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12th May 2015, 06:04 | #29721 | Link | |
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i may load a old madVR version and give it a try. and it doesn't seems to matter if it is windows 8, 8.1 in your case or 10 in my case. |
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12th May 2015, 06:15 | #29722 | Link | |
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The LG IPS235V most definitely doesn't support 10bit input. I beginning to think that madshi should include a simple test in madVR to make things clearer. Please refer to this thread for more info and a simpler test: http://forum.doom9.org/showthread.php?t=172128
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12th May 2015, 06:19 | #29723 | Link |
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Display modes switch problem presents only if FSE enabled. When FSE is disabled Madvr switch display modes correctly
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12th May 2015, 06:23 | #29724 | Link |
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Finesharp vs superres. I only did double scaling with nnedi3 (as quadrupling with superres doesn't work anyways for me). With double scaling (nnedi3 for chroma as well with superres there on defaults) finesharp with slightly tweaked settings (all defaults except mode set to 3, and linear light turned on) gives a (subjectively) noticably better result than superres (nnedi3 default settings), and lower rendering times too (perhaps more important in some ways obviously). I honestly didn't think upscaling could be this sharp, detailed and clean (for virtually any content I've thrown at it).
Last edited by Hprd; 12th May 2015 at 06:34. |
12th May 2015, 06:23 | #29725 | Link | |
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the interesting part is what the display does with it to display it on it's 6 bit or 8 bit panel. on AMD and the newest nvidia beta driver for windows 10 you have full control of the output bit deep. of cause this option give you only possibilities the screen can take as an input. |
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12th May 2015, 06:29 | #29726 | Link | |
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12th May 2015, 06:34 | #29727 | Link | |
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12th May 2015, 08:12 | #29728 | Link | |
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Hey madshi could you allow for the bitdepth shortcut key to switch to 9 and 10 bit please? If I use the shortcut key it'll switch down from 10 to 9 and 8 bit
but it doesn't start back at 10 bit. It would also be kinda cool for a shortcut to switch between two user specified bitdepths.. also could you add a shortcut to cycle dithering methods? Cheers. Quote:
Being a plasma madVR's dithering patterns seem to affect it more than LCD's, It would certainly help in that instance having the keyboard shortcut I suggested above for comparisons. Last edited by ryrynz; 12th May 2015 at 08:43. |
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12th May 2015, 09:13 | #29729 | Link | |||||||||||||||||
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1) With v0.87.21, what happens if you disable Chroma doubling and Chroma quadrupling (right side of the image doubling page)? Do you then get similar results to v0.88.5? 2) What are your rendering times with: a) v0.87.21 with your original settings. b) v0.87.21 with disabled Chroma doubling/quadrupling. c) v0.88.5? Please always keep the new features turned off for now, as not to complicate the performance comparison to v0.87.21. Quote:
It is too early to discuss SuperRes and all the other new features. I've explicitly asked users to concentrate their tests on the new debanding feature for now. Quote:
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12th May 2015, 09:14 | #29730 | Link |
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with D3D11 for any settings I can use I get 3-5 rendered frames. Doesnt really affects me much, 0 glitches, 0 dropped frames. I tried changing the "max prerendender" from nvidia panel but nothing changes.
That said, should I set triplebuffering from nvidia panel? |
12th May 2015, 09:14 | #29731 | Link |
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madVR v0.88.5 released
http://madshi.net/madVR.zip Code:
* fixed: image quadrupling was buggy, sometimes crashed * fixed: LumaSharpen strength was truncated (0.99 -> 0.00) |
12th May 2015, 09:21 | #29732 | Link |
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For those of you with refresh rate switching problems when using D3D11, does this test build fix things or change anything?
http://madshi.net/madVR885refreshRate.zip |
12th May 2015, 09:43 | #29733 | Link |
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Thanks for the new features Madshi. But I have a small problem with 0.88 series.
I am testing all 0.88 versions and I have a problem with D3D11. When I switch from windowed mode to full screen or vice versa picture flickers for a few seconds (black frame/regular frame/black frame/regular ect). Also, it seams like frames are show out of order. No problem with MPDN in D3D11 mode. My PC spec: Intel Pentium G3220 IGPU 4GB RAM Windows 8.1 x64 updated Driver: 10.18.14.4170 (latest) MPC-HC/MPC-BE x64 latest nightly Last edited by detmek; 12th May 2015 at 09:47. |
12th May 2015, 09:45 | #29734 | Link | |
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madshi, are you seeing a ~90MB difference in GPU memory allocation when in 10 bit selecting ordered dithering vs error diffusion? (which shouldn't be the case considering error diffusion is disabled in 10 bit)
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Yeah that's fine. Last edited by ryrynz; 12th May 2015 at 09:48. |
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12th May 2015, 10:55 | #29736 | Link | |
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What is strange is that this behavior is present in x64 build, not in x86. I'll do tests with 0.88 later. |
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12th May 2015, 11:08 | #29737 | Link | |
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12th May 2015, 12:49 | #29738 | Link | |
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12th May 2015, 14:13 | #29740 | Link | |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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