Welcome to Doom9's Forum, THE in-place to be for everyone interested in DVD conversion.

Before you start posting please read the forum rules. By posting to this forum you agree to abide by the rules.

 

Go Back   Doom9's Forum > Video Encoding > High Efficiency Video Coding (HEVC)

Reply
 
Thread Tools Search this Thread Display Modes
Old 2nd May 2020, 20:11   #7581  |  Link
filler56789
SuperVirus
 
filler56789's Avatar
 
Join Date: Jun 2012
Location: Antarctic Japan
Posts: 1,351
Quote:
Originally Posted by Patman View Post
I use the git source (not hg source) and there the build number is a bit different.
Could you please tell us what is your "trick"?
https://bitbucket.org/multicoreware/x265_git/commits/ does not list de09ab80e
filler56789 is offline   Reply With Quote
Old 2nd May 2020, 20:19   #7582  |  Link
Patman
Registered User
 
Patman's Avatar
 
Join Date: Jan 2015
Posts: 286
Quote:
Originally Posted by filler56789 View Post
Could you please tell us what is your "trick"?

https://bitbucket.org/multicoreware/x265_git/commits/ does not list de09ab80e
The mirror on github based on hg source (https://github.com/videolan/x265)

The Synchronisation between https://bitbucket.org/multicoreware/x265 and https://bitbucket.org/multicoreware/x265_git doesn't work properly
__________________
Tools for StaxRip | x264 - x265

Last edited by Patman; 2nd May 2020 at 20:24.
Patman is offline   Reply With Quote
Old 2nd May 2020, 21:46   #7583  |  Link
filler56789
SuperVirus
 
filler56789's Avatar
 
Join Date: Jun 2012
Location: Antarctic Japan
Posts: 1,351
Quote:
Originally Posted by Patman View Post
The mirror on github based on hg source (https://github.com/videolan/x265)
Thanks!

Quote:
The Synchronisation between https://bitbucket.org/multicoreware/x265 and https://bitbucket.org/multicoreware/x265_git doesn't work properly
And probably the x265 devs themselves are not very fond of git...
filler56789 is offline   Reply With Quote
Old 2nd May 2020, 21:57   #7584  |  Link
LoRd_MuldeR
Software Developer
 
LoRd_MuldeR's Avatar
 
Join Date: Jun 2005
Location: Last House on Slunk Street
Posts: 13,248
Quote:
Originally Posted by filler56789 View Post
And probably the x265 devs themselves are not very fond of git...
If the ywant to continue to use Bitbucket, they'll have to migrate to Git tough:
https://hub.packtpub.com/bitbucket-t...t-by-may-2020/
__________________
Go to https://standforukraine.com/ to find legitimate Ukrainian Charities 🇺🇦✊
LoRd_MuldeR is offline   Reply With Quote
Old 3rd May 2020, 08:23   #7585  |  Link
almanteka
Registered User
 
Join Date: Sep 2018
Posts: 38
Quote:
Originally Posted by Patman View Post
I use the git source (not hg source) and there the build number is a bit different. Download x265-3.3+22-gde09ab80e build, it's the same.
thanks!
almanteka is offline   Reply With Quote
Old 4th May 2020, 04:37   #7586  |  Link
stax76
Registered User
 
stax76's Avatar
 
Join Date: Jun 2002
Location: On thin ice
Posts: 6,837
Sorry to repost, MediaInfo.NET supports a special presentation for x265 parameters, it can be enabled in the settings.

Meanwhile, it was ported to run on .NET Framework 4.8 (so people don't need to install .NET Core) and it has a PowerShell based folder view.

https://github.com/stax76/MediaInfo.NET

https://forum.doom9.org/showthread.php?t=176886

stax76 is offline   Reply With Quote
Old 5th May 2020, 03:23   #7587  |  Link
Blue_MiSfit
Derek Prestegard IRL
 
Blue_MiSfit's Avatar
 
Join Date: Nov 2003
Location: Los Angeles
Posts: 5,989
Hey that's really neat! Thanks for adding this ^
Blue_MiSfit is offline   Reply With Quote
Old 5th May 2020, 13:52   #7588  |  Link
filler56789
SuperVirus
 
filler56789's Avatar
 
Join Date: Jun 2012
Location: Antarctic Japan
Posts: 1,351
x265.exe 3.3+26-193db49

http://msystem.waw.pl/x265/

Code:
Fix bug in frame-dup + multi pass

Add save-load regression test CLI for Frame Duplication
filler56789 is offline   Reply With Quote
Old 5th May 2020, 21:06   #7589  |  Link
Patman
Registered User
 
Patman's Avatar
 
Join Date: Jan 2015
Posts: 286
Updated to version x265-3.3+25-ga6489d2fb (git source). See my sig
__________________
Tools for StaxRip | x264 - x265
Patman is offline   Reply With Quote
Old 6th May 2020, 10:22   #7590  |  Link
Sagittaire
Testeur de codecs
 
Sagittaire's Avatar
 
Join Date: May 2003
Location: France
Posts: 2,484
Quote:
Originally Posted by filler56789 View Post
x265.exe 3.3+26-193db49

http://msystem.waw.pl/x265/

Code:
Fix bug in frame-dup + multi pass

Add save-load regression test CLI for Frame Duplication
Well seem don't change anything. I make test for benwaggoner encoding challenge and I must make 3 pass to have good rate control. 2 pass encoding have too agressive quantizer curve compression at the start of encoding.
__________________
Le Sagittaire ... ;-)

1- Ateme AVC or x264
2- VP7 or RV10 only for anime
3- XviD, DivX or WMV9
Sagittaire is offline   Reply With Quote
Old 6th May 2020, 12:11   #7591  |  Link
tuanden0
Registered User
 
Join Date: Oct 2016
Posts: 111
Quote:
Originally Posted by Patman View Post
Updated to version x265-3.3+25-ga6489d2fb (git source). See my sig
Thank for your build
tuanden0 is offline   Reply With Quote
Old 7th May 2020, 16:31   #7592  |  Link
filler56789
SuperVirus
 
filler56789's Avatar
 
Join Date: Jun 2012
Location: Antarctic Japan
Posts: 1,351
x265.exe 3.3+29-1e3dbf0

Code:
--- Cleanup
--- save-load-tests: Fix CLI
--- EQT Updates.

