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Old 5th July 2020, 15:22   #1  |  Link
HolyWu
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LGhost

https://github.com/HomeOfVapourSynth...urSynth-LGhost
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Old 11th July 2020, 18:03   #2  |  Link
Selur
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Nice!
Code:
Ghost reduction filter. Can be used for removing luminance ghost or edge ghost (ringing)
Thanks!

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Old 12th July 2020, 09:13   #3  |  Link
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Just wondering since mode, shift and intensity, are individual values for each ghost, wouldn't it make sense to also make planes an individual value?

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Old 12th July 2020, 11:43   #4  |  Link
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Quote:
Originally Posted by Selur View Post
Just wondering since mode, shift and intensity, are individual values for each ghost, wouldn't it make sense to also make planes an individual value?
I'm not sure I understand your question. The planes argument is already of array type. You want to be able to specify what planes to process for each ghost? If so, I really doubt its necessity. Besides, I don't think we can declare or use "array of arrays" as argument type.
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Old 12th July 2020, 15:41   #5  |  Link
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Yes, the idea was to be able to specify the planes for each ghost. Just seeing the other options as 'per ghost' options I was just wondering whether it wouldn't make sense to also have planes as a 'per ghost' option.

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