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18th February 2018, 16:10 | #21 | Link |
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You are right, but since I like to keep stuff in separate sub folders that wouldn't work. (not complaining, since I usually generate most of the scripts I use, I don't really care much about the explicit loading and even prefer it since for me it seems 'cleaner' )
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18th February 2018, 16:45 | #23 | Link |
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There's no argument scaling (like most vs filters), so probably you need to use a small sigma like 1/256 for similar effects.
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
11th March 2018, 11:02 | #24 | Link | |
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Quote:
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AVSRepoGUI // VSRepoGUI - Package Manager for AviSynth // VapourSynth VapourSynth Portable FATPACK || VapourSynth Database |
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28th April 2018, 15:43 | #26 | Link |
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No correction needed
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VapourSynth - proving that scripting languages and video processing isn't dead yet |
25th October 2018, 09:12 | #27 | Link |
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May I ask if anyone can help with building on macOS 10.13 ?
I have install successfully, using brew, both vapoursynth and fftw --enable threads, but it fails on fftw3f_threads .... The Meson build system Version: 0.48.0 Source dir: /Projects/VapourSynth-FFT3DFilter Build dir: /Projects/VapourSynth-FFT3DFilter/build Build type: native build Project name: FFT3DFilter Project version: 1 Native C++ compiler: ccache c++ (clang 10.0.0 "Apple LLVM version 10.0.0 (clang-1000.11.45.2)") Build machine cpu family: x86_64 Build machine cpu: x86_64 Found pkg-config: /usr/local/bin/pkg-config (0.29.2) Dependency vapoursynth found: YES 44 Dependency fftw3f_threads found: NO (tried pkgconfig and framework) meson.build:11:0: ERROR: Dependency "fftw3f_threads" not found, tried pkgconfig and framework If I just remove from meson the fftw3f_threads dependency it runs OK but when I build (ninja), I get: FFT3DFilter::FFT3DFilter(float, float, int, int, int, int, int, int, float, float, float, float, float, float, bool, bool, int, int, int, int, bool, float, float, float, float, float, float, float, float, float, int, VSVideoInfo, VSNodeRef*) in FFT3DFilter.cpp.o ld: symbol(s) not found for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) ninja: build stopped: subcommand failed. Last edited by KingLir; 25th October 2018 at 10:48. |
25th October 2018, 11:25 | #28 | Link |
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Dont' mess up with the build script, the problem is in your system. Your fftw compilation is miss-configured, as the build script alerts you, you didn't build fftw3f_threads.
Or can you check if you really have fftw3f_threads .so (or whatever is the extension in mac for a dynamic library) somewhere in your path? |
1st March 2019, 00:05 | #31 | Link |
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My tests indicate that larger overlap results in better quality when denoising. Currently the maximum overlap that can be used is blocksize / 2. Is there a limitation in the algorithm that prevents using larger ones or why is it not allowed? It would be interesting to see if even larger overlap helps with the quality.
Also best results were obtained with the largest allowed bt=5. Adding support for even larger would also be helpful, but I do realize it takes more work. |
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