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13th July 2015, 11:13 | #31722 | Link |
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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Faster OSD reaction times, of course. Not so important for simple informational texts like "exclusive" or "windowed". But things like the FSE seekbar or even more complex OSD elements do benefit. Some media players draw complex OSDs through the madVR OSD interfaces.
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13th July 2015, 11:46 | #31723 | Link |
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Join Date: Jul 2011
Posts: 83
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I have here a video file that results in black video screen (windowed mode) with all current version. 0.88.8 is the last that works, 0.88.9 and 0.88.10 crash right away, all newer versions have black video screen in windowed mode.
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13th July 2015, 12:31 | #31726 | Link |
Kid for Today
Join Date: Aug 2004
Posts: 3,477
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Oh wow, too good!
Awesomtastic, thank you! I still don't understand why I would be the only one seeing that nasty veil among the few mVR users who currently aren't on vacation huh......maybe it somehow synergizes with dynamic dithering, I could imagine it making the dancing noise patterns less obvious or maybe the latter completely hide the veil. I had a really good look at what HQ does and I must admit that I see the exact same veil in the HDTV tuner of my Sammy TV, I only see it in mVR when HQ is on....maybe it's display dependent then huh, not sure but either way I can't wait to try the new SR AR coz sxbr50 does kinda look like the rings of Saturn on bad sources ^^ Please allow me to +1 the request of a few other SR users to please allow us specifying the number of passes and strength along with the new presets. I do realize that less is more when it comes to sharpening and that I'm currently going way overboard on sharpness in SR so I would happily try presets but a good bunch of us would also very much fancy the ability to specify our own parameters. |
13th July 2015, 12:54 | #31728 | Link | |
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Join Date: Dec 2008
Posts: 496
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Quote:
OK. I would be very interested in some samples that show artefacts, because when I used them on mine, I was pleasently surprised by it's sharpness and detail retention. |
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13th July 2015, 13:02 | #31729 | Link | |
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Join Date: Sep 2013
Posts: 919
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. |
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13th July 2015, 13:15 | #31730 | Link |
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Join Date: May 2012
Posts: 447
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I'm seeing the same thing. Happens both with D3D9 and D3D11. No frames seem to actually drop, so it must be a visual issue.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
13th July 2015, 13:23 | #31732 | Link | |
Troubleshooter
Join Date: Feb 2014
Posts: 339
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0s in OSD
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Even though it says 0s for target rectangle, and all of the queues I'm not seeing any problems with the video playing. (Therefore the dropped frames, delayed frames, and presentation glitches 0s may be correct. I can change my settings to something my system can't handle like 256 neurons, and see if it still reports no problems with drops and glitches to see they are being misreported too). This screen capture of the OSD was taken with the video playing, so it wasn't during a pause or stop. Edit: When I changed to 256 neurons my render times shot up to 96ms, and I did get dropped frames and presentation glitches so the 0's reported in those areas were accurate.
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System specs: Sager NP9150 SE with i7-3630QM 2.40GHz, 16 GB RAM, 64-bit Windows 10 Pro, NVidia GTX 680M/Intel 4000 HD optimus dual GPU system. Video viewed on LG notebook screen and LG 3D passive TV. Last edited by Anime Viewer; 13th July 2015 at 13:26. Reason: added results of 256 neuron test |
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13th July 2015, 13:23 | #31733 | Link | |
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Join Date: Nov 2012
Posts: 167
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@madshi, a small tweak for some (later) build: could we get keyboard shortcuts for the new chroma upscaling algos (Bilateral, NEDI, s-xbr) as well as ability to switch to/from them with the "chroma upscaling algorithm - toggle" key?
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For me the queues show as 0-x/x while playing and x-x/x while paused. No frame drops, playback is stable. Screenshots below. EDIT: Looks like I'm the n-th person to report this (I'm a slow writer). Sorry for the duplicate info/unintended spam. Last edited by michkrol; 13th July 2015 at 13:28. |
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13th July 2015, 13:36 | #31736 | Link |
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Join Date: Dec 2011
Posts: 1,812
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This build shows completely empty queues (e.g. 0-8) while playing on Windows 10. However, with previous builds, render queue already wasn't reported correctly (was less filled than present queue). A driver bug, or needs madVR an adjustment for Windows 10?
Playback still seems to be totally fine. |
13th July 2015, 13:43 | #31737 | Link | ||||||||
Registered Developer
Join Date: Sep 2006
Posts: 9,140
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Does this problem also occur with v0.88.16, or is it a new problem with v0.88.17? How about this test build? http://madshi.net/madVR8816b.rar Does it show the same problem or not? Quote:
And that's *exactly* one of the reasons why I'm trying to reduce the options: To protect you from yourself. If I give you all the options, you're going to shoot yourself in the foot, by using settings that waste performance without any quality benefit, or which destroy quality. Quote:
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And do you get 0/x? Or 0-x/x? And either of that is constant? So you have 0/x or 0-x/x all the time? Quote:
How about providing some more information? E.g. GPU and OS? Does it only occur with v0.88.17 or also with older builds? Do you get a madVR crash report? If so, show it to me. |
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13th July 2015, 13:49 | #31738 | Link | |
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Join Date: Mar 2006
Posts: 1,538
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Quote:
Log sent to madshi@gmail.com |
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13th July 2015, 13:56 | #31739 | Link | |
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Join Date: Dec 2010
Posts: 62
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Quote:
as much as I like FineSharp for HQ 1080p content the whole LL on/off topic keeps troubeling me. I can find examples where one option performs (much) better than the other, just to have another example where it is the other way round. I agree that animation like Anime is in average much worse with LL on. In conclusion both options are compromised (as is almost everything in life ) Is there any chance you find time to look into Shiandow's suggestion to combine LL on/off throughout different stages? Could be potentially more fruitful than investing more time in tuning an AR filter for FineSharp. my 2 cents |
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13th July 2015, 13:59 | #31740 | Link | |
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Join Date: May 2012
Posts: 447
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Quote:
I've uploaded a log here of playing for a few seconds, pausing and waiting a few seconds, then unpausing and playing for a few more seconds.
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Test patterns: Grayscale yuv444p16le perceptually spaced gradient v2.1 (8-bit version), Multicolor yuv444p16le perceptually spaced gradient v2.1 (8-bit version) |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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