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11th January 2021, 22:55 | #61181 | Link |
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@quietvoid, thanks, really interesting! I'll ask more if I manage to get that far
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12th January 2021, 00:12 | #61183 | Link |
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Cheers
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12th January 2021, 18:30 | #61186 | Link | |
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Quote:
What happens if in both players, instead of using the internal audio renderers, you manually select the DirectSound audio device (Topping?) ? Do the frame drops stop then? I know this is not what you want, but it's to find out if the audio renderer is the cause.
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12th January 2021, 23:32 | #61187 | Link |
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thank you so much. Everything works as you thought.
I changed the audio renderer: now MHC-BE is perfect: I never thought madVR would get swayed by audio. I'm afraid there are no solutions. I would prefer to select "MPC AUDIO RENDERER" but it is not possible. MPC-HC with its internal audio Renderer is no problem. MPC-BE only Thanks everyone for the help, much appreciated.
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13th January 2021, 01:05 | #61188 | Link | |
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Quote:
Wouldn't hurt to try the releases here download the standalone filters packages (x64) and register it in the system it will then come up as another audio output that you can select in the drop down, then test and see if you can find a version that works without dropping frames. Last edited by ryrynz; 13th January 2021 at 01:14. |
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14th January 2021, 18:48 | #61189 | Link |
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MadVR 3d
Hello, I've been using lav filters and Madvr for 3d for 4 or 5 years now with no issues. About a week ago, it stopped working. Anyone know anything about this? I've reinstalled madvr and lav and still it doesn't work, when it does flip into 3d, its like the 3d is in slow motion. I thought it might be my hdmi to ethernet converters screwing something up so I connected the computer to my spare projector with straight HDMI and it did the same thing. I thought it was one specific file as we had literally watched 3d the day before and then realized it was all of them. Anyone have any ideas? I'm thinking a windows 10 update maybe or something broke it. Its a windows 10 machine with I3 processor Skylake with internal intel graphics.
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14th January 2021, 19:33 | #61190 | Link |
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Impossible to say without more information, things do not break like that by themselves.
Under "View update history" in Windows Update settings, you can see exactly what date Windows installed updates, and also uninstall them. Maybe check that. Maybe it installed a new graphics driver?
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15th January 2021, 04:03 | #61191 | Link | |
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Quote:
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15th January 2021, 18:19 | #61192 | Link |
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When you say "previous version", was it a monthly ("quality") update, or a full new release ("feature update")? Can you give the two versions before/after the update?
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15th January 2021, 23:36 | #61193 | Link | |
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Quote:
@ryrynz I solved the problem!!!!! In the MPC Audio Renderer settings it was enough to change the DEVICE BUFFER from 50 ms to DEFAULT! Now I don't lose frames anymore and madVR's OSD is perfect! Thanks for your help!
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17th January 2021, 12:41 | #61195 | Link |
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Quote:
Regarding the screenshot of madVR info - how did you manage to almost set / sync display Hz to video Hz ? Setting the TV to 23 or 24Hz would that suffice? Appreciated
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17th January 2021, 19:53 | #61197 | Link |
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Hi,
I have just downloaded beta 120, is there a way to copy HDR settings for different devices. I want to use the same settings, changing only DPL values. I don't know how to do that. Hopefully somebody can help me, thanks a lot to all of you |
17th January 2021, 20:08 | #61198 | Link |
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@webbo - That's AMD You won't get nearly as close with Nvidia, but it's not too bad right now (about a drop/repeat every 1.07 hours).
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17th January 2021, 23:12 | #61199 | Link |
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Hello! It is madVR that changes the TV refresh rate adapting it to the native one of the movie.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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