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22nd January 2018, 15:28 | #48581 | Link | |||
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Thanks for agreeing to display the active LUT to the OSD, much appreciated. If you only display the line when a LUT is active, it shouldn't clutter the view of those missing out on MadVR's 3D LUT goodness.
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K Last edited by Manni; 22nd January 2018 at 15:33. |
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22nd January 2018, 16:13 | #48583 | Link | |
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Will there be another Madvr release this week? Is the settings reset through the api already near top of your todo list? |
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22nd January 2018, 16:17 | #48584 | Link |
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Not sure when exactly, but I'm working on another release. Currently concentrated on fixing bugs and implementing small improvements. I've 17 small-ish things in my to do list (one of those is the "use RCA only if it comes for free" option you requested) with higher priority than the settings reset API, after that it's time for settings reset API... So it shouldn't be too long, but can't say when exactly.
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22nd January 2018, 16:39 | #48585 | Link | ||
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I know that I said that GPU usage reported by AMD's driver is garbage, but Creators Update 2 Taskmanager shows GPU D3D usage which should be reliable enough with just DX9/11 and HLSL shaders and I also always enforce full clocks with ClockBlocker. It also matches the total rendertime quite well. Quote:
It's just that madVR doesn't seem to use the potential of the GPU well in general, I can provide you with more details via PM. |
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22nd January 2018, 20:05 | #48587 | Link | |
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Ouch. Can I have a small sample of this file, please? Just large enough for me to reproduce the problem. |
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22nd January 2018, 20:23 | #48588 | Link | |
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Last edited by blackmickey; 22nd January 2018 at 20:26. |
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22nd January 2018, 20:42 | #48589 | Link |
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@Madshi, I can reproduce this:
When playing a hdr file and using "let madVR decide" under hdr settings, the image turn grayish/colorless when displaying subtitles. When using "convert HDR to SDR via pixel shader math", the image maintains the colors when playing subtitles. |
22nd January 2018, 20:53 | #48590 | Link | |
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0.92.11 - not working - worst 0.92.1 - not working 0.91.11 - working Never had this issue with any version prior to 0.91.11 Here are the files you requested, I've also added snips of each version showing the displays and idents - in the zip, so you can see the issue as is. http://www.filehosting.org/file/deta...20Settings.rar Thanks for taking a look at this! Last edited by -Hitman-; 22nd January 2018 at 21:00. Reason: added link |
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22nd January 2018, 21:08 | #48591 | Link |
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What's fp? Custom res works fine here. Let madVR change to the correct mode by playing a file, then fire up the control panel and edit the custom res for the current mode. I enter the same things as in the pic but for some reason NV control panel still says 24 in each part under display mode and timing resulting frame drop stats say somewhere around 3-5 hours.
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22nd January 2018, 21:29 | #48593 | Link |
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madshi,
Would you mind clarifying how to go about generating a 3D LUT for BT.2020 content mastered to the DCI-P3 colorspace (basically all UHD Blu-Rays thus far)? You mentioned before that DCI-P3 within a BT.2020 container is basically just DCI-P3. However, if I try to generate a 3DLUT for DCI-P3, wouldn't that result in wrong colors since my projector can only accept BT.2020? I've already generated a 3DLUT for D65/Gamma 2.4/Rec.709 with excellent results. I also did a quick manual calibration of SDR D65/Gamma 2.4/BT.2020 which gives pretty good gamma, greyscale and color tracking through 60-70% saturation, as expected, since the projector can't display higher. I plan to use this mode with madvr's HDR --> SDR tone mapping feature. However, I'm at a loss for how to generate a BT.2020 3D LUT. Both DisplayCal and Calman seem to target 100% saturation within BT.2020, which no current display technology can display. Is what I am trying to achieve currently possible? I've done some research online and all the guides for 3D LUT generation refer to Rec.709. Last edited by jasonwc18; 23rd January 2018 at 19:41. |
22nd January 2018, 22:04 | #48594 | Link |
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FP = Frame Packed = 3D.
