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29th June 2018, 13:07 | #51582 | Link | |
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When you are referring to reduce compression artifacts you mean a separate software or an option in a recent version of MadVR? I remember a denoise option in the newest Madvr but I can't use it with Jriver and UHD BD menus for now. By the way, what's the consensus on the quality of DXVA scalling? Terrible? Worth looking into? |
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29th June 2018, 16:52 | #51583 | Link | |
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You might as well just use Kodi VideoPlayer if you are going to use DXVA scaling. It is just hardware scaling and not that great if you are using a Nvidia or AMD GPU.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
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29th June 2018, 17:57 | #51584 | Link | |
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29th June 2018, 18:06 | #51585 | Link |
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than just use bicubic in madVR at least you don't get banding or wrong position chroma this way.
the EVR renderer in MPC-HC is using DXVA scaling. by default EVR-CP is using bilinear you can change this to bicubic which is again similar to AMD NVIDIA DXVA scaling. |
30th June 2018, 13:15 | #51586 | Link |
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Why are the rendering stats of the last 5 seconds in the fse mode this different from the average stats?
What I get as information is the following: D3D11 exclusive (10 bit) average stats rendering: 26.0ms max stats (5s) rendering: varying from 26.0ms to mainly 46.0ms What is causing this strange 46.0ms peak? Dropped or repeated frames are not reported. If I activate that windowed overlay mode I get a constant rendering time of around 21.0ms on both sides but that mode gets identified as D3D11 fullscreen windowed (8 bit) and that 8 bit is causing a lot of headaches. I was expecting the same as in the fse mode. I'm using Windows 10, Version 1803 and the nvidia driver 398.36. The power management mode is set to Optimal power. The CPU is set to High Performance. I have probably also a last question, then I'm done configuring madvr. Should I leave the gamma correction slider of my TV alone? Thank you for that clarification regarding the HDR option of windows 10, Asmodian. |
30th June 2018, 13:28 | #51587 | Link | |
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30th June 2018, 17:15 | #51588 | Link |
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Do not use optimal power, that is too conservative. Try adaptive.
A few spikes up to 46ms should not be a problem, that is what the buffers are for. To use windowed overlay you must turn off D3D11, D3D11 overrides other options for rendering API. Why is 8-bit a problem? 8 bit is often higher quality than 10 bit (like on my 2017 LG OLED) and 10 bit is not very important even when the display handles it well. Can you tell the difference between? Gamma should be correct on your TV, setting it on the TV would normally be part of calibration, which I would do before a software calibration or configuring madVR. You can adjust gamma in madVR but it is usually better to do it on the TV if you can.
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1st July 2018, 10:26 | #51589 | Link |
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@madshi
I know you are working hard on HDR stuffs but can we expect other improvements or features in the next release like a sharper NGU Sharp, anime optimized NGU or maybe new upscalers for lowend/fanless/laptop devices? Is it true your new algo will be a SVP killer? |
1st July 2018, 12:16 | #51590 | Link |
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A *sharper* NGU Sharp? It's amazingly sharp already.
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HTPC: Windows 10 22H2, MediaPortal 1, LAV Filters/ReClock/madVR. DVB-C TV, Panasonic GT60, Denon 2310, Core 2 Duo E7400 oc'd, GeForce 1050 Ti 536.40 |
1st July 2018, 13:59 | #51593 | Link |
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Of course not. "Sharpness" can only exist in an original picture. Every other attempt to filter a soft image only increases contrasts, but restoring or even creating originally lost sharpness is impossible. For reasons, see Wikipedia: Gibbs phenomenon, plus try to imagine how to discover which summands were added to a sum, how many valid results this question may have (as results of any scaling are all weighted sums). The best one can try is limiting annoying side effects like the mentioned "ringing artifacts", but the result may still be an artificial "plastic" look.
Last edited by LigH; 1st July 2018 at 14:03. |
1st July 2018, 14:03 | #51594 | Link |
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Hello.
Not specifically related to madvr, but maybe I will get answer without creation of separate topic. I failed to find any similar issue with google and forum search. I have a problem with chroma shift 0.5 pixel to right and 0.5 pixel to bottom on any 4:2:0 video any player any renderer when my monitor is connected to my NVIDIA 1060 (driver 388.59, not the freshest at the moment). At the same time my old integrated Intel HD3000 doesn't have such an issue. Here are some illustrations for horizontal shift: V plane, taken in avspmod, doubled in size: 1) as it is in the original video 2) as it is shown by Intel graphics 3) as it is shown by Nvidia graphics Ultrazoomed example https://puu.sh/AOK8y.png https://puu.sh/AOKdl.png Win7, Version of madvr 0.91.11, default chroma scaling but I think it doesn't matter as far as it is the same issue for other programs. Please help or say where should I go. Thanks. Last edited by Chyrka; 1st July 2018 at 15:34. |
1st July 2018, 15:46 | #51595 | Link |
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Are you using any DXVA scaling options? This is a known issues with Nvidia's DXVA scaling.
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1st July 2018, 21:44 | #51596 | Link |
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Changing the video decoding method might also help.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
1st July 2018, 22:53 | #51598 | Link |
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What were you using before?
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
2nd July 2018, 16:00 | #51600 | Link | |
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Quote:
Everybody knows the madshi's new algo is a motion interpolation one. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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