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13th July 2010, 06:52 | #2061 | Link |
Acid fr0g
Join Date: May 2002
Location: Italy
Posts: 2,542
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My home generic use PC:
Code:
[Schermo] Processore: Intel(R) Core(TM)2 Quad CPU Q9550 @ 2.83GHz (3399 MHz) Sistema operativo: Windows 7 Ultimate, 64-bit Versione DirectX: 11.0 Processore GPU: GeForce GTX 275 Versione del driver: 257.21 Nuclei CUDA: 240 Clock principale: 666 MHz Clock ombreggiatore: 1476 MHz Clock memoria: 1161 MHz (frequenza dei dati 2322 MHz) Interfaccia memoria: 448 bit Memoria grafica totale disponibile: 4095 MB Memoria video dedicata: 896 MB GDDR3 Memoria video di sistema: 0 MB Memoria di sistema condivisa: 3199 MB Versione BIOS video: 62.00.60.00.01 IRQ: 16 Bus: PCI Express x16 Gen2 Code:
[Schermo] Processore: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (3601 MHz) Sistema operativo: Windows 7 Ultimate, 64-bit Versione DirectX: 11.0 Processore GPU: Quadro FX 3700 Versione del driver: 258.96 Nuclei CUDA: 112 Clock principale: 675 MHz Clock ombreggiatore: 1600 MHz Clock memoria: 975 MHz (frequenza dei dati 1950 MHz) Interfaccia memoria: 256 bit Memoria grafica totale disponibile: 3323 MB Memoria video dedicata: 512 MB GDDR3 Memoria video di sistema: 0 MB Memoria di sistema condivisa: 2811 MB Versione BIOS video: 62.92.16.00.04 IRQ: 24 Bus: PCI Express x16 Gen2 P.S: 258.96 works ok.
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@turment on Telegram Last edited by tormento; 13th July 2010 at 10:26. |
13th July 2010, 08:11 | #2062 | Link |
ZZZzzzz...
Join Date: Jan 2007
Location: USA
Posts: 303
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My Specs:
[Display] Processor: Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz (2133 MHz) Operating System: Windows 7 Ultimate, 64-bit DirectX version: 11.0 GPU processor: GeForce 9800 GTX/9800 GTX+ Driver version: 258.96 CUDA Cores: 128 Core clock: 760 MHz Shader clock: 1890 MHz Memory clock: 1125 MHz (2250 MHz data rate) Memory interface: 256-bit Total available graphics memory: 2303 MB Dedicated video memory: 512 MB GDDR3 System video memory: 0 MB Shared system memory: 1791 MB Video BIOS version: 62.92.62.00.61 IRQ: 16 Bus: PCI Express x16 I might upgrade my video card soon. (I'm thinking about replacing it with the GeForce GTX 460 1GB) Last edited by lych_necross; 13th July 2010 at 08:26. |
13th July 2010, 08:25 | #2063 | Link |
Acid fr0g
Join Date: May 2002
Location: Italy
Posts: 2,542
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@neuron2
Just a crazy idea. Do you think you could implement (by your internal nvidia contacts) some compatibility between DGNV and VReveal? Nvidia is offering a free SD version and the HD is paying available. The destination should be feeding AviSynth with stabilized video from VReveal... A dream...
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13th July 2010, 11:21 | #2064 | Link |
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Hi Neuron 2,
Just been reading all the changes and hard work that you have been doing while I have been sunning myself on holiday. Thanks! Using the x86 version under Windows7 I see the 'slowdown' if I leave the windows visible, if I minimise I get a 2x speed gain. Thanks for the tip/workaround. I wonder if it isn't your progress bar that slows things down, it seems to flash a lot while indexing (indicating that the control is being redrawn rather often?) - have you tried disabling that but leaving the frames/time elapsed/remaining active? Cheers |
13th July 2010, 13:42 | #2065 | Link | |
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13th July 2010, 15:01 | #2066 | Link |
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The latest build still crashes arbitrary opening/closing scripts in fast sequence, maybe it's just my system (GT 9400 card rather new driver). The server thing was working good. There is a new StaxRip build with some changes, removed DGSource, added DGMultiSource etc., I hope you can fix it.
http://forum.doom9.org/showthread.ph...64#post1417164
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13th July 2010, 15:08 | #2068 | Link |
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Well, maybe I found something, instead of only querying frame count etc. actually querying a image seem to help.
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13th July 2010, 15:14 | #2069 | Link |
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That seem to help indeed, not a single crash yet and before it was almost always crashing, yesterday only sometimes. It must be some initialization problem.
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13th July 2010, 15:19 | #2070 | Link |
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>Well, maybe I found something, instead of only querying frame count etc.
>actually querying a image seem to help. I don't understand what you are talking about here. I'll wait then for you to tell me whether to proceed on a bug hunt. I can hold down the F2 key in VirtualDub. |
13th July 2010, 15:38 | #2071 | Link | |
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Solved I would say, it was as simple as just querying a image.
Dim a As New AVIFile a.Open(Path) a.GetBitmap() Framerate = a.FrameRate Frames = a.FrameCount FourCC = a.FourCC Size = a.FrameSize ErrorMessage = a.ErrorMessage a.Close() Quote:
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13th July 2010, 18:10 | #2072 | Link | |
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Quote:
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14th July 2010, 05:39 | #2074 | Link |
Derek Prestegard IRL
Join Date: Nov 2003
Location: Los Angeles
Posts: 5,988
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Good idea. I think synonymous is the way to go. I've been through that particular headache in the past with other functions
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14th July 2010, 10:36 | #2076 | Link |
lookin for my sanity
Join Date: Feb 2007
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Here's a capture from GPU-Z, has some more detailed info.
I actually had to clock my memory down to 1250mhz, because 1300mhz was giving occasional decoder crashes over long encodes, like say a 6-8hr x264 encode. And heres a sensor screen shot while doing a source/resize from an indexed mkv (1280x720 x264 ~2mbps bitrate) that I encoded. This is basically the contents of the avs and running a video analysis pass in virtualdub for a filter output. Code:
SetMTMode(0,4) DGMultiSource("G:\temp\encoding\angel\dgi\ep01_mkv.dgi",resize_w=704,resize_h=400) ... Video Memory use for this 1080p source was ~230mb. It jumped from 210mb -> ~443mb. And one final one. Vdub 64-bit + same source, but using 4 multisource inputs in the avs. Vram usage is 210mb -> 583mb, so ~ 370mb for 4 dgi source inputs at 1920x1080. Just in case you ask "Why 4 sources!" Code:
DGMultiSource("G:\temp\encoding\angel\dgi\bd\ep01-02.dgi").Trim(37488, 72767) pt2 = last.Trim(2160, 32759) pt1 = DGMultiSource("G:\temp\encoding\angel\dgi\bd\ep02_cdop.dgi").Trim(24, 2183) pt3 = DGMultiSource("G:\temp\encoding\angel\dgi\bd\ep02_cded.dgi").Trim(24, 2183) pt4 = DGMultiSource("G:\temp\encoding\angel\dgi\bd\ep02_web_pv.dgi").Trim(24, 383) pt1++pt2++pt3++pt4 Thought it might be interesting for you to see, Neuron. |
14th July 2010, 13:53 | #2080 | Link |
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Self reminder to delete old dll's from plugin dir when Don renames.
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