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17th October 2019, 17:56 | #57621 | Link |
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We cannot watch your attachments, see here:
https://drive.google.com/file/d/1ETm...ew?usp=sharing Please upload your files to Google drive or whatever. |
17th October 2019, 19:26 | #57623 | Link | |
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Your profile rules are probably bad
Use this instead: Code:
if (srcHeight <= 720) "720p" else if (srcHeight <= 1080) "1080p" else if (fps > 31) "4K60" else "4K" Quote:
Can you post a screenshot/photo of the madVR OSD (crtl-J)? What GPU do you have?
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madVR options explained Last edited by Asmodian; 17th October 2019 at 19:31. |
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17th October 2019, 20:18 | #57625 | Link |
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Sorry, your rules weren't this issue.. but they probably weren't doing what you wanted them to either.
It seems your issue is with the player, it is asking madVR to 'touch window from inside, +1%'. I have no idea why it would do that. I suggest using Zoom Player. This is not a madVR issue or option, it is simply doing what the player asked of it.
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madVR options explained |
17th October 2019, 20:44 | #57629 | Link |
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It is definitely doing something different... that target resolution can only be set by the player.
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madVR options explained |
17th October 2019, 20:52 | #57631 | Link |
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Try MPC-HC or Zoom Player... or something else? If it is reproducible there are many here who could investigate the technical details.
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madVR options explained |
18th October 2019, 13:04 | #57634 | Link |
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Has anyone using Windows 7 recently noticed MadVR leaking GPU memory?
For some reason, after playing some media, I see Zoom Player's GPU memory usage go up to 1.8gb (out of 2gb, with wdm/csrss taking the rest) and eventually MadVR will not be able to create the Direct3D device or just show an empty image. Even after closing the graph, I can see that Zoom Player uses GPU memory (which it doesn't natively, only the filters allocate GPU memory), which leads me to suspect it's a leak. I haven't been able to find that culprit, the only major piece of software I installed was office 365 and windows update patches. Tried updating to the latest NVidia drivers, didn't make a difference. Windows 7 64bit fully patch. NVIDIA GT1030 latest drivers. LAV Decoding (DXVA2 native). MadVR set to use: 1. windowed overlay rendering. 2. 6cpu/6gpu queue size. 3. presenting (windowed mode) 6 frames in advance. 4. chroma upscaling : lanczos 3 taps 5. image downscaling : lanczos 3 taps 6. image upscaling : lanzos 3 taps 7. use DXVA chroma upscaling when doing (both). Last edited by Blight; 18th October 2019 at 13:35. |
18th October 2019, 13:58 | #57635 | Link | |
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Quote:
Thanks so much. I didn't even realize the player had playback options per file. All good now! |
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18th October 2019, 14:40 | #57636 | Link |
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@Blight
i guess you are playing UHD with 2 GB vram? i would not call it a leak but madVR can use more Vram from time to time. GPU-z and other tools Vram usages is sadly very inaccurate and iknow that madVR uses more Vram when some settings setting are changed until it is restarted. the same can happening if a webbrowser in the back. queues of 4 and a backbuffer of 4 gave me the best results on these systems with nvidia this was totally different with AMD. DXVA2 native may cost more vram give copyback a try. |
18th October 2019, 17:31 | #57637 | Link |
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@huhn:
With regards to the leak, I reported it after MadVR's graph was released, in theory it shouldn't leave any vram allocated to zplayer.exe in process explorer. Yes, it's really bad with 4K video, but even at 1080P eventually it will ran out of vram and report the Direct3D device can't be created (and sometimes even ZP's regular windows UI will appear as completely white since there is no vram to display it). I'll try copy-back, initial testing shows it drops vram use to ~1GB but nearly doubles the GPU usage (from ~40% to ~77%). Sadly, there's is only 1 passively cooled card with more than 2GB vram I could find, the palit kalmx 1050, but it's not really available locally. Shame there isn't an 1030 with 4GB. |
18th October 2019, 19:16 | #57639 | Link | |
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there is something not working as intended there. if you mean 1080p output the source resolution shouldn't affect it to much.
most performance cards can be changed in a way that they can run passive. it's just quite some work. Quote:
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19th October 2019, 11:18 | #57640 | Link |
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@hunn
No, the latest final release, but it may be a side-effect of running out of vram. I'm aware that I can probably buy a water-cooling block for higher end cards, but it's too much of a hustle for me these days. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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