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30th July 2018, 21:09 | #1 | Link |
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video card LUT gets unloaded
Hello, so today i got a SPYDER5express and have calibrated my displays with it and the spyder software BUt now i have an big issue; every time i play a video useing mpc-hc and madvr the videocard lut gets wiped and i have to go into the spyder tray icon a select reload profile. How can i stop madvr from doing this?
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31st July 2018, 01:33 | #2 | Link |
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Location: San Jose, California
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Do you have "disable GPU gamma ramps" checked under "calibration" for your display or are you loading a 3DLUT with a linear ramp attached?
Note: madVR is supposed to restore them after it closes in these instances but those should be the only situations that cause madVR to interact with the GPU LUTs.
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31st July 2018, 06:09 | #4 | Link |
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Have switched to using DisplayCAL it (overal) works better. Their loader keep the calibrations loaded if i use mpchc and evr renderer but it still gets unloaded if i use madvr. Have tried madvr in FSE mode as-well-as overlay mode, both unload the cal.
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31st July 2018, 10:46 | #5 | Link | |
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Quote:
You can create a 3dlut with displaycal for MadVR and that will be used using madvr (which is way better).
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
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31st July 2018, 19:28 | #6 | Link |
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That said, madVR should not unload the LUTs. It doesn't on my system unless I have that box checked or use a 3DLUT with linear ramps (and madVR sets them back when it closes in both cases).
If you are already using DisplayCal creating a 3DLUT with your calibration's gamma ramps in place is a great idea. madVR will then load those ramps when it loads the 3DLUT.
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1st August 2018, 13:43 | #7 | Link |
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Join Date: Oct 2014
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I don't remember the thread or where I asked, but I have / had this exact same issue. For me reason to not use madVR anymore. Also a Spyder5Express but also using DisplayCAL. Didn't encounter any other program doing it, only madVR (in MPC-HC, Win10 x64). The options for gamma-ramps where also unchecked.
Most of the time closing the video would reactivate the ramps, but sometimes it wouldn't and this was the reason that I couldn't stand it... not having the color calibration active 100% while I'm thinking it is caused me some problems in other projects :S. |
Tags |
color calibration, spyder5 |
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