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Old 17th September 2020, 06:31   #29981  |  Link
Ch3vr0n
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@Jdobbs if you're interested, the Nvidia 3000 series whitepaper is now available. https://www.nvidia.com/en-us/geforce...aper-download/

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Old 17th September 2020, 11:05   #29982  |  Link
gonca
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NVEnc hasn't changed, NVDec has been improved
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Old 17th September 2020, 11:26   #29983  |  Link
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Thanks for the update! Much appreciated!
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Old 17th September 2020, 15:58   #29984  |  Link
jdobbs
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Quote:
Originally Posted by cartman0208 View Post
This might have been reported already?

If BDRB is set to NVENC, the encode stops on some sources with error, when the size-correcting second pass should be performed:
Code:
...
 - [20:00:21] Processing: VID_00004 (5 of 21)
 - [20:00:21] Extracting A/V streams [VID_00004]
 - [20:00:26] Reencoding video [VID_00004]
   - Source Video: MPEG-4 (AVC), 1920x1080
   - Rate/Length: 23,976fps, 2.520 frames
 - [20:00:26] Performing CQM Prediction...
   - Analyzing 14,50 19,15 20,10 [20,12]
 - [20:00:36] Encoding using constant quality mode.
   - Performing size-correcting second pass...
 - [20:00:55] PredictAndEncode() 00011  2994
When I then switch the encoder to x264/x265, I can resume and continue
I fixed this one. Thanks for your help. It was a silly mistake on my part (the code was looking for a wrong filename when collecting the file size -- resulting in a divide-by-zero error). I'm looking at one other bug I'd like to fix, and then I'll release a new version.
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Last edited by jdobbs; 17th September 2020 at 16:21.
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Old 18th September 2020, 02:32   #29985  |  Link
LowDead
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Quote:
- [05:38:56] Multiplexing M2TS
- Error in attempt to multiplex: MUX_00337.meta
- HEVC manual defined fps doesn't equal to stream fps. Change HEVC fps from 59.97 to 59.9401
[05:39:02] - Failed to build structure, aborted
Update to my issue:

Made a new encode switching to NVEnc encoder instead and then it did get past that muxing error point. Will test another new x265 encode to see if it was something temporary.

//LD

UPDATE: I did another encode with x265 and managed to reproduce the error. So maybe a bug in x265? Can I download a newer version of x265 from somewhere to test if the bug is fixed?

UPDATE 2: Noticed that the error wasn't exactly the same as before..

Quote:
- [23:46:01] Multiplexing M2TS
- Error in attempt to multiplex: MUX_00337.meta
- Muxing time: 3 sec
[23:46:10] - Failed to build structure, aborted
After restarting and letting it continue with the backup the muxing went on fine and the disc continued with the encode.

Last edited by LowDead; 18th September 2020 at 23:49. Reason: Update with x265 encode
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Old 19th September 2020, 21:08   #29986  |  Link
jdobbs
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Quote:
Originally Posted by LowDead View Post
Update to my issue:

Made a new encode switching to NVEnc encoder instead and then it did get past that muxing error point. Will test another new x265 encode to see if it was something temporary.

//LD

UPDATE: I did another encode with x265 and managed to reproduce the error. So maybe a bug in x265? Can I download a newer version of x265 from somewhere to test if the bug is fixed?

UPDATE 2: Noticed that the error wasn't exactly the same as before..



After restarting and letting it continue with the backup the muxing went on fine and the disc continued with the encode.
It's more likely an error in TSMUXER. Try using TSMUXER4K.EXE for the mux and you may find it works. There were multiple bugs fixed with the new release of TSMUXER (v2.6.16). Unfortunately there are also some changes that can create issues... and I'm working on BD-RB to adjust for those changes. In the end I'm hoping to use the newer version as a complete replacement (it is currently only used for UHD muxing).
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Old 19th September 2020, 21:15   #29987  |  Link
LowDead
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Quote:
Originally Posted by jdobbs View Post
It's more likely an error in TSMUXER. Try using TSMUXER4K.EXE for the mux and you may find it works. There were multiple bugs fixed with the new release of TSMUXER (v2.6.16). Unfortunately there are also some changes that can create issues... and I'm working on BD-RB to adjust for those changes. In the end I'm hoping to use the newer version as a complete replacement (it is currently only used for UHD muxing).
Well then, thats the one that is used as it is a UHD disc...

