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Old 24th January 2018, 23:47   #1  |  Link
poisondeathray
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Request: Can someone compile a RemoveDirt x64

Request:

Can someone compile a 64bit RemoveDirt.dll ? The kassandro version with RestoreMotionBlocks

Background Info:
The x64 version at the bottom of this page does not work (and it says that)
avisynth.nl/index.php/RemoveDirt

wayback machine for removedirt kassandro page
http://web.archive.org/web/201407230...RemoveDirt.htm


Thanks
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Old 25th January 2018, 00:51   #2  |  Link
johnmeyer
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What advantage do you think you'll get with a 64-bit version? Can you not get the existing 32-bit version(s) to work at all in a Win 64-bit environment?

64-bit is not automatically "better" than 32-bit for many programs, applications, DLLs, etc.
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Old 25th January 2018, 01:03   #3  |  Link
poisondeathray
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Quote:
Originally Posted by johnmeyer View Post
What advantage do you think you'll get with a 64-bit version? Can you not get the existing 32-bit version(s) to work at all in a Win 64-bit environment?

64-bit is not automatically "better" than 32-bit for many programs, applications, DLLs, etc.
Yes, it should work with mp_pipeline , but I haven't tested it yet

I expect it to be about 5-10% faster right off the bat for x64, and better for memory when using larger scripts

When you have 2K and 4K filmscans it's not fun working in x86
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Old 25th January 2018, 01:21   #4  |  Link
poisondeathray
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The funny thing is there is a vapoursynth RemoveDirtVS x64 version based on the original kassandro plugin.... I thought surely someone has made one for avisynth already ?? My google kung fu skills are lacking and I couldn't find it
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Old 25th January 2018, 02:08   #5  |  Link
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Plus it has the advantage of then integrating into an otherwise all x64 filter chain
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Old 25th January 2018, 14:38   #6  |  Link
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Quote:
Originally Posted by MysteryX View Post
Plus it has the advantage of then integrating into an otherwise all x64 filter chain
yes and can use more than 2-4 G of ram, no headache (for many peoples) or/and overhead with mpp
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Old 26th January 2018, 07:06   #7  |  Link
pinterf
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More than a year ago I gave it a try but it was too much work (goal: 2.6 header, remove mmx and inline asm, add new colorspaces). I think the backport from Vs is much much less pain. If there is no volunteer, I could look at it again.
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Old 26th January 2018, 08:32   #8  |  Link
real.finder
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More than a year ago I gave it a try but it was too much work (goal: 2.6 header, remove mmx and inline asm, add new colorspaces). I think the backport from Vs is much much less pain. If there is no volunteer, I could look at it again.
this is vs source https://github.com/handaimaoh/removedirtvs
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Old 26th January 2018, 08:52   #9  |  Link
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Thanks, I know it, SCSelect, DupBlocks and RestoreMotionBlocks are ported. Those would be enough for me.
I was hoping to port all the other stuffs (without knowing if they are used by anyone) and there was a 0.9 and a half-ready 1.0 I think, then I stopped working on it.
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Old 26th January 2018, 16:05   #10  |  Link
StainlessS
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Kassandro forum, no longer online:- http://videoprocessing.11.forumer.com

PAGE NOT FOUND

I did not look on waybackmachine for it.
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