Custom res works fine here too in 2D, but it doesn't work in 3D. Try to create a custom res for 1080p23 in 3D, and if you get it to work (i.e. to save the new parameters) and obtain better than a frame drop every 3-5 min in 3D, please post a step by step, because here it works with 4K23p but not with 1080p23FP (3D). I get one frame drop every hour or so in 2D thanks to custom res, one frame drop every 3 min in 3D because custom res are not possible in 3D, as far as I can see, either with MadVR or with nVidia CRU.
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Win11 Pro x64 b23H2 Ryzen 5950X@4.5Ghz 32Gb@3600 Zotac 3090 24Gb 551.33 madVR/LAV/jRiver/MyMovies/CMC Denon X8500HA>HD Fury VRRoom>TCL 55C805K Last edited by Manni; 22nd January 2018 at 22:08. |
22nd January 2018, 22:44 | #48595 | Link |
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When people talk about CRU, I always assume they actually talk about the powerful "Custom Resolution Utility" which lets you create custom EDIDs to override the rates you are interested in, not the NVIDIA control panel thing (which AFAIK is never really called CRU anywhere?). Using (the actual) CRU is a bit tricky as you may need to combine multiple tools to get the current EDID and then modify it with CRU to create an override, but people have reportedly tweaked 3D resolutions with it - its just not easy to do.
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LAV Filters - open source ffmpeg based media splitter and decoders |
23rd January 2018, 00:03 | #48596 | Link |
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Feature request, being able to customize saturation and hue settings a bit. Older anime can look a bit washed out, but I don't want to touch skin tones much or sometimes at all.
Anyone else keen on seeing a bit more flexibility here? Also I'd like to see madVR being able to set preserve hue in HQ and restoring compressed highlights under 'let madVR decide' if required, or maybe these can be set as default? They improve HDR -> SDR picture quality considerably and don't cost a lot. |
23rd January 2018, 01:09 | #48597 | Link |
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Once you set a custom resolution and enable it (either manually in nVidia Control Panel aka NCP or with madVR) are you still able to switch into 10/12 bit color depth?
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W |
23rd January 2018, 01:48 | #48598 | Link |
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Yes. You first select a standard setting which offers 12 bit color. Then, when madvr switches modes to your custom setting (say 4K@23), it will use 12 bit color. When using HDMI 2.0, 12 bit color is not supported in 4K50 or 4K60 modes. However, the NVIDIA interface will allow you to choose 12 bit color for these modes. If you select 12 bit color for either mode, it will still use 8 bit at 4K50/60 because that is all that the HDMI connection will allow, but when you switch modes to 4K30 or below, it will use 12 bit color.
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23rd January 2018, 02:22 | #48599 | Link |
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Yes, I'm aware of all that already. Thanks anyway. I had problems in the past with it. Haven't tried with new updates of everything recently though. (nVidia, LAV, madVR, MPC, etc.) I'll give it another go tomorrow.
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HOW TO-Kodi 2D-3D-UHD (4k) HDR Guide Internal & External Players W11 Pro 24H2 GTX960-4GB RGB 4:4:4 @Matched Refresh Rates 8,10,12bit KODI 22 MPC-HC/BE 82" Q90R Denon S720W Last edited by brazen1; 23rd January 2018 at 02:35. |
23rd January 2018, 06:33 | #48600 | Link |
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Madshi, comparing HDR content to SDR it seems like reds a bit off, for example on the HDR version of Blade Runner 2049 the word Replicants is red on the blu-ray but pink on the 4K with HDR -> SDR conversion.
Changing settings doesn't help, this is with high quality hue and compress highlights, I found that 250 nits to be somewhat comparable between versions. I also noticed similar pink coloring on a Sony HDR demo with the glass blowing, I'm not expecting things to be dead on, but looks like there's some room for improvement? It looks like madVR is the best for HDR-> SDR right now regardless. |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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