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#46282 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Fair enough. But the render queue does fill up, doesn't it? Pre-filling the present queue for resumed playback is not possible because presentation is executed by D3D immediately. So as soon as I fill the presentation queue with resumed playback, playback will resume.
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#46285 | Link |
Registered User
Join Date: Oct 2009
Location: France
Posts: 613
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HTPC : i7 920 6Go Win10(x64) / Nvidia 1050Ti / P6T Deluxe / Harman-Kardon AVR-355. Last edited by Sebastiii; 7th October 2017 at 13:26. |
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#46286 | Link | ||
Registered User
Join Date: Oct 2016
Posts: 548
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Quote:
Here are two screenshots I made of that same frame: with madVR (only chroma upscaling and output to 8-bit ordered dithering, no image enhancement or refinement): https://postimg.org/image/1d54jnqpob/ with EVR (all video processing options disabled in NVIDIA control panel): https://postimg.org/image/8yft217gjf/ As you can see, the brightness and artefacts coming from the compression are the same with madVR as with the graphics card driver's own rendering, that's why I think your VLC screenshot is the one with a problem. Quote:
I don't why that is but it's not good for the image quality. (maybe someone elses know why? I used MPC-HC for both EVR and madVR shots) Edit: aaah, I think I found the cause in the filter's Pin Info: Code:
- Connection media type: Video: NV12 2048x800 (191:80) 23.976fps This also happens with Windows' own Films & TV app too, so I think it's an EVR bug. If you still needed one, that's another reason to use madVR to be sure you've got the best rendering quality possible! ![]()
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HTPC: Windows 10 1809, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti Last edited by el Filou; 7th October 2017 at 16:10. |
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#46287 | Link | |
Registered User
Join Date: May 2015
Posts: 225
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Quote:
So actually VLC is enlarging the picture and is having artifacts. Madvr instead is processing all the right way. Well, but point is that i can't see all that brightness with VLC, maybe it's the right way it has to be processed but what if i should have a 'less bright' image? Hope i understood your point and that i'm not asking something very noob :P So the question, where that brightness come from in MadVR? Here are my settings if you want to try with them: http://www95.zippyshare.com/v/Sf5ZlMlX/file.html
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Intel i5-4590 - MSI R9 270X 2GB - 8GB RAM Last edited by steakhutzeee; 7th October 2017 at 16:25. |
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#46288 | Link | |
Registered User
Join Date: Dec 2007
Posts: 111
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Win8.1 x64; Kaby Lake i5 7200U/HD620;
Quote:
to the flashig frequency, I tried to answer here https://forum.doom9.org/showthread.p...27#post1820027 but i have some "new" details; after those different tests, also with the 32bit versions and a hint by ryrynz to try d3d9, I just today rechecked the madVR settings in that respect (0.92.4) with 64bit software; outcome : if I deactivate in renderer/general all Options, especially "full exclusive" and "direct3D11", than there is no studder anymore (not in 2D and not in 3D); if I activate "exclusive" then 2D still works but 3D starts to studder every 1-2 sec; if I add 3d11 the studder becomes hectic in 3D and regular, but slower, in 2D; in all settings the player does not come clean out of 3D and hangs; so, I'm a little bit confused, since I'm quite sure I have tried allready all possible permutations in those settings in the past; and I thought that 3D automatically starts 3D11, or am I wrong? mabe it was also some hickup in the registry settings? so, at least I have a somewhat working system (not sure whether I'm limited performance/feature wise); the shutdown problem remains to be solved |
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#46289 | Link |
Registered User
Join Date: Oct 2016
Posts: 548
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@steakhutzeee The brightness isn't coming from madVR, rather it's the darkness that is coming from VLC.
![]() The overall brightness levels of your madVR screenshot are identical to mine and, more importantly, to EVR too, so the most probable cause is that it's VLC that is modifying the image brightness and not madVR. I don't know why that is, I've never used VLC and I hope you'll understand I won't discuss it here.
