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Old 8th October 2017, 04:00   #46321  |  Link
huhn
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if you give me the source 720x576 unscaled image i can show you.
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Old 8th October 2017, 04:38   #46322  |  Link
AngelGraves13
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Originally Posted by dvd1 View Post

576 to 1080 p
all bilinear
What devrei improve?
Go fully Jinc if you can. Bilinear is a terrible scaler.
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Old 8th October 2017, 05:25   #46323  |  Link
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Will there be different settings for the deblocker? I'd like something that could be kept enabled for almost all content without losing detail.
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Old 8th October 2017, 07:39   #46324  |  Link
mzso
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I don't understand what he's saying, to be honest.
Well, maybe you can determine if the bug is on progDVB's side or not then.
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Old 8th October 2017, 08:31   #46325  |  Link
nevcairiel
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Will there be different settings for the deblocker? I'd like something that could be kept enabled for almost all content without losing detail.
That would be nice. Enabling things on a per-content basis is annoying and I'm usually too lazy for that.
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Old 8th October 2017, 09:34   #46326  |  Link
x7007
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I did. It let me skip the nvidia 3D Vision Wizard. But if I do the nvidia image test it still crashes the same as the wizard crashed and madVR does not initiate 3D mode. I get no 3D logo on the TV as before. It just switches to 24hz and says that the content is "running in 3D".

I think this has started after latest Windows 10 update.
Reinstalled latest nvidia driver, cleaned with DDU, tried going back to DXVA copy-back... No go.

Can anyone try with Windows 10 v10.0.15063 & 385.69 drivers?
The 3D vision wizard still crashes btw, but that's nvidia being nvidia I guess.
To Full Quote https://forum.doom9.org/showpost.php...ostcount=46316
3D vision wizard crashes, it's bug in the drivers since 384.xx just wait for a fix.
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Old 8th October 2017, 09:38   #46327  |  Link
nevcairiel
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I did. It let me skip the nvidia 3D Vision Wizard.
I've never once even had to use the wizard to use 3D video in madVR. It should only be required for 3D games.
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Old 8th October 2017, 09:49   #46328  |  Link
FDisk80
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I've never once even had to use the wizard to use 3D video in madVR. It should only be required for 3D games.
Yes, that auto enable/disable 3D setting in madVR works like magic.
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Old 8th October 2017, 11:10   #46329  |  Link
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Originally Posted by madshi View Post
teaser:

Two new algorithms coming in the next build, probably out tomorrow:

blocking -> cleaned
mosquito -> cleaned
That's... just awesome! Long awaiting features became a reality.
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Old 8th October 2017, 11:36   #46330  |  Link
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Dear madshi

Do you plan to add support for Dolby Vision in your future releases?

I would be glad to see such update. Thank you for your great support.

Sincerely
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Old 8th October 2017, 13:10   #46331  |  Link
foozoor
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Two new algorithms coming in the next build

yeah madshi, finally
What about the one-pass, faster and better AdaptiveSharpen?
What about an "anime optimized NGU" to compete with RAVU?

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Old 8th October 2017, 13:15   #46332  |  Link
aufkrawall
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Originally Posted by madshi View Post
There's extreme ringing even with anti-ringing enabled? Do you have a screenshot, or ideally a small sample?
That's with default setting of anti-ringing and anti-bloating filters.

It's even more distinct in motion. It's the Samsung "Chasing the Light" showcase video.
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Old 8th October 2017, 13:16   #46333  |  Link
ryrynz
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What about the one-pass, faster and better AdaptiveSharpen?
I find AdaptiveSharpen plenty fast already. As far as improvements to it go if it even needs them that likely won't come till after 1.0

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Originally Posted by foozoor View Post
What about an "anime optimized NGU" to compete with RAVU?
Doubt any changes to NGU are coming before 1.0 either, if you think RAVU does well in comparison to NGU AA, post some examples.
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Old 8th October 2017, 14:49   #46334  |  Link
dvd1
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Originally Posted by huhn View Post
if you give me the source 720x576 unscaled image i can show you.
how do i take the original 720x576?
thank you
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Old 8th October 2017, 15:16   #46335  |  Link
sauma144
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Originally Posted by madshi View Post
Two new algorithms coming in the next build, probably out tomorrow...
Only two! But that's not enough! Why not 5, 10 or 20!