//LD
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Old 20th September 2020, 00:08   #29988  |  Link
jdobbs
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Quote:
Originally Posted by LowDead View Post
Well then, thats the one that is used as it is a UHD disc...

//LD
Ughhh...
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Old 20th September 2020, 17:10   #29989  |  Link
LowDead
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Quote:
Originally Posted by jdobbs View Post
ughhh...
?

//ld
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Old 20th September 2020, 17:26   #29990  |  Link
cartman0208
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Time for your own muxer implementation?
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Old 21st September 2020, 16:26   #29991  |  Link
jdobbs
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Quote:
Originally Posted by LowDead View Post
?

//ld
I was just commenting that it means it is likely a bug that I will have to hunt down and destroy.
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Old 22nd September 2020, 00:54   #29992  |  Link
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Quote:
Originally Posted by jdobbs View Post
I was just commenting that it means it is likely a bug that I will have to hunt down and destroy.
Ahh, I see. Will post some info on the file that behaves strange as soon as the encode is finished that I'm on now. It's still The Natural.. The movie is divided into Theatrical and Extended versions with seamless branching. It's a pain with all the small segments as it takes like 5-6 days to complete (2-pass very good x265). ohhh I like that sweet sweet quality

//LD
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Old 22nd September 2020, 23:32   #29993  |  Link
jdobbs
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I've noticed an anomaly with NVENCC and I wonder if anyone else is experiencing the same thing.

When encoding a 1920x1080 source I typically get about 320 or so frames per second. But I notice that sometimes it encodes at 150 fps. When it does that, if I stop the encode and restart it -- it goes right back up to 320 fps and stays there for the remainder of the encode. I haven't done any extensive testing -- but it seems that I see it when there is more than one encode -- and one is starting right after the other (like in a multipart encode).

Not sure how or why it does that. Anyone else have any insight?
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Last edited by jdobbs; 24th September 2020 at 20:09.
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Old 24th September 2020, 15:55   #29994  |  Link
ggtop
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Hi jdobbs,

I feel a little bit guilty that a lot of people ask for help and you in return get no response...
Actually I'm running a NVEncC encode the very first time now. I only have a Feforce GT730 running under Win10 using MS drivers, but as far as I'm informed it should work with x264.
It's only running with 100 FPS so I'm not even sure if faster than CPU.
When I look into e.g. taskmanager I see 1 process called "NVEncC.exe". Don't know how it is designed but if the host is running something like a service it could be that an orphaned or not correctly quitted task gets re-activated when a new one is started. Do you see more than one process? Or NVEnc is running multi-threaded which it doesn't on my ancient card?

BTW Will compare speed later.

Edit: Speed in nearly equal on my system:
Source: Avengers Endgame, Full backup to BD-25
NVEnC: 102 FPS, full GPU load on encoding/decoding, CPU: 20%
SW: 96 FPS, full CPU load, 75% GPU load while decoding using DGDecNV

While the SW encode is still running I'm very pleased with the visual result.

ggtop

Last edited by ggtop; 24th September 2020 at 16:56.
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Old 24th September 2020, 20:08   #29995  |  Link
jdobbs
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Quote:
Originally Posted by ggtop View Post
Hi jdobbs,

I feel a little bit guilty that a lot of people ask for help and you in return get no response...
Actually I'm running a NVEncC encode the very first time now. I only have a Feforce GT730 running under Win10 using MS drivers, but as far as I'm informed it should work with x264.
It's only running with 100 FPS so I'm not even sure if faster than CPU.
When I look into e.g. taskmanager I see 1 process called "NVEncC.exe". Don't know how it is designed but if the host is running something like a service it could be that an orphaned or not correctly quitted task gets re-activated when a new one is started. Do you see more than one process? Or NVEnc is running multi-threaded which it doesn't on my ancient card?

