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Old 19th September 2018, 11:55   #52461  |  Link
Klaus1189
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Ok, not a sample file, but a screenshot of madvr stats, helpful anyway, try to use an easier chroma and luma setting.
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Old 19th September 2018, 12:02   #52462  |  Link
madshi
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Oh my gosh. I just read through more than 100 pages of posts, since my last post... Thankfully the experienced users in this thread are doing a stellar job with the support work, as always. Thanks a lot, guys!

Browsing through those 100 pages of posts, I only picked a few posts to reply to, which nobody else seemed to have answered. If I missed something important, please let me know.

Quote:
Originally Posted by Jasch View Post
want to Report 2 (maybe)"Bugs".

I am using Dvbviewer + Madvr + LAV.(all latest, LAV nightly)
Win10
AMD RX560 latest Driver (Friend has same Problems with RX580)
I am using the Madvr switching Option.
Profiles are: 1080p23, 1080p24, 1080p50, 2160p23, 2160p50, 2160p60

I let Madvr scale to 1080, only 4K i let switch to native.

First Problem:
On LiveTv 1080i50 -> 1080p50 (OSD reports Source 1080 50fps) good .
On records from LiveTv (1080) (OSD says Source 25fps) -> 2160p50 but it should be 1080p50.

Second Problem:
switching to 4K/60Hz
On Hotbird is a 4K Demo Channel 60fps 30Mbit+...
When i switch from 1080x to 2160p60 its working.
When i switch from 2160p50 to 2160p60 its not working, stays on 50Hz(source info 60fps).
What is the native resolution of your TV? Why don't you let madVR always scale to that? You'll probably get better image quality that way, and the display mode switching will be a lot simpler.

Anyway, if you think that madVR's display mode switcher does weird things, I'll need a debug log, with the OSD (Ctrl+J) turned on. Then I can see in the log what was happening and why.

P.S: There's no one else who tries to switch display modes, right? DVBViewer doesn't do that, does it?

Quote:
Originally Posted by har3inger View Post
Now that reduce artifacts runs for free with lots of flexibility, are there any plans now to allow different strengths of RCA between luma and chroma? I've generally found that luma channels usually look pretty good, but chroma channels can look like trash on medium quality HD encodes. High values of RCA on chroma only might be able to give a similar effect to bilateral or reconstruction. Would there also be plans to allow RCA to run for free on NGU Standard and Soft?
I'm not sure, allowing different settings for luma and chroma makes the settings dialog more complicated. What do other users say about this? Is this generally a wanted feature?

In the long run RCA might also run for free for NGU Standard and NGU Soft (maybe even NGU AA), but it takes a lot of time for me to make that work.

Quote:
Originally Posted by sauma144 View Post
Any news or leaks about the new algorithm?
Nope. Haven't had a chance to work on it recently, but I'll start work on it again soon.

Quote:
Originally Posted by jkauff View Post
I have an EDID editing utility that reads the EDID values from the registry for my displays. The data in the utility does not always match the EDID data madVR displays. For example, I have a monitor that supports 10-bit color, but according to madVR it only supports 8-bit color.

I assume madVR is reading the registry values, too, so why don't they match?
madVR does read the registry, but usually the registry only contains the first chunk, not the full EDID. madVR also accesses the GPU to try to get the full information. Usually that works. For that specific problematic display, does the size of the EDID block match?

Quote:
Originally Posted by ryrynz View Post
Madshi, could you allow for chapter markings to be seen on the exclusive seek bar please?
It's on my to do list.

Quote:
Originally Posted by XTrojan View Post
Will MadVR implement the updated variant of HDR10 called HDR10+ which basically implements dynamic metadata that made Dolby Vision unique?
I don't know yet, maybe. It might not actually be needed, though, because I'm planning to improve madVR's real time frame measurements, which should make metadata totally superfluous.

Quote:
Originally Posted by Quiet View Post
[B]Is it possible to use this kind of LUT's (.cube) in madVR by converting or directly
I don't know how. madVR has very specific requirements about how the LUT must be created, and also only supports 2 different file formats.

Quote:
Originally Posted by sauma144 View Post
@madshi
Did you plan to create a SRGAN/ESRGAN like image doubler?
No. GAN doesn't work well for video, because it's not temporally stable.

