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Old 1st March 2021, 11:32   #2441  |  Link
oldpainlesskodi
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@Klaus1189 - ok, understood.
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Old 1st March 2021, 14:27   #2442  |  Link
Calvi
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Quote:
Originally Posted by VBB View Post
That's the point, though. For the Nvidia 2-series and newer, set madVR frames presented in advance to 1. Then you can leave all Nvidia settings at defaults.
Yes, agreed.

Comes down to which you prefer, driver at defaults or madvr at defaults (or more than 1 frame in advance).

I figure 3 frames in advance is more useful than v-sync off as i only watch video on the pc.

Would perhaps be good if there was a MadVR setting or it defaulted to request vsync on from the driver then it would make sense to leave the default leave up to application setting in driver.

I guess another option is to set an application profile if gaming on same pc and there is a desire for v-sync off for some applications.

Last edited by Calvi; 1st March 2021 at 14:46.
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Old 1st March 2021, 20:10   #2443  |  Link
Manni
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Not sure if this is a known bug or not, so I thought I'd report it anyway. I let madshi know but he isn't aware of it and doesn't know the cause (driver and/or OS).

D3D11 rendering in fullscreen windowed doesn't work anymore for me (3090, 8bits full).

When tonemapping HDR to SDR, colors are completely wonky in full screen windowed (think Andy Warhol).

Until recently, I was able to deal with this by staying with 460.89.

Unfortunately, something changed (OS update? 20H2?) and I have this issue with any driver supporting 3090.

If you get out of fullscreen windowed (hover the mouse on the playbar, right click, move the player from full screen to window), colors are fine.

If you use D3D9 new path, colors are fine too even in full screen windowed.

Anyone else experiencing this? Do we know what broke it and when?

The only fix is to use D3D9, which isn't ideal.

I only have the issue with madVR as I think MPC-VR uses D3D9, so doesn't have the issue.
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Last edited by Manni; 1st March 2021 at 20:15.
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Old 1st March 2021, 20:23   #2444  |  Link
Klaus1189
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Quote:
Originally Posted by Manni View Post
I only have the issue with madVR as I think MPC-VR uses D3D9, so doesn't have the issue.
What happens if you enable D3D11 in MPC-VR settings?
Play video -> rightclick -> Filters -> MPC Video Renderer.

I'll take a look at it, but not now, I am so tired from work. Other users can check that issue also in the meantime.
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Old 1st March 2021, 20:42   #2445  |  Link
VBB
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Manni, you're not the first one to report this, but I haven't heard of a fix for those affected. Very strange issue indeed.
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Old 1st March 2021, 20:59   #2446  |  Link
Manni
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Quote:
Originally Posted by Klaus1189 View Post
What happens if you enable D3D11 in MPC-VR settings?
Thanks, no issue with MPC-VR when using D3D11, so it's a madVR bug.

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Originally Posted by VBB View Post
Manni, you're not the first one to report this, but I haven't heard of a fix for those affected. Very strange issue indeed.
Good to know it's not just me. Very weird indeed, and sorry it's the wrong thread as it's a madVR bug apparently, given that MPC-VR doesn't show the issue when using D3D11.
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Old 1st March 2021, 21:07   #2447  |  Link
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did you try the different FSE modes?
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Old 1st March 2021, 21:27   #2448  |  Link
Manni
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Quote:
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did you try the different FSE modes?
No difference, the only option that makes a difference is d3d11 vs d3d9.
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Old 1st March 2021, 21:29   #2449  |  Link
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What different FSE modes?
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Old 1st March 2021, 21:31   #2450  |  Link
huhn
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you can get the old real FSE mode back with some compatibility changes.
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Old 1st March 2021, 21:58   #2451  |  Link
Manni
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Originally Posted by huhn View Post
you can get the old real FSE mode back with some compatibility changes.
I don’t use FSE and I don’t know how to get the old mode back. The only thing I can say is that enabling/disabling FSE in madVR makes no difference.
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Old 1st March 2021, 21:58   #2452  |  Link
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Ok thanks
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Old 1st March 2021, 22:06   #2453  |  Link
huhn
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Originally Posted by Manni View Post
I don’t use FSE and I don’t know how to get the old mode back. The only thing I can say is that enabling/disabling FSE in madVR makes no difference.
even if you are not planning on using it are you still willing to test it? may have something todo with the wddm and that could avoid it.

unlikely to help just to make that clear.
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Old 1st March 2021, 22:12   #2454  |  Link
Manni
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even if you are not planning on using it are you still willing to test it? may have something todo with the wddm and that could avoid it.

unlikely to help just to make that clear.
I am willing to test if you provide detailed instructions regarding how to bring the old FSE back. I won’t use it, but it could be an interesting test.
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Old 1st March 2021, 22:20   #2455  |  Link
huhn
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properties of your player executable-> compatibility -> check disable fullscreen optimisation.

that's know it works with mpc-hc.
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Old 1st March 2021, 23:09   #2456  |  Link
Manni
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Quote:
Originally Posted by huhn View Post
properties of your player executable-> compatibility -> check disable fullscreen optimisation.

that's know it works with mpc-hc.
Thanks, I tried with MPC-BE and it makes no difference. FSE, old or new, doesn't help.

However I noticed that I only had the issue on HDMI at 23p.

My 4K monitor on DP at 60p doesn't have the issue (but has it if I use its HDMI input at 23p).

I also noticed that it doesn't seem to happen in 10 bits, but then you have to deal with the levels issue, and the fact that the renderer seems stuck in 8bits, even if the driver is set to 10/12bits and madVR is set to 10bits or more. I haven't used 10/12bits in a while, but my memory was that you could get 10bits in windowed full screen. I tried FSE and it's also locked to 8bits, so no idea what's going on.

Doesn't make much sense, but that's what I noticed.

/i'm going to stick to D3D9 for now, the main downside is that I lose BD Menus in jRiver, as it needs D3D11 for that.
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Old 1st March 2021, 23:17   #2457  |  Link
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My monitor (TV) does not support 4:4:4 on 23Hz, and will go down to (i think) 4:2:2.
Maybe your monitor behaves similar, and the issue is related?
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Old 1st March 2021, 23:19   #2458  |  Link
huhn
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there was or is a bug in the nvidia driver with 10 bit which madshi worked around.

the GPU has to output 10 bit to make 10 bit work in madVR.

i don't have a nvidia GPU at the moment so nothing i can check right now.
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Old 1st March 2021, 23:28   #2459  |  Link
Manni
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Quote:
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there was or is a bug in the nvidia driver with 10 bit which madshi worked around.

the GPU has to output 10 bit to make 10 bit work in madVR.

i don't have a nvidia GPU at the moment so nothing i can check right now.
Yes, the 3090 outputs can output 8/10/12, but madVR is still stuck in 8bits, even when the GPU is set to 10bits.

Anyway, 10bits isn’t ideal with my JVC and the levels are all over the place, so I’ll stick to 8bits D3D9 for now I guess.
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Old 2nd March 2021, 04:42   #2460  |  Link
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I don't have any of these issues with my 3090 so I don't think it is a general problem.

Windows 10 20H2 (19042.844)
Nvidia 461.72 (DCH) 10 bit YCbCr output
madVR FSW D3D11 10 bit

I don't have any issues tone mapping HDR to SDR or having madVR switch to 10 bit if I set my display to 10 bit. It tried G-sync on/off, 23Hz, and 120Hz. All using HDMI 2.1 to my LG CX.
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