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18th February 2017, 20:54 | #42581 | Link |
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To avoid any unnecessary conversions. https://pcmonitors.info/articles/cor...-and-amd-gpus/
Last edited by Damien147; 18th February 2017 at 21:05. |
18th February 2017, 20:56 | #42582 | Link |
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The primary reason is that PCs always run in RGB. Everything is RGB, Windows, your video renderer, etc. So if you output anything else, there is an extra conversion step. Your video renderer outputs RGB to the video card, and the video card then converts to YCbCr for output, so skipping that step is usually preferable.
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19th February 2017, 09:38 | #42583 | Link | |
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Quote:
http://imgur.com/a/qAxCY http://imgur.com/a/t2cIy http://imgur.com/a/yE11u http://imgur.com/a/vqWrg http://imgur.com/a/B8Y4B http://imgur.com/a/NPv0W http://imgur.com/a/Czckq +If you have an icc profile go to calibration settings and tick :this display is... Last edited by Damien147; 19th February 2017 at 09:41. |
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19th February 2017, 11:03 | #42584 | Link |
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Brightness and contrast patterns for pc (0-255) are the same as the TV patterns? Or should I use others? I use the ave hd709 patterns to adjust the brightness and contrast. Line 17 for brightness and line 234 for contrast. In PC mode should I do the same?
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19th February 2017, 18:32 | #42586 | Link | |||||
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Switching to 8.1 also gives you faster boot times, faster kernel, a good desktop composition implementation (no more tearing in windowed mode), support for pre-presenting up to 16 frames to the GPU (XP only supports up to 3), support for Error Diffusion algorithms, support for native 3D output, and more... Quote:
Try super-xbr or the new NGU pixart test builds. They should make your TASvideos look much better. Quote:
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For now, all you can do is to stick to either 1080p, or use 4Kp23. |
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19th February 2017, 18:48 | #42587 | Link |
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Here's a new NGU pixart test build:
http://madshi.net/nguPixArt.zip Actually, the zip contains 2 different test builds. Both builds are almost identical to each other and to the previous build with only one key difference: The NGU "very high" algorithm has been tuned. The "low", "medium" and "high" algorithms haven't changed at all. So if you want to test the new builds, please use "very high" for all your tests. The new builds have slightly different priorities to before: The old NGU pixart test build put highest priority on anti-aliasing capabilities, which proved to be working well. However, it resulted in some artifacts sometimes, and in results maybe not always looking very natural. The tuned NGU pixart "very high" algo now compromises a little bit. I've traded in a bit of anti-aliasing capability for more natural looking results and more sharpness. The 2 new builds are very near to each other. One build has ever so slightly higher anti-aliasing abilities, the other one is ever so slightly sharper. Included in the zip is also a little image quality comparison, with screenshots taken with: NNEDI3-256, standard NGU very high, the original NGU pixart very high, and the 2 new NGU very high variants. Please check out the images and let me know which algorithm you prefer. Please also double check with your own content to verify your preferences. Here's my own subjective quality evaluation, based on the screenshot images in the zip: anti-aliasing abilities: NGU-pixart-old > NGU-pixart-2 > NGU-pixart-3 > NNEDI3-256 (see kitchen and americanDad images) natural look: NGU-pixart-3 > NGU-pixart-2 > NNEDI3-256 > NGU-pixart-old (see potatoes and suzumiya images) sharpness: NGU-pixart-3 > NGU-pixart-2 > NNEDI3-256 > NGU-pixart-old (see castle and americanDad images) Overall, I prefer NGU pixart 2/3 over the other options, but I can't decide if I prefer pixart 2 or 3. With some images I prefer 2, with some 3. What are your thoughts? |
19th February 2017, 19:42 | #42588 | Link |
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not commenting on the pixart difference, but I noticed that my eyes almost every time preferred the standard NGU very high image. apparently I need a certain level of sharpness and focus, otherwise my eyes begin to hurt when switching over to the other images.
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19th February 2017, 20:03 | #42591 | Link | |
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agree
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fully agree. this one is pretty much unwatchable with any other less sharp alogrithm.
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19th February 2017, 20:45 | #42593 | Link |
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Are there going to be any imminent changes to the settings dialog in the next version of madVR? A reorganization of Image upscaling/ Image doubling?
I am waiting for a stable settings dialog before upgrading my main HTPC.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players Last edited by Warner306; 19th February 2017 at 23:02. |
19th February 2017, 20:51 | #42594 | Link | ||
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So I guess 0.90.3 will stand as the last build fully compatible with XP, at least for DVD support. I'm pretty sure the culprit being "* last video frame is now remembered for 2 seconds when stopping graph". If this feature could be toggled on/off in madVR settings, I believe it would solve the issue, though. Worth a test? Quote:
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19th February 2017, 20:54 | #42595 | Link |
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madshi
NGU pix and NNEDI3 output is almost identical now (v2 is a bit closer). The one image pair in your comparison with noticable difference between NGU pix and NNEDI3 is "nature", but I'm not sure which one is better. Seems I've found this picture's "groundtruth", so anyone can compare and decide which one is more natural.
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19th February 2017, 23:15 | #42597 | Link | |||||
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Don't really want sharpening configuration for pixart. Every extra option makes it more difficult for users to decide, and causes a lot of extra work for me. That's especially true for NGU where I can't just tweak some parameters in a couple of minutes, but a change in the sharpness needs a total reconfiguration of the algo. Thanks, another vote for 3. JVC projectors have 3 panels, one for Red, Green and Blue each. So yes, your display is physically an RGB display. Quote:
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Anyway. Do you prefer 2 or 3? Almost identical? IMHO the new NGU pixart 2 and 3 beat NNEDI3 quite noticeably in some of the images (e.g. kitchen, americanDad and castle). Another vote for 3. I'm smelling a trend here... |
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19th February 2017, 23:27 | #42598 | Link |
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Hi
Problems with sluggish motion with Blu Ray movies on an LG B6 OLED i cant get motion to be smooth with madvr and the LG OLED compared to what it looks like on the UHD K8500 player with the same blu ray. i have tried different Hz but no difference. tried switching smooth motion on/off but not better. whats the problem with madvrs motion and LG OLEDs and why does it run so much smoother on an stationary player? with my old 500M motion was perfect with madvr and as good as a blu ray player. any trix or suggestions? |
19th February 2017, 23:31 | #42600 | Link | |
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Thank you Madshi. 1) Done, I seem to have a similar bug to the one described previously on my Panasonic AX900, where the Win10 Ati Crimson driver recommends 4096x2160. But anyway, let's stick to 2160p, and see what happens. 2) Done. The issue is still there, introducing a 2160p29 or 30 puts in offside the p25... 3) How can I activate debug mode? I renamed the .ax files, I run the .bat file, and I get the error "file "madvr.ax" is missing" - but it's there... Thank you for the patience... |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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