Quote:
Originally Posted by Sparktank View Post
@madshi, we can get "transfer=2048" for file name tags?
even without meta data for the HDR, it will just have to guess what the tonemapping should be.
"transfer=2048" as opposed to what other option? I'm not sure what you mean.
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Old 19th September 2018, 12:02   #52463  |  Link
ryrynz
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AYYY, Madshi! Final build plz Welcome back.
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Old 19th September 2018, 12:10   #52464  |  Link
Klaus1189
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Quote:
Originally Posted by ryrynz View Post
Final build plz
Hopefully not final, it is more a stable build I am looking forward
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Old 19th September 2018, 12:30   #52465  |  Link
ryrynz
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I'm quoting mrmarioman
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Old 19th September 2018, 12:30   #52466  |  Link
mclingo
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got an odd problem i've been putting off for a long time, i dont use MPC-HC much but i'd like to have this fixed. i've logged it on the MPC-HC forum but as it also MADVR related i'm logging here too because i'm more likely to get a response and some help here. I cant get MADVR working at all with refresh rates of 23,976, any resolution, MPC-HC loads but just sits with a black screen. I cant even get MADVR OSD control+j so MADVR cant even be loading. I've done a full wipe of both MPC-HC and MADVR and no joy, just using standard settings that have always worked. Its working fine with MPC-BE and KODI-DS. I've also tried several versions of MPC-HC, i'm not really sure what else to try here, anyone have any ideas?
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Old 19th September 2018, 12:43   #52467  |  Link
Klaus1189
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For this we need to know exactly the OS, for example not only Win10, we need also 18.03.
What graphic card and what driver, I have an intel hd, a Nvidia card and an AMD Radeon to test here.
What settings do you adjust in MPC-HC and madVR?
Worth a try to test if can reproduce your issue.
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Old 19th September 2018, 12:51   #52468  |  Link
Klaus1189
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Quote:
Originally Posted by ryrynz View Post
I'm quoting mrmarioman
https://forum.doom9.org/showpost.php...ostcount=52466
https://forum.doom9.org/showpost.php...ostcount=52472
Not mrmarioman
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Old 19th September 2018, 13:37   #52469  |  Link
mclingo
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Quote:
Originally Posted by Klaus1189 View Post
For this we need to know exactly the OS, for example not only Win10, we need also 18.03.
What graphic card and what driver, I have an intel hd, a Nvidia card and an AMD Radeon to test here.
What settings do you adjust in MPC-HC and madVR?
Worth a try to test if can reproduce your issue.
keep forgetting to update my Sig, i'll do that shortly.

Windows 10 - 1703
AMD RX 580 - 18.8.1
MADVR latest stable
MPC-HC - nothing special setup here, just bog standard minimal settings, setto load in full screen, MADVR as renderer, refresh rate locked at 23,973@23 (also tried 24hz) - (not using MADVR refresh rate switching)
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Old 19th September 2018, 13:53   #52470  |  Link
mrmojo666
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Quote:
Originally Posted by Klaus1189 View Post
I have an AMD RX480 8GB and use MPC-BE (always latest nightly) with madVR and LAV Filters, HDR is automatically switching -> AMD HDR is visible on first line in madVR stats.
thank you ,
i give up, again i've tried again all 2018 drivers and the only one that is switching to HDR is 18.2.1 with my rx460.
I don't really undestand what's going on.
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Old 19th September 2018, 13:58   #52471  |  Link
madshi
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madVR v0.92.15 released

http://madshi.net/madVR.zip

Code:
* HDR: improved overall tone mapping quality
* HDR: added "color tweaks for fire & explosions" option
* HDR: "restore details in compressed highlights" renamed to "highlight recovery"
* HDR: improved "highlight recovery" algo, now uses/requires DirectCompute
* HDR: added trade quality option "compromise on tone & gamut mapping accuracy"
* HDR: maxCLL is now used (if valid)
* HDR: added "hdrVideoPeak" profile variable
* HDR: added (limited) support for HDR OSD bitmaps
* added "report BT.2020 to display" calibration option
* added true GPU mode info (color format, bitdepth & dynamic range) to OSD (Nvidia only)
* fixed: low latency mode could result in judder/stuttering
* fixed: OSD API sometimes drew stuff in the wrong position
* fixed: madHcNet32/64.dll produced DCI-P3 3DLUTs with incorrect header
* added undocumented "ShowHdrMode" empty file/folder option
I've changed quite a bit of code for all the HDR changes, some of this just a couple of days ago (not even in the latest HDR test build yet). So there's a certain chance some new bugs might have crept in. If so, let me know. Fixing such new bugs should hopefully not be too difficult.