BTW Will compare speed later.

Edit: Speed in nearly equal on my system:
Source: Avengers Endgame, Full backup to BD-25
NVEnC: 102 FPS, full GPU load on encoding/decoding, CPU: 20%
SW: 96 FPS, full CPU load, 75% GPU load while decoding using DGDecNV

While the SW encode is still running I'm very pleased with the visual result.

ggtop
Thanks.
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Old 24th September 2020, 23:12   #29996  |  Link
gonca
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As I understand you get slow downs when running consecutive encodes
Ran a simple test with consecutive encodes (x64>x64>x86>x86)
Input was the same for all encodes (vpy script using DGIndexNV)
computer was in use at this time on another encode

Results
\nvencc64.exe" --codec avc --cqp 22 --output T:\\00246.264 --y4m --input
fps 309.29
fps 300.48

\nvencc.exe" --codec avc --cqp 22 --output "T:\\00246 (2).264" --y4m --input
fps 284.18
fps 284.34
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Old 25th September 2020, 00:12   #29997  |  Link
LowDead
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Got a reply from Bitdefender regarding the whole ransomware farce.

"Thank you for your patience.

First of all, please accept my apologies for the severely delayed response. It was by no means intended, just that we are currently receiving a higher number of requests than usual and it takes longer for us to reply. We are working around the clock in order to improve our response time and I am sure that in the future you will notice a significant improvement.

The file was analyzed and it is currently not detected from our end. However, if the .exe file is taking actions in specific locations similar to what real ransomware would do, you will have to add a local exception.

Open Bitdefender, click on the Protection tab and then go to Ransomware Remediation, click on the Add an Exception button, and add the file in question.

If the situation persists, please send us a screenshot with the detection."

..So it shouldn't be detected anymore in bitdefender and IF it still does, one has to manually add BD-RB to exceptions.

//LD
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Old 25th September 2020, 12:12   #29998  |  Link
Ch3vr0n
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I got a GTX 1080 (placed my order in for a 3090 on wednesday lol), i'll see if can reproduce this fps issue

**edit** Pretty consistent so far on my end

Source: Pacific Rim Uprising
Decoder: NVDec (GPU load 45-55%)
Encoder: NVEnc (GPU load 30-35%, Memory use: 320-330MB)
Max FPS: 230-235 with peak of around 250-260 at the 80% complete mark for the main title. Smaller clips cap out at around 350-360 (maybe my 3090 will increase that count )
CPU load: 10-13%
Start to fish: around 20min

Last edited by Ch3vr0n; 25th September 2020 at 12:50.
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Old 25th September 2020, 12:54   #29999  |  Link
LowDead
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Quote:
Originally Posted by Ch3vr0n View Post
I got a GTX 1080 (placed my order in for a 3090 on wednesday lol), i'll see if can reproduce this fps issue

**edit** Pretty consistent so far on my end

Source: Pacific Rim Uprising
Decoder: NVDec (GPU load 45-55%)
Encoder: NVEnc (GPU load 30-35%, Memory use: 320-330MB)
Max FPS: 230-235 with peak of around 250-260 at the 80% complete mark for the main title. Smaller clips cap out at around 350-360 (maybe my 3090 will increase that count )
CPU load: 10-13%
Start to fish: around 20min
Please do come with an comparison with the 3090 when it arrives

//LD
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Old 25th September 2020, 12:58   #30000  |  Link
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you bet. That'll probably be a while though. In case ya wanna know which one. Picked the ROG STRIX RTX3090 024G Gaming (aka the highest overclocked model ^^). Dollar to Euro, snapped a CUSTOM card up for UNDER nvidia MSRP for a founders edition. Lol € 1390, 110€ cheaper than founders edition.
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