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#33321 | Link |
MPC-HC Developer
Join Date: May 2010
Location: Poland
Posts: 556
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@Siso: Try latest MPC-HC's beta version https://nightly.mpc-hc.org/ It shouldn't affect madVR's render times anymore.
Last edited by kasper93; 3rd October 2015 at 16:35. |
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#33322 | Link | |
Registered User
Join Date: Sep 2013
Location: Bulgaria
Posts: 498
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#33323 | Link | |
Registered User
Join Date: Sep 2015
Posts: 18
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Quote:
http://www18.zippyshare.com/v/hDhY6T1f/file.html Windowed playback (DXVA Scaling On) with debug mode is very poor. Without debug mode windowed playback is very smooth. |
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#33324 | Link | ||
Registered User
Join Date: Apr 2012
Posts: 7
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0.89.5 - the same behavior. |
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#33325 | Link | ||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Here is a new test build for those that had freezes with v0.89.5 when closing the media player, or when switching video files, or moving the media player to a different monitor:
http://madshi.net/madVR895d.rar Does this build fix those freezes/stability issues? Quote:
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Anyway, the log only contains fullscreen playback. I asked for 20 seconds windowed and fullscreen each, so I can compare. Ok, try this build from the top of this comment. Does that help? |
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#33327 | Link | |
Registered User
Join Date: Sep 2015
Posts: 18
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Quote:
http://www69.zippyshare.com/v/8GnhYMKu/file.html Full screen mode http://www18.zippyshare.com/v/hDhY6T1f/file.html |
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#33328 | Link | |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Good to hear!
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The new windowed mode doesn't work well for you? |
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#33329 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Ok, here's a new test build. Will need a new log, thanks.
http://madshi.net/madVR895f.rar Doubling with e.g. super-xbr works without that delay for you now? It's only NNEDI3 making trouble, correct? |
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#33336 | Link | |
Registered User
Join Date: Jun 2014
Posts: 8
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Quote:
Last edited by Stan; 3rd October 2015 at 21:28. |
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#33337 | Link | |
Registered User
Join Date: May 2008
Posts: 211
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Quote:
On an unrelated note, madVR895c is positioning the internal subtitle renderers subtitle placement correctly for me now as well.
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Intel i5 3470, EVGA GTX 1050Ti SC ACX 2.0, Windows 10 Pro 64 bit, 16 GB 1600 mhz DDR3 RAM Last edited by XRyche; 3rd October 2015 at 21:47. |
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#33338 | Link | |
Registered User
Join Date: May 2008
Posts: 211
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Quote:
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Intel i5 3470, EVGA GTX 1050Ti SC ACX 2.0, Windows 10 Pro 64 bit, 16 GB 1600 mhz DDR3 RAM |
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#33339 | Link | ||
Registered Developer
Join Date: Sep 2006
Posts: 9,137
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Good to hear!
Quote:
Quote:
http://madshi.net/madVR895g.rar |
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#33340 | Link | |||
Registered User
Join Date: Mar 2002
Posts: 2,021
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![]() Here're my results (see my signature for details): 0. I'd been done testing on the 1080p TV, using nvidia with DXVA-copyback in LAV video, dithering on, all trading performance are switched off, no smooth motion, no other processing. I tried to select the lowest gpu and memory freq where the queues are still full. (max values: gpu 745MHz, ram: 2000MHz) 1. I managed to use Overlay mode (finally): but only with iGPU (intel) and only when I was tested on TV (my AV receiver is recognized otherwise as a cloned display device, that's why I got blank picture when I tried it on my laptop screen ![]() 2. 720p (1280x720) 25fps video, chroma Jinc+AR, luma Jinc+AR: - D3D9 FSE new path: gpu 690MHz, mem 2000MHz (gpu usage: 90-92%) - D3D9 FSE old path: gpu 450MHz, mem 800MHz !!! (gpu usage: 97-99%, but playback is without a problem) 3. 1080p (1920x1080) 23.976fps video, chroma super-xbr+AR: - D3D9 FSE new path: gpu 490MHz, mem 900MHz (gpu usage: 90-92%) - D3D9 FSE old path: gpu 405MHz, mem 405MHz !!! (gpu usage: 80-82%) This result is actually insane!!! -> we use the lowest settings in P8 state ![]() 4. The above values are valid. Both GPU-Z and nvidiainspector shows them, plus the thermal monitor app for CPU and GPU is also right on both cases. 5. I noticed 1 more thing in my system: the new path is way more ram consuming then the old one. In both tests I had to raise the ram clock not just the gpu clock. 6. All the rest of the modes (FS Windowed new/old path, FS Overlay, FS D3D11) were about the same speed like FSE new path was (only D3D9 old path is different completely). 7. The results were similar when I tried it out on the intel iGPU (with different scaling algos, since it's not so powerful than the nvidia), D3D9 FSE old path was way faster than the rest. 8. conclusion: if you do care about performance AND you don't/can't use NNEDI3 AND you don't use 10bit output, then give the D3D9 old path a chance! ![]() ![]() Madshi, what could cause such a big performance difference? Quote:
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![]() I made a chroma comparison test with the video "mp4.v2c\Misc Patterns\A - Additional\3-Color Steps.mp4" from AVS.HD.709.v2d.Calibration of AVSforum, in windowed fullscreen mode, the zipped pngs are here: http://www10.zippyshare.com/v/bDzpW31T/file.html (NN: nearest neighbour, SX: super-xbr+AR, Jinc: Jinc+AR, SR: superres strenght1, SR2: superres strenght2) What I can see on the images that Superres adds unwanted bright edges that can be visible at the red rectangles on the right side of the pictures. Apart from this, I can't tell the difference between the tested 3 algos (NN, Jinc+AR, SX+AR), maybe the test video wasn't aproppriate for this. ![]()
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED65B8(2160p@23/24/25/29/30/50/59/60Hz) | madvr config Last edited by chros; 3rd October 2015 at 22:53. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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