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Old 9th January 2020, 14:37   #58341  |  Link
mclingo
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do you know is this problem occurs for both outputting in HDR format and non HDR format for tone mapping, i'm not outputting in HDR format at the moment due to the AMD BT2020 APi issue.
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Old 9th January 2020, 20:08   #58342  |  Link
Alexkral
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The switch works the same when outputting in HDR, but the problem with AMD HDR will be the same as well.
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Old 11th January 2020, 12:42   #58343  |  Link
Magik Mark
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Guys,

Can you see a difference between NGU AA and Nvidia AA? Need you thought on this. Thanks


Sent from my iPhone using Tapatalk
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Old 11th January 2020, 13:51   #58344  |  Link
huhn
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i'm pretty sure everyone can see the difference between an image scaler and an video game anti aliasing algorithm. they are fundamental different.
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Old 11th January 2020, 16:04   #58345  |  Link
Siso
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I read in a few forums that enabling 10 bit (8 bit+frc) in nvidia control panel, could affect madvr's dithering. Is it true, and will it affect a calibration with displaycal?
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Old 11th January 2020, 18:39   #58346  |  Link
huhn
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Quote:
I read in a few forums that enabling 10 bit (8 bit+frc) in nvidia control panel, could affect madvr's dithering. Is it true, and will it affect a calibration with displaycal?
yes there are settings that effect madVR dithering but you don't have have an option for 8 bit+FRC in NV control center.

and yes your end device could behavior differently when a 10-12 bit signal is send instead of a 8 bit signal but that should be rare very rare. this would effect your calibration.
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Old 11th January 2020, 18:59   #58347  |  Link
Siso
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In short, I'll stay to 8 bit.

Last edited by Siso; 11th January 2020 at 21:58.
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Old 11th January 2020, 21:28   #58348  |  Link
ryrynz
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Quote:
Originally Posted by Siso View Post
In short, I'll stay to 8 bit.
No need to quote here, if you're not answering a question (thus notifying them of a reply) and their post is directly above yours, there's no point. You're increasing the thread space for nothing.
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Old 13th January 2020, 03:28   #58349  |  Link
shimarin
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No need to quote here, if you're not answering a question (thus notifying them of a reply) and their post is directly above yours, there's no point. You're increasing the thread space for nothing.
that’s good to know.
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Old 13th January 2020, 04:35   #58350  |  Link
ryrynz
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Personally I find education is most useful when put into practice.
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Old 13th January 2020, 04:44   #58351  |  Link
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I have now a full 10-bit path madVR-GPU(gtx 1060)-Display(4k monitor). Is there any disadvantage which I have to pay attention to ?
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Old 13th January 2020, 06:07   #58352  |  Link
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No inherent disadvantages, just most panels are better off fed 8-bit.
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Old 13th January 2020, 09:35   #58353  |  Link
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This might be off-topic a bit, wondering if I can enable logging by MadVR to help me debug random hdmi signal loss issue. ATM, I cannot pin point the device/component that's causing the problem. Apparently, there's no Windows event to indicate there's a Windows problem, but I can't say I have much confidence in M$ either.

So any advice on debugging the issue is appreciated. HDMI cables are checked, no problem there.
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Old 13th January 2020, 09:41   #58354  |  Link
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In general, does the extra 2-bit processing affect rendering time, upscaling refinement, artifact removal, HDR tone mapping etc. ? Making them better or worst, regarding madVR, inside the GPU and the display ?
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Old 13th January 2020, 10:27   #58355  |  Link
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No, madVR always works with 16 bit surfaces internally and using 32 bit math. It dithers to the output bit depth as the very last step.
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Old 13th January 2020, 11:53   #58356  |  Link
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So, can I assume that output from madVR is the same, the rest is how the GPU and the display process and output 10-bit.
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Old 13th January 2020, 13:17   #58357  |  Link
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It's really hard to notice a difference in real content between madVR's 8-bit and 10-bit output especially in motion, so if you do then yes, it's the GPU or the display.
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Old 14th January 2020, 07:36   #58358  |  Link
glc650
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Quote:
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Does anybody else have issues with frame smoothing where the credit crawl at the end of movies flickers?
I do. Soon as I turn smooth motion off it goes away.
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Old 14th January 2020, 08:00   #58359  |  Link
stefanelli73
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I own an AMD 5700XT, but I can't see GEMINI MAN with Madvr tone mapping, even by lowering the CHROMA UPSCALING to CUBIC, I can only see it in hdr pasthrough, where the rendering drops to 12ms ... has someone with my same video card found a solution?
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Old 14th January 2020, 13:03   #58360  |  Link
mclingo
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what exactly do you mean you cant see it, if you are just getting a black screen?
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