streams [VID_00346] - [12:22:06] Reencoding video [VID_00346] - [12:22:06] Reencoding: VID_00346, Pass 1 of 1 [23:35:05]PHASE ONE complete [23:35:05]PHASE TWO - Rebuild Started - [23:35:05] Rebuilding BD file Structure [23:46:12] - Encode and Rebuild complete [23:46:12] JOB: CLOUDY_2 finished. Setup info: [Status] LABEL=CLOUDY_2 VERSION=v0.46.03 (beta) SOURCE_SIZE=32143816704 SOURCE_VIDEO_SIZE=32143816704 TARGET_SIZE=25427968000 REDUCTION=.791068721992673 RESIZE_1080=0 RESIZE_1440=0 AUDIO_TO_KEEP=all KEEP_HD_AUDIO=-1 SUBS_TO_KEEP=all BACKUP_MODE=1 MOVIEONLY_TYPE=0 USE_LAVF=-1 INSTANCES=1 DGDECNV=0 SSIF_MODE=-1 QUICK=0 ENCODE_STEP=0 COMPLETED=3 REBUILD_COMPLETE=1 [00344] AUDIO=1111 PGS=1111111 VIDEO2=0 V2MBRATE=0 M2TS_TARGET=2080530686 RATE=30866 NSIZE=0 FLINK=-1 MLINK=0 [00345] VIDEO2=0 V2MBRATE=0 M2TS_TARGET=74387293 RATE=28312 AUDIO=1111 NSIZE=0 FLINK=-1 MLINK=0 [00346] VIDEO2=0 V2MBRATE=0 M2TS_TARGET=23273050021 RATE=30089 AUDIO=1000 NSIZE=0 FLINK=0 MLINK=0 |
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15th January 2014, 03:26 | #18850 | Link |
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It's new to me as well. If I can find some time I'm going to play around a bit more tonight to see if I can reproduce the occurrence. I should point out that of the three rebuild failures that occurred last night, only two of them occurred while I was gaming. The third occurred while I was backing up my NAS to an external hard drive. I don't recall that being very CPU intensive. But then again don't usually pay much attention to CPU performance while completing backups (unless I'm bored ;-) ).
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15th January 2014, 03:38 | #18851 | Link | |
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15th January 2014, 03:39 | #18852 | Link | |
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15th January 2014, 04:13 | #18853 | Link |
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@ Limobar
I just downloaded your sample and I am experience the same thing when playing with TMT 5. Acceleration on causing artifact in video and with off video is doing zigzag(not in focus) seem to be related to tsmuxer(I had with other situation as well)
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15th January 2014, 04:19 | #18855 | Link |
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Not quite, even static background is moving. Best I can describe is going between point a and b which are very close and it is doing rapidly.
Hardware acceleration does not cause this problem.
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If you fail to plan; you plan to fail, would you not agree? Think about it. Last edited by HWK; 15th January 2014 at 05:21. |
15th January 2014, 05:34 | #18857 | Link |
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@ Limobar
I finish analyzing sample you have provided and I can confirm FRIMEncode is at fault over here. I ran five different test to make sure it is not random occurrence and for all test FRIMDecode was used. Part of test was to use pipe between two processes, create yuv files and check number of frames are equal in both view. I can upload sample which I fixed with another encoder so you can test as well, for my test TMT 5 with hardware acceleration turned on. System Info Intel core i7 3930K nVidia GTX 580 32GB Ram Windows 7 (64 bit) I am also gone test with different version of FRIMEncode to see if I find one where problem does not occur. I forgot to add all test were done outside of BD-RB environment with FRIM tools.
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If you fail to plan; you plan to fail, would you not agree? Think about it. Last edited by HWK; 15th January 2014 at 08:11. |
15th January 2014, 05:45 | #18858 | Link |
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I had two rebuilds running through the day while I was at work to evaluate the impact of the encoder quality settings. They both completed fine. I started a rebuild when I got home from work. It ran unattended for about 30minutes. Ten minutes after I loaded Civilization 5, the video encode failed. I can now confirm without any doubt that the log file does not summarize inspect results after the failure.
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15th January 2014, 05:59 | #18859 | Link |
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Do you have other game which you can use and test to see if this happens again. A game which is not much demanding would be best candidate.
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If you fail to plan; you plan to fail, would you not agree? Think about it. Last edited by HWK; 15th January 2014 at 07:28. |
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