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Old 28th April 2020, 19:27   #5561  |  Link
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I found no failing plugins so far. But I have only a limited set of them compared to the community.
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Old 28th April 2020, 19:40   #5562  |  Link
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I found no failing plugins so far. But I have only a limited set of them compared to the community.
The infamous recompile of KNLMeansCL is not necessary?
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Last edited by tormento; 28th April 2020 at 20:17.
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Old 28th April 2020, 20:26   #5563  |  Link
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Ah yes. I forgot it because I had fixed it for my tests.
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Old 28th April 2020, 20:29   #5564  |  Link
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Ah yes. I forgot it because I had fixed it for my tests.
Code:
[2020-04-28][21:28:30] error: System exception - Access Violation
[2020-04-28][21:28:30] (D:/Programmi/Media/AviSynth+/plugins64/Zs_RF_Shared-1.121.avsi, line 698)
[2020-04-28][21:28:30] (D:/Programmi/Media/AviSynth+/plugins64/SMDegrain-3.1.2·106.avsi, line 610)
[2020-04-28][21:28:30] (D:/Programmi/Media/AviSynth+/plugins64/SMDegrain-3.1.2·106.avsi, line 181)
[2020-04-28][21:28:30] (E:\in\2_15 Amabili resti\resti_4_500.avs, line 16)
[2020-04-28][21:28:30] 
[2020-04-28][21:28:30] PROCESS EXITED WITH ERROR CODE: 1
I noticed.
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Old 29th April 2020, 06:41   #5565  |  Link
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And finally. 3.5.2. test builds, files only.
There are plugins and plugins64 folder inside, not plugins+ and plugins64+, sorry. But I think not much mixed environment (with avs 2.6) are left by now.

Those who cannot wait for the feature explanations please check readme_history.txt for changes.

But until I post about the new features use these builds as usual. If they fail in something test them with other scripts. Thank you.

This one with array support (preferred)
https://drive.google.com/open?id=1_4...lTIp3u5jFpAgRW

Without arrays
https://drive.google.com/open?id=1EY...uD--nSj12hILX4
thank you for the update

I note MP_Pipeline still need return last, also another cases https://forum.doom9.org/showthread.p...56#post1906156


and all https://github.com/chikuzen plugins now don't work

chikuzen, we need you back, please come back!
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Old 29th April 2020, 07:16   #5566  |  Link
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thank you for the update

I note MP_Pipeline still need return last, also another cases https://forum.doom9.org/showthread.p...56#post1906156


and all https://github.com/chikuzen plugins now don't work

chikuzen, we need you back, please come back!
Yes, probably they are using the old avs+ specific IScriptEnvironment2. I found TMM2_avx2 at myself, which ones are actively used?
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Old 29th April 2020, 07:35   #5567  |  Link
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Yes, probably they are using the old avs+ specific IScriptEnvironment2. I found TMM2_avx2 at myself, which ones are actively used?
addition to TMM2, I have those

https://github.com/chikuzen/TCannyMod (I have fork for names changes https://github.com/realfinder/TCannyMod)

https://github.com/chikuzen/CombMask (also I have fork for names changes https://github.com/realfinder/CombMask)

https://github.com/chikuzen/MPEG2DecPlus (this one also need HBD deblock update from https://github.com/mysteryx93/Avisynth-Deblock)

https://github.com/chikuzen/yadifmod2

https://github.com/chikuzen/DCTFilter

https://github.com/chikuzen/PlanarTools

https://github.com/chikuzen/TEMmod

https://github.com/chikuzen/ReduceFlicker

maybe you should wait chikuzen for some time (few days) before update them
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Old 29th April 2020, 07:48   #5568  |  Link
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Anyway, the current working branch is here:
https://github.com/AviSynth/AviSynthPlus/tree/neo
I'm using the new AviSynth headers from there.
They are not 100% final but those things that are needed for a rebuild are there.
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Old 29th April 2020, 07:51   #5569  |  Link
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PlanarTools is for what?
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Old 29th April 2020, 07:54   #5570  |  Link
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PlanarTools is for what?
IIRC, it's faster in convert YUY2 to YV16
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Last edited by real.finder; 29th April 2020 at 08:01.
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Old 29th April 2020, 09:06   #5571  |  Link
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There are plugins and plugins64 folder inside, not plugins+ and plugins64+, sorry. But I think not much mixed environment (with avs 2.6) are left by now.
I think i missed this one.
What do you mean exactly ?
Do you mean that the new version doesn't look anymore for "+" folders, and if i stay with my actual configuration with plugins in "+" and "not +" folders, the plugins within the "+" folders will not be loaded ?
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Old 29th April 2020, 09:19   #5572  |  Link
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I think i missed this one.
What do you mean exactly ?
Do you mean that the new version doesn't look anymore for "+" folders, and if i stay with my actual configuration with plugins in "+" and "not +" folders, the plugins within the "+" folders will not be loaded ?
No, no, recently we were asked why the "filesonly" distribution is changing its internal folder names, plus or non-plus. The installer puts them into plugins(64)+ directory, while I provide it sometimes without the plus in the name inside the zip file.
I meant that in an Avisynth+-only system it is not problem if those appear in the main plugin directory and not in the plus (as long as you don't have two sets of the bundled plugins, one in the plugins the other in the plugins+ folder)

Last edited by pinterf; 29th April 2020 at 09:21.
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Old 29th April 2020, 09:41   #5573  |  Link
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Ok, fine.
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Old 29th April 2020, 09:44   #5574  |  Link
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PlanarTools is for what?
KNLMeansCL badly needed here.

Testing purposes, of course.
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Old 29th April 2020, 10:51   #5575  |  Link
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I guess thread control means editing the very first post. Good idea, considering.
28th April 2019, 07:08:
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Regarding the new thread, yeah, I'll start it, promise, unfortunately my draftsman is on holiday , I wanted to write a proper intro w/o mis-spelling.
Anyway it's time for a new release but I found way too many other tasks and coding adventures for myself, so it's just a question of weeks.

Wonderful new Avs+ v3.x version with arrays and such, what a great opportunity to have its own thread, or do you need think about it for a little while.
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Old 29th April 2020, 11:12   #5576  |  Link
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With new stuff like arrays, why not make life easier and add also a official scripts folder while we are at it?
We would have then 2 plugins and 1 script folder.
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Old 29th April 2020, 11:42   #5577  |  Link
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KNLMeansCL badly needed here.

Testing purposes, of course.
Unofficial test, grab it from here
https://github.com/pinterf/KNLMeansC...or_avs3.5.2.7z
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Old 29th April 2020, 11:50   #5578  |  Link
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Works, thanks!
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Old 29th April 2020, 15:03   #5579  |  Link
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Avisynth+

Quote:
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With new stuff like arrays, why not make life easier and add also a official scripts folder while we are at it?
We would have then 2 plugins and 1 script folder.


+1 to have AVSI folder.

In my dreams a repo where AVS+ automatically downloads needed plugins and AVSI functions to run a script...
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Old 29th April 2020, 15:07   #5580  |  Link
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In my dreams a repo where AVS+ automatically downloads needed plugins and AVSI functions to run a script...
there are this already https://forum.doom9.org/showthread.php?t=176443
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