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Old 21st January 2018, 10:03   #1  |  Link
leoenc
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SSIM x64

Does anyone know if there's a version of SSIM which works with AVIsynth+ x64?

Couldn't find it anywhere.
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Old 21st January 2018, 10:19   #2  |  Link
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The only SSIM available, so far, is Shiandow's version in this plugin:
https://forum.doom9.org/showthread.php?t=172698

You need that plugin, the avsi, and the shader pack installed somewhere that AVS+ can find it.

Madshi has yet to release his version.


Quote:
~source
ResizeShader(width=1280, height=692, kernel="SSim")
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Old 21st January 2018, 10:37   #3  |  Link
leoenc
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I apologize for the misunderstanding. It seems that you mean the SSIM algorithm in ResizeShader, where I meant the old quality comparison plugin which I've been using with 32-bit version as follows:

SSIM (clip1, clip2, "results.csv", "averageSSIM.txt", lumimask=true)
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Old 21st January 2018, 10:39   #4  |  Link
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oh! the metric.

I'll let someone else chime in.
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Old 21st January 2018, 11:43   #5  |  Link
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Quote:
Originally Posted by leoenc View Post
Does anyone know if there's a version of SSIM which works with AVIsynth+ x64?

Couldn't find it anywhere.
It should be easy to make a 64 bit version. I'll post one later.
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Old 21st January 2018, 11:57   #6  |  Link
leoenc
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Much appreciated, Groucho.
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Old 21st January 2018, 12:15   #7  |  Link
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Here you go. I used the SSIM 0.25.1.0 source from here.

Edit: Version 0.24 which is Lefungus' last version where the argument "lumimask" is still just true/false.

It seems difficult to figure out what changes were done after version 0.24 and who made them. Maybe someone else could shed some light on this.
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Last edited by Groucho2004; 21st January 2018 at 13:10.
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Old 21st January 2018, 13:18   #8  |  Link
leoenc
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Thanks, I can confirm it is working under AviSynthPlus-MT-r2580.exe 64-bit.
Terribly slow though... Using the built in PSNR comparison I'm getting 154 fps vs 25 fps with SSIM.
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Old 21st January 2018, 13:26   #9  |  Link
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Originally Posted by leoenc View Post
Thanks, I can confirm it is working under AviSynthPlus-MT-r2580.exe 64-bit.
Terribly slow though... Using the built in PSNR comparison I'm getting 154 fps vs 25 fps with SSIM.
The 32 bit SSIM is even slower, I just compared.
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Old 3rd September 2018, 14:34   #10  |  Link
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Quote:
Originally Posted by Groucho2004 View Post
Here you go. I used the SSIM 0.25.1.0 source from here.

Edit: Version 0.24 which is Lefungus' last version where the argument "lumimask" is still just true/false.

It seems difficult to figure out what changes were done after version 0.24 and who made them. Maybe someone else could shed some light on this.
The link was dead. Can you upload the new one please?

Thank in advance!
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Old 3rd September 2018, 15:02   #11  |  Link
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The link was dead. Can you upload the new one please?

Thank in advance!
Links restored.
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Old 3rd September 2018, 15:57   #12  |  Link
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Links restored.
Thank you!
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Old 6th September 2018, 15:41   #13  |  Link
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Links restored.
In the mean time SSIMplus was out
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Old 6th September 2018, 21:27   #14  |  Link
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In the mean time SSIMplus was out
Too bad it's a proprietary algorithm. However, from what I have read it's the best similarity metric.

Netflix's VMAF is also good and open-source to boot.
https://github.com/Netflix/vmaf

The core algorithm of VMAF is written in C. I wonder how difficult it would be to create an AviSynth filter from that. I'm working on something that benefits from a good similarity metric.
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Old 20th March 2020, 18:37   #15  |  Link
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Quote:
Originally Posted by Groucho2004 View Post
Here you go. I used the SSIM 0.25.1.0 source from here.

Edit: Version 0.24 which is Lefungus' last version where the argument "lumimask" is still just true/false.
I apologize for bumping this thread, but can you please share the x64 builds again, links are dead and I did not download them. I would like to put them on the wiki. Thank you

Quote:
Originally Posted by Groucho2004 View Post
It seems difficult to figure out what changes were done after version 0.24 and who made them. Maybe someone else could shed some light on this.
I tried to make sense of it here: http://avisynth.nl/index.php/SSIM#Changelog
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Old 20th March 2020, 19:44   #16  |  Link
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Originally Posted by Reel.Deel View Post
I apologize for bumping this thread, but can you please share the x64 builds again, links are dead and I did not download them. I would like to put them on the wiki. Thank you
mirror for grouchy's x64 version

https://www.mediafire.com/file/hvhni...251_64.7z/file
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Old 20th March 2020, 20:14   #17  |  Link
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Thank you poisondeathray!
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Old 20th March 2020, 20:39   #18  |  Link
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Originally Posted by Reel.Deel View Post
I apologize for bumping this thread, but can you please share the x64 builds again, links are dead and I did not download them. I would like to put them on the wiki. Thank you



I tried to make sense of it here: http://avisynth.nl/index.php/SSIM#Changelog
I'll make new 32/64 bit builds over the weekend with up-to-date headers and optimizations.
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Old 21st March 2020, 10:53   #19  |  Link
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I'll make new 32/64 bit builds over the weekend with up-to-date headers and optimizations.
Added to my Avisynth Stuff collection.
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Old 21st March 2020, 18:07   #20  |  Link
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Added to my Avisynth Stuff collection.
Thank you Groucho.
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