Here's a little HDR tone mapping comparison which shows the quality improvements:

https://forum.doom9.org/showthread.p...67#post1852667

Last edited by madshi; 23rd September 2018 at 23:51.
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Old 19th September 2018, 14:14   #52472  |  Link
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Quote:
Originally Posted by Manni View Post
I don't want to touch a keyboard or a mouse just to play a film.
You can also give this a try:
https://forum.doom9.org/showthread.php?t=175007

@madshi, thanks for the new build!
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Last edited by chros; 19th September 2018 at 14:17.
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Old 19th September 2018, 14:17   #52473  |  Link
mclingo
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Quote:
Originally Posted by mrmojo666 View Post
thank you ,
i give up, again i've tried again all 2018 drivers and the only one that is switching to HDR is 18.2.1 with my rx460.
I don't really undestand what's going on.
I had this exact same problem with my RX460, however this was fixed on 18.3.4, could be they've broken it again.

The thing is I replaced my RX460 with an RX 580 recently so if they have broken it, they may have just broke it on the RX460, all recent driver versions have worked for me, I am currently on 18.8.1

Remove the drivers completely using DDU and reinstall again using 18.3.4, if that works then try 18.8.1.

EDIT - double check again MADVR is set to 10bit, DIRECT3D11 is ticked as well, but also turn on HDR in windows just to see if HDR is triggering at all, but remember to turn it off again as this should always be off.

One other thing that has caused an issue for me is refresh rates, make sure you are playing the video in 23,976, there isnt enough bandwidth for 10bit 60hz 4k playback.
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Last edited by mclingo; 19th September 2018 at 14:30.
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Old 19th September 2018, 14:25   #52474  |  Link
mogli
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Render queue is longer filling up in .15 and presentation queue is affected by it. So it doesn't seem to be only cosmetic. Render time is as low as before.
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Old 19th September 2018, 14:37   #52475  |  Link
Klaus1189
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Quote:
Originally Posted by mclingo View Post
I had this exact same problem with my RX460, however this was fixed on 18.3.4, could be they've broken it again.

The thing is I replaced my RX460 with an RX 580 recently so if they have broken it, they may have just broke it on the RX460, all recent driver versions have worked for me, I am currently on 18.8.1

Remove the drivers completely using DDU and reinstall again using 18.3.4, if that works then try 18.8.1.
I am using 18.9.1 and HDR switching is working fine, just updated to v0.92.15 and it is still fine.

@mclingo Win10 1703 or 1709, today you said 1703, but in new Sig of today you have 1709.
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Old 19th September 2018, 14:39   #52476  |  Link
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Thx for new build!

But windowed mode OSD (rendering time) still is broken for me. I think Windows 10 1803 (x64) introduce this bug. OSD show ~9ms rendering, but this impossible for my old Kepler GPU. Also i'm get different stast for FSE with same settings: ~9ms (wrong) vs ~20ms FSE (looks like truth).
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Old 19th September 2018, 14:41   #52477  |  Link
madshi
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Quote:
Originally Posted by mogli View Post
Render queue is longer filling up in .15 and presentation queue is affected by it. So it doesn't seem to be only cosmetic. Render time is as low as before.
Since you've not quoted anyone, it's not clear who or what you're talking to/about. Also the grammar of your post is quite weird. What does "Render queue is longer filling up" mean? And what does "it" refer to in your post?

Quote:
Originally Posted by thighhighs View Post
But windowed mode OSD (rendering time) still is broken for me. I think Windows 10 1803 (x64) introduce this bug. OSD show ~9ms rendering, but this impossible for my old Kepler GPU. Also i'm get different stast for FSE with same settings: ~9ms (wrong) vs ~20ms FSE (looks like truth).
There's a reason why I've recommend using Windows 8.1 for years now. I'm recommending against Windows 10 every single time, but it seems nobody is listening to me.
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Old 19th September 2018, 14:44   #52478  |  Link
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Thank you for the new build!

* added true GPU mode info (color format, bitdepth & dynamic range) to OSD (Nvidia only)

Not working for me on windows 7 ultimate x64, using DVI-D GTX 1050 TI. Driver version is 382.53.
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Old 19th September 2018, 14:47   #52479  |  Link
madshi
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Quote:
Originally Posted by Siso View Post
Not working for me on windows 7 ultimate x64, using DVI-D GTX 1050 TI. Driver version is 382.53.
Screenshot of your OSD?
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Old 19th September 2018, 14:47   #52480  |  Link
mclingo
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Quote:
Originally Posted by Klaus1189 View Post
I am using 18.9.1 and HDR switching is working fine, just updated to v0.92.15 and it is still fine.

@mclingo Win10 1703 or 1709, today you said 1703, but in new Sig of today you have 1709.
sorry yes, 1709 as per my Sig.
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