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26th April 2018, 10:40 | #50401 | Link | |
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https://forum.kodi.tv/showthread.php?tid=181352 Sorry for the offtopic, everybody. |
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26th April 2018, 10:55 | #50403 | Link | |
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390.65 is simply inverted, so I can do Full Full Limited instead of Full Limited Limited. It might be specific to the JVCs. 385.28 is the last driver that works properly here, regarding this levels issue and many others.
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26th April 2018, 16:10 | #50407 | Link |
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I think this is isolated. There are many other Full -> Full -> Full Nvidia users out there.
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26th April 2018, 16:17 | #50408 | Link |
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This was done on purpose because of a driver bug which was creating banding in 10-bit windowed mode with HDR playback. This only impacts HDR content. But you'll have to use fullscreen exclusive mode with HDR playback to get 10-bit output on Nvidia.
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HOW TO - Set up madVR for Kodi DSPlayer & External Media Players |
26th April 2018, 16:47 | #50409 | Link | ||||||
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It's not player related. The black screen comes from the HDMI resync caused by the use of FSE, not only on the start of playback, but also every time you use the interface, for example to select an audio track or a subtitle. Most monitors do this almost instantly, but some displays take a lot longer. With the JVCs and MPC-BE (it would do the same with any player), the black screen is 10-15 seconds or more, which makes FSE not usable. Quote:
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I never said otherwise. I said it might be limited to the JVCs. In any case, the levels are working as expected in 385,28, so nVidia has clearly changed something for those that used full>limited>limited.
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26th April 2018, 17:18 | #50413 | Link | |
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Yes, normal, to prevent banding until nVidia/OS solves it.
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You can also try pixel shader, the HDR to SDR conversion is very good, and you're still watching HDR, it's just that the content is converted to SDR by the source (MaDVR) instead of the display. But it looks like 10bits is also disabled in pixel shader in the current build, so you might want to wait for the next one to try this.
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26th April 2018, 18:04 | #50414 | Link | |
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My detailed experience: I recently upgraded my Intel iGPU to a GTX 1060. With my old integrated GPU, I luckily never needed to use either ReClock or madVR custom resolution tool to achieve perfectly smooth playback. With my brand new GTX 1060, I had a dropped frame every 13mn. Yikes. I spent hours trying to make madVR custom resolution tool work with the latest Nvidia driver (391.35), reading again and again madshi’s own guide, reseting my GPU, trying to understand why a 23,976 Hz custom res was listed by Nvidia driver as a 24 Hz res and not a 23 Hz, rebooting windows, creating, editing and deleting custom res through madVR or the Nvidia control panel, using timings that didn’t even seem to be actually applied by the driver even if madVR said so, playing videos for 10 minutes (I know by heart the first 10 minutes of Star Wars: The Last Jedi by now), and that’s only when I didn’t get the dreaded “GPU driver rejected this mode for unknown reasons” error. At one point, I even gave up, I installed ReClock and of course everything worked fine, before changing my mind again: I wanted to make this freaking setup work like it was supposed to and didn’t want to lose audio quality and bitstreaming. Eventually, after hours of using Google and searching this topic, I found the above guide, installed old 385.28 Nvidia drivers (because why not), followed the steps, and everything worked at once. So, with deserved caps, THANK YOU! I don’t know if the last driver is bugged, or if I was doing something wrong, or maybe both, but here we are: if, like me, you own a Nvidia graphics card, and struggled to create a custom resolution with madVR and the Nvidia driver, save your time, install old drivers, follow these steps by Q-the-STORM, and you’ll be ready to go. |
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26th April 2018, 20:48 | #50415 | Link |
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After installing latest 397.31 custom resolution with 1080P HDTV's is still broken. madVR just gives that it is unsupported error as usual.
But now there is another issue. 10bit had stopped working while in D3D11 Fullscreen Windowed mode. Only way to enable 10bit now is to use the D3D11 Exclusive mode. |
26th April 2018, 21:50 | #50416 | Link | |
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26th April 2018, 22:26 | #50417 | Link | |
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27th April 2018, 00:23 | #50418 | Link |
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10-bit was broken in all windowed HDR modes, not just passthrough.
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27th April 2018, 06:19 | #50419 | Link | |
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Me: Possible bugs: 1) It looks like you're forcing 8bits on nVidia 12bits even with pixel shader, not only with passthrough. Madshi: Hmmmm... I'll double check the 8bit vs 10bit thing, might be a bug.
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27th April 2018, 08:27 | #50420 | Link |
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Ah, OK, I probably mis-remembered. That seems really odd though. How does the driver know if madVR processed the HDR video first or not?
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direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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