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#1 | Link |
Registered User
Join Date: Aug 2010
Posts: 3
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Problem with PSP
Hi.
I found this problem about one month ago. Please look at the pictures below. ![]() ![]() Look closely around the forehead and the lips. As you can see, there are some block lines.(stairs lines? I don't know its technical term.) I used MeGUI to encode that movie. Now I will show you my MeGUI's settings. ![]() ![]() ![]() ![]() This problem is most visible when the color is red. When the color is another color, this phenomenon doesn't seem to occur. ![]() ![]() Compare red with sky-blue And look at the small holes inside the tires.(near the nuts.) You will see the difference between the two. ![]() ![]() This pictures are a scene of the Evangelion movie. Maybe you can exactly see what is problem. ![]() Look at the bottom. Red building's lines are not smooth although green lines is smooth. All of the pictures are captured in PSP(not PC) So... How can I fix those problems? Please help me. Additional pictures. ![]() Hair line. ![]() Eyes. Last edited by sLiD; 6th September 2010 at 11:46. Reason: Add some pictures |
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#2 | Link |
Registered User
Join Date: May 2006
Posts: 957
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Use a better renderer... oh you're using a PSP. I guess you're stuck with it then. The chroma subsampling a a feature of the colourspace all videos you can play on the PSP.
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#3 | Link |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,926
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Blame sony for lack of chroma upscaling.
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#4 | Link |
もこたんインしたお!
Join Date: Jan 2008
Location: Finland / Japan
Posts: 512
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Yeah, that's just bad YV12 to RGB conversion.
The only way to make that look better is to encode into 720x480 or similarly 'bigger than native' resolution (so that the PSP has more information from which to create your 480x272 RGB picture). TL;DR Blame Sony
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#5 | Link |
Novice x264 User
Join Date: Dec 2006
Location: California
Posts: 169
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Indeed, I learned about the same issue on the Zune HD after asking around. Is there any particular reason they do this other than being completely ignorant? Anything to do with processing power, etc.?
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#7 | Link |
Derek Prestegard IRL
![]() Join Date: Nov 2003
Location: Los Angeles
Posts: 5,999
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You can't do anything to the source that will fix this. The problem lies in poor YV12 -> RGB conversion during playback on the PSP. Sadly, unless there are homebrew media players that address this issue, you're SOL.
Derek
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#8 | Link |
Registered User
Join Date: May 2006
Posts: 957
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JEEB had a suggesstion. Did you try it?
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#10 | Link |
Novice x264 User
Join Date: Dec 2006
Location: California
Posts: 169
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That sounds like a pretty decent solution. It would probably risk softening up the image too though, depending on the device's internal resizer.
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#12 | Link |
もこたんインしたお!
Join Date: Jan 2008
Location: Finland / Japan
Posts: 512
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Have fun rewriting the YV12->RGB conversion routines, if it's even possible (not sure what the API gives you actually, in the worst case it just gives you the already converted RGB data).
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