Quote:
Originally Posted by ryrynz View Post
I find AdaptiveSharpen plenty fast already. As far as improvements to it go if it even needs them that likely won't come till after 1.0
If it's better, why not?

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Originally Posted by ryrynz View Post
Doubt any changes to NGU are coming before 1.0 either, if you think RAVU does well in comparison to NGU AA, post some examples.
Will the 1.0 version be available before 2020?
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Old 8th October 2017, 16:16   #46336  |  Link
ABDO
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What about the one-pass, faster and better AdaptiveSharpen?
What about an "anime optimized NGU" to compete with RAVU?

for me new Long awaiting features appear, better than Improve existing one, especially I'm watching anime with alots of noise and blocking, and such algorithms make watching much better
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Old 8th October 2017, 16:49   #46337  |  Link
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for me new Long awaiting features appear, better than Improve existing one, especially I'm watching anime with alots of noise and blocking, and such algorithms make watching much better
Yeah, but I guess they will be useful for anime only, not for movies.
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Old 8th October 2017, 17:02   #46338  |  Link
Q-the-STORM
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Originally Posted by madshi View Post
Generally, in this situation it *seems* that the Nvidia custom mode control panel works, but it doesn't, really. Try rebooting your OS and the custom mode you created through the Nvidia control panel should be gone (it is on my PC). The Nvidia control panel doesn't report failure of the Nvidia custom mode APIs, while madVR does. That's why it seems to work in the Nvidia control panel (but doesn't survive a reboot, or a GPU reset), while madVR properly detects the failure and reports it.
ok, but the nvidia control panel custom modes do work, at least somewhat...

just did some testing, created a custom mode in nvidia, 2160p24, only changed 24.000 Hz to 23.976Hz, left everything else. (So I basically only changed the pixel clock from 297.00mhz to 296.70mhz if I understand nvidias panel)

So I tested standard modes 23 and 24 and my custom 24 mode by just running a 23.976fps video for about 10 minutes each time

in FSE, every mode stabilized at the same Hz:
23.97894 Hz
1 frame repeat every 4.41 minutes

in windowed or fullscreen windowed, I had different Hz every time:

standard 23:
23.97894 Hz
1 frame repeat every 4.41 minutes

standard 24:
23.99914 Hz
1 frame repeat every 41.71 seconds

Custom 24:
23.97489 Hz
1 frame drop every 1.07 hours

So the new custom mode does "something" different than the standard modes.

Interesting thing to note is that according to the madVR custom modes tab, my custom 24 mode is not active, the 23Hz one is. This might be, because my custom 24 mode seems to have the exact same timing parameters as the standard 23 mode, even though I get different results in playback.

I don't know if this is new information, or if this was obvious to you from the start, but there it is...

Since I'm using windows 10, I should be getting 10bit in windowed fullscreen, correct?
If so, 1 frame drop every 1.07 hours is good enough for me and I'm done for now.
Though if bugs get fixed in the future, I'm happy to do more testing.


On an unrelated note:
the "display bitdepth - toggle" shortcut only goes through 9bit and 10bit the first go round... So if I have a 10bit display and use the shortcut, it'll go from 10 bit to 9, 8, 7, 6, then back to 8, 7, 6, 8, 7, 6 etc. Shouldn't it go back up to 10 bit?

Last edited by Q-the-STORM; 8th October 2017 at 17:08.
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Old 8th October 2017, 17:23   #46339  |  Link
huhn
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how do i take the original 720x576?
thank you
mpc-hc -> dile -> save image -> save as png.
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Old 8th October 2017, 17:47   #46340  |  Link
ABDO
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Yeah, but I guess they will be useful for anime only, not for movies.
it will be useful for both (crappy and dirty) anime and movies
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