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HTPC: Windows 10 1809, MediaPortal 1, LAV Filters, ReClock, madVR. DVB-C TV, Panasonic GT60, 6.0 speakers Denon 2310, Core 2 Duo E7400, GeForce 1050 Ti |
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#46290 | Link | |
Troubleshooter
Join Date: Feb 2014
Posts: 333
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Quote:
I'll keep testing things, and see if I can isolate it to something in settings.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. |
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#46291 | Link |
Registered User
Join Date: Oct 2012
Posts: 5,977
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sorry to inform you but the missing overclocking doesn't make your hardware immune to defects.
check the temps. it's a laptop and the small cooler are getting dusty over the time or the GPU are simply defect. i'm not ruling out driver issues or the interference of after programs here. |
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#46292 | Link |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 3,714
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That really does sound like GPU memory issues, not madVR or even other software, I have regularly gotten little white lines when pushing my GPU memory too far. Does the length of the line correspond to one of the tile sizes in Nvidia's tile based rendering?
RAM simply goes bad sometimes and the exact workload that might show the error is pretty random. It probably shows up with madVR because of temperature or maybe because madVR uses regions of memory or memory access patterns that other applications do not. That said, if you do find some setting please let us know what it was! ![]()
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madVR options explained |
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#46293 | Link | |
Registered User
Join Date: May 2015
Posts: 225
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Quote:
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Intel i5-4590 - MSI R9 270X 2GB - 8GB RAM |
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#46294 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,716
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What's your opinion on madVR's HDR conversion settings?
To my eyes, default setting of 400nits looks too dim for sRGB displays with gamma of 2.2, even in a room with dimmed lights. I prefer 350nits. The high quality hue preservation seems to be totally worth the costs, as it prevents yellow and orange from turning into reddish. I'm not sure about measuring each frame's peak luminance. It can prevent some overly glaring look, but the result can also be less spectacular. "restore details in compressed highlights" can lead to extreme ringing and more aliasing, I don't think the more detailed look of bright areas is worth this. |
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#46296 | Link | |
Troubleshooter
Join Date: Feb 2014
Posts: 333
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Quote:
From running monitoring tools default GPU temp is 47* C and max its running at appears to be 69* C. From what I recall from the past 90-100+* C might be of concern. CPU cores are reporting temperatures from 69*C to 88*C. I'm not familiar with what a "tile" size is. They are small little lines (don't go very far across the screen) that seem to be randomly spread in their location.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 7th October 2017 at 18:35. |
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#46297 | Link | |
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Join Date: May 2008
Location: France
Posts: 634
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Quote:
Tbh I used to swear only by interpolation/Smooth Motion, but now I realize blended frames tend to blur everything. You know, the eternal 24fps<->60Hz choice: blurry or jerky. But in the end it's a minor problem for me: I have a 120Hz monitor (no interpolation/SM), and for my TV I use same refresh rate as video fps (when madVR let me) or a multiple (it's a 120Hz panel, good for 24fps). BTW, even with SM, madVR troubles the algorithm of my TV and I have judder. It is as surprising as interesting, it makes me wonder how their algorithm work. Anyway it's not a bug in madVR, I just shared what I think could help those having judder without understanding why. Last edited by pirlouy; 7th October 2017 at 18:52. |
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#46299 | Link | ||
Registered User
Join Date: Oct 2015
Posts: 28
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Quote:
I did read el Filou's (and everyone's) posts about the issue, but the grey blacks strike to me as a different issue from this one, I could be wrong though. However, considering that my issue persists across 3 different graphics cards from 3 different generations, this is a TV problem and not an NVIDIA problem I suppose. It is also not a cable / receiver / player problem. Quote:
With that said, switching the colour temperature to "Normal" from "Warm" does make a significant improvement in these THX/Cinema modes, they do not look as broken anymore. But they were still not the best we could get via manually customized settings. Lastly, unfortunately the issue persists among every single mode and mode/setting combination, but not when playing blu-ray discs on a player - so this is not a mode or eye issue (hopefully). I did also run various black and white calibration tests that confirmed this. Thank you very much for your time and discussion everyone, I will update if I find a valid solution to this that could benefit others. Thanks again! |
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#46300 | Link | |
Registered User
Join Date: Oct 2009
Posts: 842
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Quote:
I have one more issue with ProgDVB+madVR though. The OSD doesn't appear right. I set it to HD but it's SD (and stretched to full width). I reported it to the author, he concluded: "Thren MadVR working with 720x576 but not working with 1980x1080 bitmaps." Of course I can't tell whether he's right or wrong. Last edited by mzso; 7th October 2017 at 20:05. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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