Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
31st December 2016, 18:19 | #2761 | Link | ||
Registered User
Join Date: Aug 2006
Location: Stockholm/Helsinki
Posts: 805
|
Quote:
Quote:
Not sure what idea you quite like, because I just noticed that the forum messed up my (3) =). Apparently you can't put a \ between "". I now edited my previous post. Basically, what I meant is that you could write Code:
a = somefunction(argument1 #comment for arg1 \, argument2) #another comment Code:
a = somefunction(argument1,\ #comment for arg1 argument2) #another comment Last edited by ajp_anton; 31st December 2016 at 18:32. |
||
31st December 2016, 18:40 | #2762 | Link | |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
|
Quote:
__________________
I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? |
|
31st December 2016, 19:39 | #2763 | Link |
Retried Guesser
Join Date: Jun 2012
Posts: 1,373
|
>1. Function "Info": Add a second clip as an optional argument.
Code:
## show information on clip 'C' over base clip 'B' function Info(clip B, clip C) { return B.Overlay( \ C.Levels(0, 1, 0, 0, 0) [* make black BG *] \ .Info [* show info *] \ .Crop(0, 0, 384, 240), [* crop to size *] \ opacity=1.0 [* overlay *] \ ) } >3. The ability to add comments at the end of a line that continues on the next line See above |
31st December 2016, 23:24 | #2764 | Link | |
Registered User
Join Date: Aug 2006
Location: Stockholm/Helsinki
Posts: 805
|
Quote:
And the "CPU detected" line goes on even further than that 384, so an even bigger area is needed. I know, totally not important, but it looks ugly. Not to mention that the whole black rectangle is really ugly. So not really a "nice" solution. Didn't know you could comment like that. Though I still prefer # because it's easier to keep track of. |
|
1st January 2017, 00:00 | #2765 | Link | |
HeartlessS Usurer
Join Date: Dec 2009
Location: Over the rainbow
Posts: 10,980
|
from Docs
Quote:
But below produces "Parse Error: orphan block comment closing */". [The 1st */ ends the comment] Code:
/* /* something */ */ Code:
[* [* something *] *] EDIT: (1) Perhaps new function InfoText() or Info_Text() would be easy to implement (as for Subtitle, with '\n').
__________________
I sometimes post sober. StainlessS@MediaFire ::: AND/OR ::: StainlessS@SendSpace "Some infinities are bigger than other infinities", but how many of them are infinitely bigger ??? Last edited by StainlessS; 1st January 2017 at 12:50. |
|
1st January 2017, 14:44 | #2767 | Link |
Registered User
Join Date: Sep 2011
Posts: 2
|
RemoveDirt for Avisynth+
Hello,
since long time I am a silent reader in this discussion. I am using the plug-in RemoveDirt in the 8-bit version of avisynth for many years. I am very satisfied with this plug-in. Now I am starting to use avisynth+ for my cleaning script, all plugins which i normaly use in the 8-bit version are already available exept "RemoveDirt". RemoveDirt is for me a important plugin which I don't want to miss in my cleaning script for avisynth+. Is there the plan to convert the plugin "RemoveDirt" to the new version avisynth+? Thanks for the great work and for providing such a powerful software. Best wishes from Germany and a Happy New Year! |
1st January 2017, 19:07 | #2768 | Link |
German doom9/Gleitz SuMo
Join Date: Oct 2001
Location: Germany, rural Altmark
Posts: 6,781
|
Hi, thanks, and same to you, from Germany as well.
In the AviSynth Wiki for RemoveDirt I read that it "has now become a script function which involves RestoreMotionBlocks and various filters from the RemoveGrain package." And if you substitute them with RgTools, I guess it should be possible to run it with equivalent results and better speed in AviSynth+ ... so much guesswork from me; but other members may know it better. |
2nd January 2017, 17:05 | #2770 | Link | |
Registered User
Join Date: Sep 2011
Posts: 2
|
Quote:
I guess for the support of a bit depth of 10 - 16 bit, RemoveDirt is likely to be completely revised??! Best wishes! |
|
2nd January 2017, 17:11 | #2771 | Link | |
I'm Siri
Join Date: Oct 2012
Location: void
Posts: 2,633
|
Quote:
|
|
3rd January 2017, 02:44 | #2774 | Link | ||
Registered User
Join Date: Mar 2012
Location: Texas
Posts: 1,666
|
Quote:
Edit: Quote:
For the mean time you can use a similar workaround as described here: http://forum.doom9.org/showthread.ph...83#post1599783 Code:
o16 = last #Stack16 video o = DitherPost(mode=-1) o.RemoveDirt(...) dif = mt_makediff(last, o, y=3, u=3, v=3) dif16 = dif.Dither_convert_8_to_16() o16.Dither_add16(dif16, dif=true) Last edited by Reel.Deel; 3rd January 2017 at 03:37. |
||
3rd January 2017, 04:14 | #2775 | Link | ||
I'm Siri
Join Date: Oct 2012
Location: void
Posts: 2,633
|
Quote:
Lol ur full of crap, it doesn't matter how messed up the code is cuz ur not rewriting the whole plugin, simply modifying it a tiny little bit. Quote:
|
||
3rd January 2017, 08:18 | #2776 | Link |
Registered User
Join Date: Oct 2016
Posts: 111
|
I'm using filter MCTemporalDenoise.avsi
Can everyone tell me what is the MT mode of this? |
4th January 2017, 11:07 | #2777 | Link | |
Acid fr0g
Join Date: May 2002
Location: Italy
Posts: 2,574
|
Quote:
__________________
@turment on Telegram |
|
4th January 2017, 20:24 | #2778 | Link |
Registered User
Join Date: Jan 2014
Posts: 2,314
|
Happy New Year!
After having spent many days with understanding how multithreading works with runtime scripts I felt myself so miserable and tired that I had to abandon that investigation a bit. I have searched for an area with more success factor instead. New dev build: Download Avisynth Plus r2359 Changes since r2347: Avisynth plus r2359dev (20170104)
Last edited by pinterf; 6th January 2017 at 12:54. Reason: edit: removed IsPackedRGB |
4th January 2017, 21:03 | #2779 | Link | |
Registered User
Join Date: Jan 2012
Location: Mesopotamia
Posts: 2,587
|
Quote:
what about make AddAlphaPlane accept clip too?
__________________
See My Avisynth Stuff Last edited by real.finder; 5th January 2017 at 11:23. |
|
Thread Tools | Search this Thread |
Display Modes | |
|
|