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10th April 2006, 17:38 | #1082 | Link |
retired developer
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Does CoreAAC v2 decode AAC HE+PS?
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10th April 2006, 21:01 | #1084 | Link |
what's this for?
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muuuaaaaahhhahahaaa,
yes, it looks like
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10th April 2006, 21:04 | #1085 | Link | |
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10th April 2006, 21:30 | #1086 | Link | |
Life's clearer in 4K UHD
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10th April 2006, 22:37 | #1087 | Link | |
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Last edited by dk75; 10th April 2006 at 22:42. |
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11th April 2006, 12:30 | #1089 | Link |
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VMR9 is too much depended on the player, also I think it'll have less cpu usage with smaller image. And if you try VMR9 in timeCodec and then use MPC renderless e.g. to play the video it's only natural that it varies, MPC VMR9 renderless is dependant on the players additional processing too, especially software scalers etc.
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11th April 2006, 15:03 | #1090 | Link | |
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11th April 2006, 16:09 | #1091 | Link |
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dk75, so what you are saying is there is no way to determine if you get framedrops or drop below source framerate without actually monitoring the fps manually? Is that "actual FPS" an average or instantaneous?
IF the above is an average, what you propose is useless for the Marie Antoinette 1080p trailer on my rig - it takes the VMR9 renderer tens of seconds to settle the framerate, and by that time the critical high-bitrate section at the beginning has just been played - and then the framerate holds steady even when one or two frames gets dropped because it is an AVERAGE framerate, not an instantaneous one. Make sense? So then there is no automated way of benchmarking video performance including minimum framerate achieved? videomixer9, that's okay - I'm merely concerned with raw codec performance, not whole playback chain performance. This is like those quick-and-dirty videogame benchmarks - "Oh look, Doom3 averages 60 frames per second on this rig!" - ignoring the fact that key scenes in the game dip below 10 frames per second! Playability? Who cares? EDIT: Oops, removed a sentence that didn't make sense. Last edited by maxleung; 11th April 2006 at 17:45. |
11th April 2006, 21:27 | #1092 | Link |
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Is coreaac only going to be free???
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11th April 2006, 23:21 | #1095 | Link |
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CoreAAC v2.0 would be available for CoreAVC users who already paid for any version. It would also be in our 'Core Media!' playback bundle... and yes would be set as an optional install.
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12th April 2006, 07:46 | #1096 | Link | |
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12th April 2006, 18:59 | #1098 | Link |
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Just as an FYI, you may have a slight problem with your current download system. In my registration email, it said "In the mean time, you should keep a copy of this file somewhere safe, as downloads are automatically deleted after 7 days." Just tried it again and it still works. Will likely be fixed with your new accounting system, yes? So, it may not matter to you, but I thought I'd mention it.
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12th April 2006, 19:14 | #1099 | Link |
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This is tougher than I thought - I could not get Zoomplayer or MPC to report any dropped frames, even if I do something insane like run Cinema Craft Encoder at the same time (at a higher priority too!). It looks like the video will slow down and the audio will stutter - hence, no dropped frames!
So, your suggestion DK75, of using the Information dialog box in Zoomplayer is the best bet - it reports the frame rate that is updated quite frequently and isn't a longrunning average. Dips to 19 fps on this P4 3.0 GHz PC with a crappy ATI card in it. Thanks dk75. |
12th April 2006, 19:45 | #1100 | Link | |
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Dan "BetaBoy" Marlin Ubiquitous Multimedia Technologies and Developer Tools http://corecodec.com |
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codec, coreavc, corecodec, coremvc, cuda, decoder, dxva, h.264, mvc, scam |
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