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Old 19th October 2020, 16:52   #1061  |  Link
jeffk
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Hello,

Is there a way to see crash log ?

I use Virtualdub 64bits with a end to end 64 bits pipeline every plugin updated, Avisynth+, It seem that when I set multithreading with :

Code:
Import("C:\Program Files (x86)\AviSynth+\plugins64+\MtModes.avsi")
Global set_plugins_threads = 1
...
Prefetch(8)
MTmodes.avsi version

It crash randomly when I press F2. (I reload a lot)

Thanks

Last edited by jeffk; 19th October 2020 at 17:02.
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Old 20th October 2020, 07:25   #1062  |  Link
LigH
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Just a remark: You may not really need to Import("C:\Program Files (x86)\AviSynth+\plugins64+\MtModes.avsi") because it should be auto-loaded from this directory (default locations assumed, and if you don't clear the auto-load paths in your script).

Using Global set_plugins_threads = 1 I guess that QTGMC is among the frequently used functions?
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Old 20th October 2020, 15:08   #1063  |  Link
jeffk
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Yes i can remove this import. This can cause crash when I reload the script ?
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Old 20th October 2020, 16:28   #1064  |  Link
LigH
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Doubtful. Rather one of the many loaded plugins which need the most RAM. But who knows...
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Old 20th October 2020, 20:20   #1065  |  Link
jeffk
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This is why I wanted to know if there is any way to get a crash log
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Old 25th November 2020, 20:37   #1066  |  Link
wonkey_monkey
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Is GIF export broken? I appreciate it's probably not a high priority, but this was the result I got:

http://horman.net/circles.gif


The left half should look like the right half and it should be at approx 60fps.
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Old 26th November 2020, 08:44   #1067  |  Link
LigH
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This looks like the GIF transparency animation effects "restore the previous content" and "keep the current content" got mixed up.

BTW, GIF does not support 60 fps, it handles only multiples of 1/100 s. So the closest valid speed would be 2/100 s/f = 50 fps.
_

Apart from that, there are better palette quantizer and optimizer applications for converting full color content to animated GIFs out there. Here you got discrete colors already, that's not your issue.
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Old 26th November 2020, 11:17   #1068  |  Link
wonkey_monkey
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Quote:
So the closest valid speed would be 2/100 s/f = 50 fps.
It's come out as 40fps for some reason.
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Old 27th November 2020, 08:52   #1069  |  Link
LigH
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It may be useful to have a copy of the original video to check the behaviour of the GIF animation encoder. As already mentioned, the main issue will be the visual artifacts, probably caused by wrong bit flags defining the meaning of transparency. Their support may depend on the renderer in different viewers, too; I remember a warning about that in JASC Animation Shop 3.

I remembered one quirk: Animated GIFs support a variable framerate. The duration of every frame may only be integer multiples of 1/100 s, but every frame may have a different one. So one would have to analyze this sequence. Also the playback speed is not guaranteed to be supported by all viewers, some may have their own technical limits. Different webbrowsers or image viewers may be able to play them fast enough, others may fail.
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