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20th February 2016, 22:46 | #1 | Link |
German doom9/Gleitz SuMo
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The Vulkan broke out
Nvidia releases first drivers using the Vulkan Graphics API
It allows a more direct access to features of graphic chips than higher level APIs like DirectX or OpenGL with abstraction layers. Programmers using Vulkan are now responsible for implementing a logic to optimally use different features of different GPUs in their applications, instead of relying on graphic drivers having their own strategies to support a wide range of GPUs with the same abstract functions. Vulkan driver downloads — before you hurry: Do you have any applications designed for it already? ... Patience. For now only for Kepler and Maxwell chipsets (GT 600-900 and related Quadro) AMD developed the Mantle API earlier, but discontinued it already and recommended to switch to either DirectX 12 or Vulkan (as a kind of successor). Last edited by LigH; 21st February 2016 at 23:42. |
21st February 2016, 00:10 | #3 | Link |
QB the Slayer
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Vulkan isn't NVidia... It's Khronos and both AMD and NVidia have beta drivers out for it now... AMD was earlier this week.
https://www.khronos.org/vulkan/ https://www.khronos.org/news/press/k...-specification QB
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21st February 2016, 01:48 | #4 | Link |
Retried Guesser
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Vulkan: long may it live, and prosper. Seriously, following the links, it sounds awesome. Multi-platform -- Linux, Android and even Windows. Widespread industry support, including Nvidia, AMD and Intel. Sounds like it will interface smoothly with OpenGL (as in, write your most speed-critical code in Vulkan and the rest in OpenGL?), OpenCL and other open standards administered by the Kronos consortium.
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21st February 2016, 12:12 | #5 | Link |
RipBot264 author
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I wonder when amd will add support for OpenCL 2.1 in their drivers. OCL 2.1 was finalized in november and still nothing.
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21st February 2016, 12:29 | #6 | Link | ||
random user
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Quote:
Khronos wanted to create a successor to OpenGL called GLNext but they didnt had a working concept. AMD, realizing that they will not reach a large market share with their proprietary Mantle API, donated the Mantle sources to Khronos. Since then companies (including Nvidia, Intel and AMD of course) have contributed to GLNext and formed the Vulkan 1.0 specification. We can assume a certain portion of the code is still based on the Mantle groundwork. Quote:
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21st February 2016, 13:29 | #8 | Link | |
RipBot264 author
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Ligh change that because it is not true. Without Mantle from AMD Khronos would be still in woods with Vulkan API.
Quote:
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21st February 2016, 23:42 | #9 | Link |
German doom9/Gleitz SuMo
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Sorry for the mistake ... "Nvidia releases first drivers using the Vulkan Graphics API" — does that sound better? Furthermore, I did not get ATi News about their release, I don't have ATi graphic cards.
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22nd February 2016, 10:37 | #10 | Link |
RipBot264 author
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amd has released drivers exactly at the same time as nvidia and intel.
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22nd February 2016, 11:03 | #11 | Link |
German doom9/Gleitz SuMo
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And now for something completely different ...
Are they useful for video output? I mean, I would guess that they could have slightly faster access to a surface a video could be rendered on. Apart from that... where do you see potential regarding video processing? |
22nd February 2016, 11:24 | #12 | Link | |
Registered Developer
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Quote:
Those APIs are for low level hardware access for super efficient 3D rendering (ie. fast CPU/GPU interaction). Video processing is "simple" shaders or compute programs, I doubt any huge benefit could be gained from them.
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22nd February 2016, 11:35 | #13 | Link |
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OpenCL 2.1 will be more useful in this area. Vulkan and ocl 2.1 use the same intermediate language.
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22nd February 2016, 14:58 | #14 | Link |
RipBot264 author
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Another news. Vulkan seems to be implemented in Unreal Engine 4!
https://www.youtube.com/watch?v=FnKu7MLB7vQ
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26th February 2016, 20:24 | #15 | Link |
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Finally easier games development (same HW and API for PC and game consoles).
Video... don't think so - modern graphics cards have separated piece of silicone for video (processing, compression/decompression etc) usually is not controlled trough 3D API. It may have some limited use but IMHO due smooth transition toward GPGPU (at least for new AMD APU/GPU with separate silicone for video compression/decompression up to 4k H.265 with 10 bit and high bandwidth data paths). |
5th March 2016, 06:31 | #16 | Link | |
Linux & embedded dude
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Quote:
When Vulkan specs were not available, there was unofficial advice to read mantle specs instead, because Vulkan is going to be very similar. Of course it is not "nvidia", PowerVR already announced their new GPUs would do it (yeah, it coming soon on new android devices!). AMD is almost there as well, Intel also fiddles with it, etc (at least they already got some prototype driver for Linux). Last edited by hcrs; 5th March 2016 at 06:34. |
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