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4th December 2013, 16:48 | #381 | Link | |
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If you fail to plan; you plan to fail, would you not agree? Think about it. Last edited by HWK; 4th December 2013 at 17:06. |
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4th December 2013, 20:02 | #382 | Link | |
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It would be great if the guys, here who have such option, would share with us what is the best setting of FRIM parameters, i.e. the most compatible with BD3D standard Thanks in advance... |
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5th December 2013, 04:44 | #383 | Link |
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This is no doubt the best thing for 3D ever!!! I love it, this and tsMuxeR combine to make the best BDR25 copies I have ever seen.
I wasn't crazy about the piping being an x264 kind of guy, but the quality is right up there. Here is my notes that I put together may help abit. HOWTO make 3DBDR25 1.Using ANYdvd copy 3Dmovie to some folder on C 2.Use eac3to to find mpls file of main movie -c:\3d\eac3to\eac3to c:\3d\00002.mpls -c:\3d\eac3to\eac3to c:\3d\00002.mpls 1) or what ever track you want.. -NOTE: length of movie and track #'s of left right audio 3.USE tsMuxeR to open the *.mpls and extract the left and right eyes and an audio -rename the input files from tsMuxer sleft.264 and sright.mvc -OR -USE eac3to to open the *.mpls -eg c:\3d\eac3to\eac3to c:\3d\00002.mpls 1: left.h264 2: right.h264 3: audio.ac3 4. CALCULATE bitrate kb/sec 1048576 bytes = 1MB -DTS Audio = eg 1.23GiB -MUX OVERHEAD = 2.5GiB total 3.73GiB -25.0gib - 3.73gib = 21.2gib of video = 21,200,000,000 bytes -1:46:40 =6360sec -21200*8/6360=26.7 * 1,000,000 = 26700kb/sec 5. DEcode and ENcode with FRIM NOTE the input names are different with tsMuxeR and eac3to -FRIMDecode mvc -i inputL.h264 -i inputR.h264 -o \\.\pipe\TMP.yuv | FRIMencode.exe mvc -i \\.\pipe\TMP_L.yuv -i \\.\pipe\TMP_R.yuv -viewoutput -o left.avc -o -right.mvc -w 1920 -h 1080 -f 23.976 -l 4 -cpbsize 3750 -vbr ***bitrate*** 60000 -u 4 -profile high -level 4.0 -gop 24 4 0 O -You will get the elementary files for the base view left.avc and right.mvc 6. Start tsMuxeR, open the video files from 5, add the audio files from 3., select as output Blu-ray ISO 7. Burn the .iso ----------------- CMD files for Decoding NOTE input names --------------------------------------------------------------------------- Convert.cmd FRIMDecode mvc -i left.264 -i right.mvc -o \\.\pipe\TMP.yuv | FRIMencode.exe mvc -i \\.\pipe\TMP_L.yuv -i \\.\pipe\TMP_R.yuv -viewoutput -o nleft.avc -o nright.mvc -w 1920 -h 1080 -f 23.976 -l 4 -cpbsize 3750 -vbr 22300 60000 -u 4 -profile high -level 4.1 -gop 24 4 0 O |
5th December 2013, 10:56 | #384 | Link | ||
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Last edited by tymoxa; 5th December 2013 at 10:58. |
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5th December 2013, 13:05 | #385 | Link | |
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The dependent (.mvc) stream for the selected video is not Blu-ray complient or does not match the base stream. May be this is due to the SEI messages being in the wrong order. Intel has a forum for the media SDK I may mention this there. |
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5th December 2013, 14:14 | #386 | Link | |
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Here is short sample encoded with FRIM: FRIM_SCEN_SAMPLE.zip Just change ESPath in .ves files for your path, drag-n-drop test.mvc.ves into Data Editor of Scenarist and when it ask for .avc - point to test.avc.ves. |
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5th December 2013, 15:23 | #387 | Link | |
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7th December 2013, 18:18 | #390 | Link | ||
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Videofan3d, on Nov 25 I asked about is there ability in program to add I frame on demand for chapters. Did you get any chance to look into this.
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If you fail to plan; you plan to fail, would you not agree? Think about it. Last edited by HWK; 7th December 2013 at 18:21. |
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10th December 2013, 02:56 | #392 | Link |
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@videofan3d
I'm a bit confused. Is libmfxsw32.dll required for FRIMDecode.exe and FRIMEncode.exe to run? I had assumed as much, but I just put just those two executables in a folder by themselves -- and they seem to be running fine without it. Am I missing something? |
10th December 2013, 03:21 | #393 | Link | |
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If you fail to plan; you plan to fail, would you not agree? Think about it. |
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10th December 2013, 03:23 | #394 | Link | |
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If you fail to plan; you plan to fail, would you not agree? Think about it. |
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10th December 2013, 03:29 | #395 | Link | |
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I'm going back through the previous pages of the thread to see what I can find. I saw this from the v1.18 release: Code:
- running platform is now detected automatically, i.e. "software mode" (using libmfxsw32.dll) is not a default anymore! I just need to find out if I need to distribute the DLL when I release the 3D version of BD-RB. The DLL is kinda' big and I don't want to include it if I don't have to. Last edited by jdobbs; 10th December 2013 at 03:34. |
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10th December 2013, 03:40 | #396 | Link | |
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Based on some reading at Intel website it seems this dll come handy when using feature such as
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If you fail to plan; you plan to fail, would you not agree? Think about it. Last edited by HWK; 10th December 2013 at 03:43. |
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10th December 2013, 03:46 | #397 | Link | |
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10th December 2013, 03:51 | #398 | Link |
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Yeah, good idea. If I may can I ask on which day one might expect new version with 3D, since my finger has itching effect to try out new version
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If you fail to plan; you plan to fail, would you not agree? Think about it. |
10th December 2013, 04:58 | #400 | Link |
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I'd guess some time in the next few days. I hate to be vague, but I don't know what I might run into. The new TSMUXER version helped by fixing the "PES len" error. But I also had to adjust in several places because the "mplsfile=" parameter is deprecated now. That means I have to start running through all the battery of test sources again.
Last edited by jdobbs; 10th December 2013 at 05:00. |
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