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14th October 2019, 18:39 | #701 | Link | |
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There is something of a "hack" that resizes the tooltip after receiving the new text, which is when it can first calculate the width. In testing, I do not get any flicker at all in Windows 10. I thought I had eliminated it in Win7 as well, but it appears not. To clarify, you have Windows 7 using native Classic theme? I can't imagine why, if you like Win7 classic (which pretty much is exactly what mpc-hc classic looks like), you would be interested in a theme based on Win10 Dark, but I digress I will take a look. |
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15th October 2019, 05:37 | #702 | Link | |
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However there are certain UI elements in MPC-HC that effectively have invisible text with the high contrast black theme, so I was hoping to use MPC-HC's built-in dark mode instead.
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15th October 2019, 06:50 | #703 | Link | |
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15th October 2019, 08:09 | #704 | Link |
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Hi.
I've just installed mpcVR latest nightlies for both x86/x64 versions but trying to use them with MPC-HC v1.8.8 x64, I had an issue. The mpcVR didn't show up in View -> Options... -> Playback -> Output -> DirectShow Video. How could I use mpcVR x64 renderer with MPC-HC x64 player ? Thanks!
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15th October 2019, 20:07 | #706 | Link |
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Works like a charm! Thank you!
But since you have even Haali Video Renderer (!) as a separate selection in the drop down menu of renderers, maybe you could put MPC Video Renderer in the front seat too, like all the others. I don't know if MPC-HC needs a lot of changes to support all of the MPC Video Renderer features, but at least an easy selection of a drop down menu wouldn't be much trouble, I hope. Anyway, it is the first time for my system to see D3D11VA in native mode (!)
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16th October 2019, 11:20 | #707 | Link |
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Well...
Using my iGPU HD 530 of Core i5 6500 and v6951 driver with Windows 10, I couldn't make it work following the exact same instructions, obviously. I don't have a dGPU in the system. Intel's driver problem or MPC Video Renderer ?
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Win 10 x64 (19042.572) - Core i5-2400 - Radeon RX 470 (20.10.1) HEVC decoding benchmarks H.264 DXVA Benchmarks for all |
16th October 2019, 11:52 | #708 | Link |
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Try first with MPC-BE + MPC-VR.
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16th October 2019, 12:59 | #709 | Link |
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I can see MPC VR working in D3D11 mode and GPU icon left to volume while playing hardware accelerated videos and Input Format of renderer is GPU NV12.
Does MPC-BE have a DXVA2/D3D11VA copy-back mode or is it always in native mode ? I couldn't find that info inside the app. UPDATE: It works with MPC-HC now. I only re-registered MPC Video Renderer and updated LAV filters internally of MPC-HC to latest nightly. Except if you have locked MPC VR to work firstly in MPC-BE and then to MPC-HC
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Win 10 x64 (19042.572) - Core i5-2400 - Radeon RX 470 (20.10.1) HEVC decoding benchmarks H.264 DXVA Benchmarks for all Last edited by NikosD; 16th October 2019 at 13:30. |
16th October 2019, 18:37 | #711 | Link | |
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It seems it was my bad afterall. I think I probably didn't check the D3D11 check-box of MPC VR and although LAV filters had D3D11 selected, it was falling back to D3D11 copy-back mode. One question and one comment: 1) Is it possible to select D3D11 in LAV filters while MPC VR has D3D9 (as I didn't choose D3D11) resulting to D3D11 copy-back ? A little weird I think. 2) I understand that for compatibility reasons MPC VR has D3D9 as the default mode, but the unique thing of the renderer is D3D11 support. Sooner than later that mode should be the default, I think.
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16th October 2019, 19:11 | #712 | Link |
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d3d11 native has only a clear advantage in madVR right now because DXVA2 native lowers image quality.
mpc VR is so fast copyback operation have no real impact on it. it does a copyback operation on my zen 2 with just a couple 100 mhz with like 3 % CPU usage at these clocks where most core are at sleep. we will see how much it brings when it starts supporting external shaders. |
17th October 2019, 19:35 | #713 | Link |
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I have added support for MPC VR.
Things that work: HW decoding, subs, pan&scan. Things that don't work yet or aren't supported: Shaders and rotation. Only issue is a small glitch when going fullscreen while paused. Video is not repainted yet. No issue after resuming playback. Will look into that later. |
17th October 2019, 20:43 | #714 | Link |
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Wait, it does?
I've been using quicksync and copyback decoders for years now anyway so this doesn't affect me, but assuming one is viewing a video with no scaling at all (e.g. a 1080p video on a 1080p screen), does said reduction in image quality with native DXVA2 still occur?
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17th October 2019, 21:32 | #716 | Link |
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Yes. The chroma planes get slightly blurred when copying them to GPU memory that madVR can access.
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17th October 2019, 23:52 | #718 | Link |
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You are ignore Paint() and IsRendering().
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18th October 2019, 07:23 | #719 | Link |
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Are there any uploads of nightlies ? They mean using DXVA2 native with madVR only not with EVR/EVR-CP or mpcVR, I hope.
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Win 10 x64 (19042.572) - Core i5-2400 - Radeon RX 470 (20.10.1) HEVC decoding benchmarks H.264 DXVA Benchmarks for all |
18th October 2019, 10:18 | #720 | Link |
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As others said, yes, here's a proper test result, more info about d3d11 by Nev, summary about them by Nev, and here's a GPU performance comparison.
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