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17th September 2014, 02:04 | #1 | Link |
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64-bit?
Odd. I see no 64-bit AviSynth. I can only find an unofficial 64-bit version of AviSynth+
Is that the one we're supposed to use? Or am I missing something obvious? Thx.
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17th September 2014, 02:21 | #2 | Link |
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I think "official" Avisynth does not support 64-Bit currently. I don't know, if there are any plans for an official 64-Bit version.
Anyway, there are some "unofficial" 64-Bit builds of Avisynth listed here: http://avisynth.nl/index.php/Main_Pa...fficial_builds
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17th September 2014, 02:28 | #3 | Link | |
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And I hope there are plans. Even with process separation, I can barely keep Full-HD content within memory bounds. Imagine what will happen when 4k content hits the street!
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17th September 2014, 02:45 | #4 | Link |
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Regarding all of the unofficial versions, 64-bit version of AviSynth+ is probably the most sane version to date. It supports new planar colorspaces and other features available in 2.6, it also supports the older 64-bit plugins while none of the other versions support the new 64-bit plugins introduced in AVS+. There's a post by ultim explaining why AviSynth+ is superior to all other 64-bit versions but unfortunately I cannot find it. :/
tl;dr - Use AviSynth+ and forget about the other crappy 64-bit versions |
17th September 2014, 02:54 | #5 | Link | |
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17th September 2014, 03:04 | #6 | Link |
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Ok, just for reference here's the post by ultim I mentioned earlier: http://forum.doom9.org/showpost.php?...&postcount=297
Also this post by tp7: http://forum.doom9.org/showpost.php?...&postcount=300 Last edited by Reel.Deel; 17th September 2014 at 03:07. Reason: add another link |
17th September 2014, 04:37 | #7 | Link | |
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Perhaps you know, can AS+ be used with 64-bit MT too?
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17th September 2014, 12:12 | #8 | Link |
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tho winnt x64 can run both ia32 and x64 programs, but an x64 program can not call ia32 dlls, so all plugins called by avs x64 gotta be x64 binaries, u can't use ur old ia32 dlls on avs x64, and there're still lots of plugins not available for x64 binaries, so u gotta compile x64 binaries urself, that could be a pain in the ass
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17th September 2014, 16:19 | #9 | Link | |
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17th September 2014, 16:50 | #11 | Link | |
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oops, I donno much about filter development, I still ain't done one single avs plugin yet, but programs I dealt with, most of them can just be recompiled to x64 in vs2013, just change a little parameter in building properties then everything is okay unless there're asm parts mixed in c/cpp code which seems pretty common among filter plugins, that's why I said that's a pain in the ass |
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