Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion. Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules. |
![]() |
#46324 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,042
|
That would be nice. Enabling things on a per-content basis is annoying and I'm usually too lazy for that.
__________________
LAV Filters - open source ffmpeg based media splitter and decoders |
![]() |
![]() |
![]() |
#46325 | Link | |
Registered User
Join Date: Apr 2013
Posts: 262
|
Quote:
|
|
![]() |
![]() |
![]() |
#46326 | Link |
Registered Developer
Join Date: Mar 2010
Location: Hamburg/Germany
Posts: 10,042
|
I've never once even had to use the wizard to use 3D video in madVR. It should only be required for 3D games.
__________________
LAV Filters - open source ffmpeg based media splitter and decoders |
![]() |
![]() |
![]() |
#46331 | Link |
Registered User
Join Date: Dec 2011
Posts: 1,754
|
|
![]() |
![]() |
![]() |
#46332 | Link |
Registered User
Join Date: Mar 2009
Posts: 3,400
|
I find AdaptiveSharpen plenty fast already. As far as improvements to it go if it even needs them that likely won't come till after 1.0
Doubt any changes to NGU are coming before 1.0 either, if you think RAVU does well in comparison to NGU AA, post some examples. |
![]() |
![]() |
![]() |
#46334 | Link | |||
Registered User
Join Date: Sep 2016
Posts: 89
|
Quote:
![]() Quote:
Quote:
![]() |
|||
![]() |
![]() |
![]() |
#46335 | Link | |
Registered User
Join Date: Dec 2016
Posts: 65
|
Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#46337 | Link | |
Registered User
Join Date: Sep 2012
Posts: 174
|
Quote:
just did some testing, created a custom mode in nvidia, 2160p24, only changed 24.000 Hz to 23.976Hz, left everything else. (So I basically only changed the pixel clock from 297.00mhz to 296.70mhz if I understand nvidias panel) So I tested standard modes 23 and 24 and my custom 24 mode by just running a 23.976fps video for about 10 minutes each time in FSE, every mode stabilized at the same Hz: 23.97894 Hz 1 frame repeat every 4.41 minutes in windowed or fullscreen windowed, I had different Hz every time: standard 23: 23.97894 Hz 1 frame repeat every 4.41 minutes standard 24: 23.99914 Hz 1 frame repeat every 41.71 seconds Custom 24: 23.97489 Hz 1 frame drop every 1.07 hours So the new custom mode does "something" different than the standard modes. Interesting thing to note is that according to the madVR custom modes tab, my custom 24 mode is not active, the 23Hz one is. This might be, because my custom 24 mode seems to have the exact same timing parameters as the standard 23 mode, even though I get different results in playback. I don't know if this is new information, or if this was obvious to you from the start, but there it is... Since I'm using windows 10, I should be getting 10bit in windowed fullscreen, correct? If so, 1 frame drop every 1.07 hours is good enough for me and I'm done for now. Though if bugs get fixed in the future, I'm happy to do more testing. On an unrelated note: the "display bitdepth - toggle" shortcut only goes through 9bit and 10bit the first go round... So if I have a 10bit display and use the shortcut, it'll go from 10 bit to 9, 8, 7, 6, then back to 8, 7, 6, 8, 7, 6 etc. Shouldn't it go back up to 10 bit? Last edited by Q-the-STORM; 8th October 2017 at 16:08. |
|
![]() |
![]() |
![]() |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
Thread Tools | Search this Thread |
Display Modes | |
|
|