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#33341 | Link |
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Join Date: Sep 2015
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#33342 | Link | |
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Join Date: Feb 2002
Location: San Jose, California
Posts: 4,105
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Quote:
These are quite fast/cheap but offer much improved quality compared to NN in past tests. Since you cannot see the difference even when using NN the more expensive algorithms are a waste of power but bicubic is low enough power the small improvements in scenes you haven't tested might be worth it. Note: that 3-Color-Steps is probably one of the worst images to test chroma scaling options with. You want fine color details.
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madVR options explained Last edited by Asmodian; 3rd October 2015 at 23:25. |
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#33343 | Link | |
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Join Date: May 2008
Posts: 211
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Quote:
I have an idea, might not be a good idea but it's an idea nonetheless. Is anyone with NNEDI3 working on Windows 10 willing to give me a copy of their OpenCL.dll from their SysWOW64 folder?
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Intel i5 3470, EVGA GTX 1050Ti SC ACX 2.0, Windows 10 Pro 64 bit, 16 GB 1600 mhz DDR3 RAM |
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#33344 | Link |
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Join Date: Dec 2011
Posts: 1,754
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Has Display Driver Uninstaller been suggested before?
http://www.wagnardmobile.com/forums/...4a0da209cb9bc2 |
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#33345 | Link | |
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Join Date: May 2008
Posts: 211
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Quote:
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Intel i5 3470, EVGA GTX 1050Ti SC ACX 2.0, Windows 10 Pro 64 bit, 16 GB 1600 mhz DDR3 RAM |
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#33346 | Link |
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Join Date: May 2008
Posts: 211
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Unfortunately, the OpenCL.dll from someone's working NNEDI3 on Windows 10 didn't change anything. Anyone have any suggestions, besides rolling back to Windows 8.1?
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Intel i5 3470, EVGA GTX 1050Ti SC ACX 2.0, Windows 10 Pro 64 bit, 16 GB 1600 mhz DDR3 RAM |
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#33347 | Link | |
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Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,043
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LAV Filters - open source ffmpeg based media splitter and decoders |
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#33348 | Link |
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Join Date: May 2008
Posts: 211
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Well that's a pain. Oh well, I'd rather have NNEDI3 working properly so I guess I'll do just that. Thanks for the suggestion nevcairiel.
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Intel i5 3470, EVGA GTX 1050Ti SC ACX 2.0, Windows 10 Pro 64 bit, 16 GB 1600 mhz DDR3 RAM |
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#33350 | Link | ||||
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Join Date: Jun 2012
Posts: 43
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![]() But this one (89.05) doesn't make sense to me ![]() because it doesn't match the luma and chroma resolutions. Quote:
But even though the scaling paths are treated differently, doesn't it show that the luma and chroma resolutions are not matched? Code:
Video resolution: 712x480, 4:2:0 chroma > super-xbr | 356x240 > 712x480 luma > super-xbr > super-xbr < Catmull-Rom AR | 712x480 > 1424x960 > 2848x1920 < 1920x1080 chroma > super-xbr > super-xbr | 712x480 > 1424x960 > 2848x1920 Last edited by 6ari8; 4th October 2015 at 06:33. |
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#33351 | Link | |
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Join Date: Sep 2006
Posts: 9,137
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Quote:
http://madshi.net/madVR895j.rar As I already said, it looks like a bug. Try any of the recent test builds, it should already be fixed in there. |
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#33353 | Link |
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Join Date: Sep 2006
Posts: 9,137
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madVR v0.89.6 released
http://madshi.net/madVR.zip Code:
* updated AdaptiveSharpen to latest version * added support for ISubRenderCallback3 interface * optimized DXVA fullscreen playback performance * fixed: freezes when closing media player, or switching to different monitor * fixed: another DXVA related crash * fixed: subtitle positioning was sometimes incorrect with MPC-HC/MPC-BE * fixed: disabling desktop composition was broken * fixed: slow switching between two h264 TV stations with identical resolution * fixed: OSD scaling information was sometimes incorrect * fixed: "setZoomOffsetX = -1" resulted in madVR totally stopping to work |
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#33355 | Link |
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Join Date: Sep 2013
Posts: 919
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The best of the best or only the best?
madVR is the best of the best of the best, so it has a point where you get diminished returns and a huge electrical bill with the best of the best of the best settings. ![]() Start here: http://forum.doom9.org/showthread.php?t=171787
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 4th October 2015 at 11:43. |
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#33356 | Link |
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Join Date: Jan 2014
Location: Latveria
Posts: 29
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Best answer I can give you is to read this and form your own opinion:
http://forum.doom9.org/showthread.php?t=171787 |
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#33357 | Link |
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Join Date: Oct 2015
Posts: 9
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thanks for help
that link is to complicated for me because I am a beginner and also not good enough in English language. what you think about below link is it good for me? https://imouto.my/madvr/ Sent from my iPad using Tapatalk |
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#33358 | Link | |
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Join Date: Sep 2013
Posts: 919
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Quote:
It's important to emphasize that there is a point where madVR will use a LOT of resources without visible difference. Especially "Image Doubling". Use Nvidia Inspector to look at how much % of the GPU and Memory is used. Ctrl+J in the player will open madVR OSD that will show stats, look for dropped frames. Go slowly and observe.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 4th October 2015 at 12:05. |
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#33359 | Link |
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Join Date: Sep 2013
Location: Bulgaria
Posts: 498
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Speaking of settings, how do you guys determine which mode is best for your configuration old path, new path, overlay, frames in advance, back buffer queue etc. What is the criteria? Average stats-rendering times, present?
Last edited by Siso; 4th October 2015 at 14:22. |
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#33360 | Link |
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Join Date: Dec 2011
Posts: 1,754
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Thanks for the bugfixes and especially the new AS version.
![]() I know that I don't tell you anything new when I speak of the brightness issue the sharpen algorithms have. This example doesn't have a great video quality, but I think it shows the issue well enough (1080p -> WQHD): madVR SuperRes (strength 2, radius 0.66): ![]() madVR SuperRes + 0.2 AS (after SR): ![]() Even with this low sharpen strength, some things get noticeably brighter in an inconvenient way and madVR's SuperRes alone doesn't fight the upscaling blur (I don't want to use super-XBR with high sharpness since it has big problems with ringing of the source). FS or LS are even worse. Shiandow's SuperRes makes the image crispy without altering the brightness in some areas too much: ![]() It has the problem of boosting some lines too much and this can look weird, yes. But I think this is mostly a problem with very low res content. It's hardly noticeable with 1080p -> WQHD, unlike the increasing brightness with AS. madVR SuperRes + AS: ![]() Shiandow SuperRes: ![]() For this reasons, I'd be very thankful if you could offer Shiandow's algorithm as an alternative option (e.g. replace the mostly useless radius option with it). Maybe it would be possible to improve sharpens algorithms to prevent brightness issue, but this might consume a lot of time and success maybe isn't granted. Another reason would be that AS isn't quite cheap. It has been ported to ReShade and it eats up 15% performance of GTX 980 OC, which is a lot on top of SuperRes. I hope it wouldn't cost too much time to implement it (e.g. in comparison to improving sharpen algorithms), otherwise I wouldn't ask for it. ![]() |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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