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21st January 2010, 07:40 | #2041 | Link | |
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For the ytp, I get this error with both MPC-HC & KMP: madVR reports: - reading 3dlut file failed Would it because I couldn't choose the madTestPatternSource renderer in those players? I tried to force the renderer in potplayer, but it says file is empty... |
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21st January 2010, 14:32 | #2042 | Link | |
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MadVR's scaler is working correctly on my computer (what I love the most), so I would think you have something set incorrectly as it most certaily does not look like nearest neighbour (unless that is what you have set in MadVR settings). Try delete the settings.ini file in the MadVR directory and make sure you do not have another copy of MadVR installed on your system somewhere. My setup: CCCP 09-09-09(all default settings, except) MadVR set as directshow video in Media Player Classic-HC options. Well, Reclock as well, but that is not related here. |
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21st January 2010, 16:27 | #2043 | Link | |
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It is YV12, I am sure about that.
I tried. It would not help. I kept the original settings. Here is my settings.ini (It saved it after I checked a box and unchecked it again and I hit apply...) Quote:
UPDATE: I disabled this in FFDShow output settings: Allow output format changes during playback. (with Connect to compatible filters only box). It solved my problems! MadVR is using my 3dlut files and full-screen resize is working now. Last edited by janos666; 21st January 2010 at 17:05. |
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22nd January 2010, 02:10 | #2044 | Link | |
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22nd January 2010, 03:34 | #2045 | Link |
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Is there some kind of debug version available?
I've downloaded the latest mpc-hc and selected madvr as renderer and it's not working right. When I play VOB files where the decoded is Cyberlink PowerDVD 8's filter, it works but the output is kind of uglier than VMR9 imho. However, with h264 or xvid content it works with some videos and freezes with most of them. For example it worked with Crowdrun 2160p but it fails with 320x240 25 fps xvid.. Tried disabling the internal dxva filter for h264, then the internal ffmpeg one, leaving coreavc to decode and it's no go. When it works, it works with the regular internal ffmpeg filter... seems like it crashes with resolutions close to 4:3 (for example crashes on a clip that's 736x512) but works on a clip that's 752x326 my system is windows 2003 standard (or advanced, i don't think it matters anyway, for all intents and purposes it's XP), radeon 4850, 4GB DDR2 and so on... later edit... even with the same file, sometimes it works, sometimes it freezes... Last edited by mariush; 22nd January 2010 at 03:43. |
22nd January 2010, 03:47 | #2046 | Link |
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is it still CPU hungry as it was few months ago
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22nd January 2010, 08:27 | #2048 | Link | |
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P.S. is there a minimum requirement for each of madVR's scaling algorithm? |
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22nd January 2010, 13:26 | #2049 | Link |
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requirements:
- graphics card with full Direct3D9 hardware support - at least 128MB of dedicated graphics card memory IMO, MadVR is just very video RAM hungry. My 256MB card can just play 1920x1080. Some people appear to be able to use MadVR on Geforce 9400. That is what *I* would consider mid-range. What resolution and how much video ram do you have? Use GPU-z 0.3.8 to check how much is actually being used. If you are trying to play a resolution that requires more video ram than you have, then there will be major lag. It does that, but what is the effect/problem/issue? It might appear/be that way because there is a 4 frame queue/buffer of some sort. Try use GPU-z 0.3.8 to find out how taxing each scaling algorithm is on your GPU core and GPU RAM/bandwidth. Last edited by namaiki; 22nd January 2010 at 13:48. |
22nd January 2010, 13:43 | #2050 | Link | |
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As far as xvYCC goes, now thats very interesting, it can only work on windows 7 and you'll need a hdmi 1.3 videocard. What it does is increase the number of colors available within the existing rec709 limits, suddonly instead of 255 reds you have 40xx reds, which could result in a much more realistic picture. madVR could use this to not only actually display very accurate video but maybe even dither the existing values to look even more realistic phycovisually(at the cost of pure mathematical accuracy ofcourse).
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22nd January 2010, 16:39 | #2051 | Link |
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As far as I can tell, 30-bit Deep Color is up and running already on Windows 7 machines with ATI 5000 cards (like mine). My display (Pioneer KRP-500) reports it's receiving 30-bit too. Windows though only can be set to 32-bits (24+8 alpha), just like Vista and XP, so I wonder if it's doing anything at all.
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22nd January 2010, 17:12 | #2052 | Link | |
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22nd January 2010, 21:52 | #2053 | Link |
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I've beening following this thread for some time, and I've been used MPC-HC+ffdshow+MadVR for 2 months now.
I'm very surprised by the superb image quality rendered, however I notice some problem when I play 24P(framerate 23.976) movie with refresh rate 23.976HZ. I expected to get smooth playback, but the playback isn't smooth at all, in fact I noticed serious judder during the movie. When I switch to Sync render in MPC-HC, the playback becomes more smooth. Is this due to my stupidity or it's a known issue with MadVR? |
23rd January 2010, 12:25 | #2054 | Link | |
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Don't know what to think about that ,but in my world "the theories should apply in practice" and since they didn't, as in NO judder at 60 Hz with a Video rendered at 24/25/50 FPS it's kinda obvious that something's not right here. Maybe my VGA has some hidden feature that forces refresh rate at same rate of the video, and then their theories would be true - but don't know nothing about that. Until somebody can clear the air, I'll can only threat those theories with sarcasm, would kinda stupid to threat them seriously when they don't apply in practice (all the time). |
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23rd January 2010, 13:12 | #2055 | Link |
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@Alante: why don't you open your own thread to explain your ideas ? Even if we all think you're wrong, you have the right to have your ideas, but not to spam this thread.
This thread is not the place to discuss smoothness and refresh rate utility and it's obvious you'll be banned in 1 or 2 posts if you continue here. Not a threat, just an advice... |
23rd January 2010, 13:48 | #2056 | Link | |
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23rd January 2010, 18:11 | #2060 | Link | |
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you could let it resample in PCM then do AC3 encoding on top to send it over S/PDIF...depending on how high your SQ expectations are, or transport resampled PCM over HDMI or analog cables. there's no free lunch here |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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