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#39761 | Link |
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Join Date: Mar 2011
Posts: 275
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When I drag the mouse on the seekbar the seekbar blinks,I restored settings but nothing,any idea?
off topic:I've seen some people here using blueskyfrc.Any idea which one is smoothest?BlueskyFrc in mode 2 or svp 4 free? |
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#39762 | Link | |
Registered User
Join Date: Jun 2007
Posts: 420
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#39764 | Link | |
Registered User
Join Date: Mar 2009
Posts: 3,230
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Quote:
and this |
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#39765 | Link |
Registered User
Join Date: Dec 2014
Posts: 1,127
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How is shader performance measured? What technical spec outlines this?
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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#39767 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 3,715
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FLOPS, and I agree that it seems to indicate madVR performance quite accurately.
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madVR options explained |
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#39768 | Link | |
Registered User
Join Date: Oct 2015
Location: Brasil, SP, São Paulo
Posts: 153
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Quote:
Seens the best based on price/performance here in Brasil is a GTX 1060 (I have a GTX 570) So my questions is: I m on a i5 2500 and really don t use for game, only for madVR, will cpu bottleneck this card using madVR? There two versions that have a good price a standard pny version with the clocks from factory and 6gb memory and 1280 Cuda cores and msi gaming x 3gb memory with higher clocks in OC and Gaming mode but with 1152 Cuda cores On game debate the 3gb shows 96% shader performance vs 100% of 6gb version In yours opinions what is the best bang for madVR: msi 3gb less memory less Cuda cores but higher clocks or pny standard 6gb more Cuda cores but standar clocks only...
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Desktop, i5 2500, 8GB, N570 GTX TF III PE/OC Asus X555LF, i7-5500U, 6GB Ram, Nvidia 930m/HD 5500 Windows 8.1 Pro x64 |
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#39769 | Link |
Registered User
Join Date: Oct 2012
Posts: 5,985
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for madVr only.
if the card with higher Gflops is still the better card for madVR like in the past than the RX 470/480 4G version with around 5-6 gflops. if nnedi3 plays a huge rule. i can recommend anything the openCL performance is hard to judge... for UHD i would avoid the 3g 1060 version. 4Gb should be totally fine. |
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#39770 | Link | |
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Join Date: Jun 2007
Posts: 420
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Quote:
If this is the case, there's a huge gap between 1050Ti and 1060. 2.1 Tflops vs 4.4. RX480 should offer 5.8 Tflops. Is this confirmed by real testing (it being faster than GTX1060 in madVR)? Note: the above values are calculated from specifications, according to Tech Report. Edit: I searched for the comparison spreadsheet that was posted here, based on real testing, and no, GTX480 does not seem to confirm the theoretical advantage that it has based on specs. Last edited by ashlar42; 19th October 2016 at 14:30. |
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#39771 | Link |
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Join Date: Oct 2012
Posts: 5,985
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the first test show it was not the case with polaris.
i just got my RX 480 back and it can easily do nnedi3 64 neuron 24p FHD-> UHD. but that is mostly openCL. just wait for the new algo i'm pretty sure people with different hardware will test it. |
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#39772 | Link | |
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Join Date: Dec 2013
Posts: 752
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Quote:
Case in point, a while back I upgraded my GTX 560Ti to a GTX 960, and while the GTX 960 is definitely faster the difference in FLOPS is far greater than the difference in render times. |
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#39773 | Link | |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 3,715
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Quote:
More FLOPS = Faster in madVR, it isn't 1 to 1 but other aspects don't do much to help madVR at all.
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madVR options explained |
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#39774 | Link | |
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Join Date: Dec 2013
Posts: 752
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Quote:
At any rate if it's 0.5ms for every GPU then there's indeed no point in trying to make it faster, so FLOPS are pretty much the only benchmark that will have some effect. Although 2x more FLOPS won't necessarily mean 2x faster rendering. |
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#39776 | Link | |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 3,715
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Quote:
Are you sure the improvement isn't simply due to the large increase in FLOPS (4981 v.s. 8873)? edit: Why would you want NNEDI3 256 for chroma? I can do it but I do not.
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madVR options explained Last edited by Asmodian; 20th October 2016 at 00:46. |
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#39778 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 3,715
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Relatively larger buffers then, or maybe simply not small buffers, the default of 8 stays under 3GB.
![]() The 980 has 4GB of VRAM anyway, I don't see how the extra 4GB of VRAM on the 1080 helps.
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madVR options explained |
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#39779 | Link | |
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Join Date: Dec 2010
Posts: 239
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Quote:
![]() I have 128 for CPU, 24 for GPU and 16 for Present. NNEDI3 128 I can do, but 256 isn't possible on a 1080 GTX. I use Jinc w/ SuperRes 4 for Chroma and Upscaling. |
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#39780 | Link | |
Registered User
Join Date: Oct 2012
Posts: 5,985
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Quote:
of cause 8 GB doesn't help but 3 GB is still very limited for UHD. with larger buffer size you simply have no chance with 3GB. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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