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1st July 2017, 07:41 | #1903 | Link | |
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ftp://helpedia.com/pub/multimedia/te...ecoders_clips/ Take a look here: ftp://helpedia.com/pub/multimedia/te..._Ex_sample.mp4 It's a 8K sample with only 133MB footprint on your disk. I would like also you to test this 4K clip with huge 700Mbps bandwidth. It's only 787MB, take a look here: ftp://helpedia.com/pub/multimedia/te...it_700Mbit.mkv OK, here is a link of YouTube with 4K60fps in VP9 codec: https://www.youtube.com/watch?v=ppy_gjBp71E You have to manually select 4K60 fps from the "Settings"->"Quality" -> 2160p60 (4K) Now, regarding your tests and your DXVA Checker screenshot, it seems that you have the full-featured video decoder of Pascal 1050/1050 Ti chips regarding features but the decoding speed of 1030 is between AMD RX 470 and Nvidia 960. Something like that: (regarding decoding speed) RX 470 < GT 1030 < GTX 960 Your 2GB VRAM is a no go for Netflix 4K streaming, which requires >3GB VRAM Also, as others have already mentioned here, using madVR with 4K content requires >2GB VRAM, especially for the clips you mentioned to test like "Exodus" and "Life of Pi" clips which are HDR. Did you find the "GPU Video Clock" ?
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1st July 2017, 10:33 | #1904 | Link | |
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The GT 1030 is enough to play 4k HEVC HDR 60fps video.
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2nd July 2017, 16:38 | #1906 | Link | |
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In "Stats for Nerds", Codec is reported as VP9.2 and color is reported as smpte2084(PQ)/bt2020. This as of Windows 10 Insider Build 16232. Not sure if it works on any earlier version. Notably, on my 1060 this seems to be using hybrid acceleration and at 60fps drops frames like crazy. It can mange 24fps (at least) smoothly, though. |
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2nd July 2017, 16:43 | #1907 | Link | |
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And Kabylake from Intel of course. I think 1060 doesn't even have a hybrid 10bit VP9 decoder. It must be CPU only.
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3rd July 2017, 14:41 | #1909 | Link |
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We are talking about VP9 10bit.
Are you following the conversation ?
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3rd July 2017, 15:35 | #1910 | Link |
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@jmonier
GTX 1050 vs GTX 1060 The GTX 1060 does not have a VP9_VLD_10bit_Profile2, but it does exist in the GTX 1050. Need or do not need this feature, this is another question.
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4th July 2017, 07:04 | #1911 | Link |
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Latest Nvidia drivers are out - 384.76 - and it seems that Nvidia kept its promise, eventually.
They added support of DX12 on Fermi cards, although it's just support not optimized drivers for DX12.
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8th July 2017, 18:44 | #1912 | Link |
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OK, it seems that 384.76/384.80 drivers of Nvidia, enabled one more undocumented feature - besides DX12 support on Fermi - and that is Netflix UHD support on Pascal cards.
If someone has a 1030/ 1050 which have <3GB VRAM could try a Netflix UHD account and tell us if it works. You need Netflix Windows Store (UWP platform) app or Edge browser, Windows 10 and HDCP 2.2 4K monitor. http://techreport.com/news/32195/nvi...flix-on-pascal https://www.techpowerup.com/234882/n...for-4k-netflix
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14th July 2017, 16:24 | #1913 | Link |
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It is the first time I see Video Decoding usage of Intel's iGPU outside of Intel's own tools (GPA monitor)
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14th July 2017, 21:43 | #1915 | Link |
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Do you have GPA monitor installed ?
It's a special tool from Intel, it's not in the drivers. You have to read the manual.
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16th July 2017, 20:12 | #1917 | Link |
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I tried out using the Skylake IGP for decoding with rendering and signal output via dGPU, and it worked like a charme on Linux with mpv and vaapi-copy (mpv btw. worked great in general with the IGP on Linux).
On Windows, we are still limited to the old QuickSync decoder in LAV Filters which doesn't support HEVC 10 bit and VP9, right? So Kabylake users with dGPU are cut off their best video functionality... |
16th July 2017, 20:17 | #1918 | Link |
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I think that DXVA copy-back can do that using recent versions of LAV filters, but nevcairiel should reply for sure.
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16th July 2017, 21:14 | #1919 | Link |
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You can do that if the GPU is active. It needs a connected screen for that.
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LAV Filters - open source ffmpeg based media splitter and decoders |
16th July 2017, 22:01 | #1920 | Link | |
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mpv has D3D11VA-CB support, but it's slow and it seems to be lacking support for using different devices. It wouldn't be enough to simply add a second cable that connects the display with the IGP and dGPU at the same time, right? If I'm not mistaken, there needs to be an actual signal send to the display? |
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