1. Improves documentation in help and x265readthedocs for rskip cli options.
2. Renamed rskip variable in x265_param structure & rectified regression clis.
3. Removed rskip mode 3 which is same as mode 2 with min-cu-size 16.
http://msystem.waw.pl/x265/
filler56789 is offline   Reply With Quote
Old 8th May 2020, 00:40   #7593  |  Link
Patman
Registered User
 
Patman's Avatar
 
Join Date: Jan 2015
Posts: 286
Updated (git source):

x265-3.3+4-g6a7df3229-* (marked as 3.4 branch, but the version shows 3.3+4 / maybe stable) [* built with msvc1925 and gcc11.0.0]
x265-3.3+27-g4780a8d99-* (master branch) [* built with msvc1925 and gcc11.0.0]

Downloadlink, see my sig
__________________
Tools for StaxRip | x264 - x265
Patman is offline   Reply With Quote
Old 10th May 2020, 10:58   #7594  |  Link
RainyDog
Registered User
 
Join Date: May 2009
Posts: 184
Quote:
Originally Posted by Patman View Post
Updated (git source):

x265-3.3+4-g6a7df3229-* (marked as 3.4 branch, but the version shows 3.3+4 / maybe stable) [* built with msvc1925 and gcc11.0.0]
x265-3.3+27-g4780a8d99-* (master branch) [* built with msvc1925 and gcc11.0.0]

Downloadlink, see my sig
Thanks for your builds as always

Is there a reason why they no longer support raw .avs (no piping) input?
RainyDog is offline   Reply With Quote
Old 10th May 2020, 14:00   #7595  |  Link
Patman
Registered User
 
Patman's Avatar
 
Join Date: Jan 2015
Posts: 286
Quote:
Originally Posted by RainyDog View Post
Thanks for your builds as always



Is there a reason why they no longer support raw .avs (no piping) input?
You're welcome. My builds have never supported direct avs input. Maybe I will add avs input support in future releases.
__________________
Tools for StaxRip | x264 - x265
Patman is offline   Reply With Quote
Old 10th May 2020, 14:05   #7596  |  Link
stax76
Registered User
 
stax76's Avatar
 
Join Date: Jun 2002
Location: On thin ice
Posts: 6,837
Are there builds that support both avs and vpy? libavformat supports both, that's how mpv opens avs and vpy, but does not support portable mode, blocks DLL loading from path env var.

Last edited by stax76; 10th May 2020 at 14:08.
stax76 is offline   Reply With Quote
Old 10th May 2020, 14:58   #7597  |  Link
RainyDog
Registered User
 
Join Date: May 2009
Posts: 184
Quote:
Originally Posted by Patman View Post
You're welcome. My builds have never supported direct avs input. Maybe I will add avs input support in future releases.
Hmm, I was sure there was a point last year when I had the piping tool option set to none in StaxRip across the board. Unless it was just with my x264 set-up...

In any case, be good if you can make your x265 builds work with raw input too. Thanks
RainyDog is offline   Reply With Quote
Old 10th May 2020, 16:41   #7598  |  Link
Patman
Registered User
 
Patman's Avatar
 
Join Date: Jan 2015
Posts: 286
Quote:
Originally Posted by RainyDog View Post
Hmm, I was sure there was a point last year when I had the piping tool option set to none in StaxRip across the board. Unless it was just with my x264 set-up...



In any case, be good if you can make your x265 builds work with raw input too. Thanks
Yeah, x264 support that. I do my best and give you a feedback
__________________
Tools for StaxRip | x264 - x265
Patman is offline   Reply With Quote
Old 10th May 2020, 18:56   #7599  |  Link
RainyDog
Registered User
 
Join Date: May 2009
Posts: 184
Quote:
Originally Posted by Patman View Post
Yeah, x264 support that. I do my best and give you a feedback
Thanks

I've now remembered how I was previously using raw input with x265... It was when Stax was using Wolfberry's builds. So seems it is possible to implement at least, unless something's changed with x265 itself since then.

I'll leave it in your capable hands anyway
RainyDog is offline   Reply With Quote
Old 11th May 2020, 22:28   #7600  |  Link
MeteorRain
結城有紀
 
Join Date: Dec 2003
Location: NJ; OR; Shanghai
Posts: 894
Direct AVS input was there for a while. x265 official denied my attempt to enhance the I/O part, so I have been keeping all patches out of the tree.

No one wrote direct VPY input so far.
__________________
Projects
x265 - Yuuki-Asuna-mod Download / GitHub
TS - ADTS AAC Splitter | LATM AAC Splitter | BS4K-ASS
Neo AviSynth+ filters - F3KDB | FFT3D | DFTTest | MiniDeen | Temporal Median
MeteorRain is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 09:14.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.