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25th April 2017, 21:55 | #43501 | Link |
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Join Date: Jan 2005
Posts: 171
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I am not able to get HDR output to work either in Win 10 Creators update using my GTX 1060. I even tried reverting to the pre-Creator's update driver (378.92) as the Creators Update supporting driver broke HDR output in games for some people, but this also didn't work.
Things I've tried in all possible combinations: Setting color output settings to 4:2:2 and 4:2:0 10 and 12 bit in Nvidia driver settings. Setting color output settings to system managed in Nvidia drivers (new option for Creator's update drivers). Manually triggering HDR mode in Windows display settings before playing video. Both Nvidia and Win 10 HDR metadata transmission methods in madVR. In the cases where HDR was not manually turned on, madVR output was identical in windowed and FSE modes (and both were wrong, looking washed out with the overall picture too bright, the highlights dulled and with the color saturation low). In the cases where HDR was manually turned on, the windowed output was still wrong and the FSE output looked the same as the output when HDR was turned off. As of now, the only "correct" (as in close to the output of my TV's internal media player and madVR in process HDR to SDR mode) HDR output I've seen is by setting the Nvidia drivers to system managed color, turning on HDR manually, and playing the files in the Windows 10 Movies and TV app. This combination of settings is also the only time I've seen my receiver report that it is being sent the BT.2020 color space. Interestingly, the output from the Movies and TV app when HDR is turned off is the inverse of madVR's ouput with the overall picture dark with the highlights blown out and with the colors super-saturated. Last edited by mrcorbo; 25th April 2017 at 22:12. |
26th April 2017, 01:20 | #43502 | Link |
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Join Date: Dec 2016
Posts: 2
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To get madVR to passthrough HDR data successfully on Windows 10 1703 I did the following:
Update to madVR 0.91.9, LAV filters to 0.69.0.43, NVIDIA drivers to 381.89 NVIDIA Control Panel settings: http://i.imgur.com/M5KxTx3.png Windows 10 System settings: http://i.imgur.com/23Mp535.png Player Properties: http://i.imgur.com/CMDgYy2.png madVR settings: http://i.imgur.com/qoR6NV6.png http://i.imgur.com/XpRAzbx.png http://i.imgur.com/4Pl6Rk1.png Picture quality looks exactly the same as when using the TV's internal player. Also, both NVIDIA's private API and Windows 10 API produced the same results but I only tested with one video file. I used DDU to do a clean install of the display drivers. Windows 10 1703 was a clean install not an update from 1607. |
26th April 2017, 05:40 | #43503 | Link |
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Join Date: Feb 2005
Posts: 61
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madVR and high refresh rate panels
Can madVR take advantage of high refresh rate panels like 72Hz, 120Hz, 144Hz, 240Hz, et cetera? Would I be able to get smoother motion with a 240Hz panel with 24/30 Hz mixed content (Anime) without enabling the Smooth Motion setting?
Is there a point or any benefit in using high refresh rate monitiors/panels with purely madVR? On another note, do high refresh rate panels help with the viewing experience of 24/30 sources like Hollywood films? |
26th April 2017, 07:04 | #43504 | Link |
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Join Date: Mar 2009
Posts: 3,650
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Enabling Smooth Motion is exactly what you'd want to do with a high refresh rate panel, either that or running as close to the frame rate as possible which you can already do with lower rate panels.
Yes the benefit is smoother pans at the expense of a small amount of image sharpness, but perhaps Smooth Motion at 100+Hz is almost as good sharpness wise, perhaps someone can weigh in here. |
26th April 2017, 09:34 | #43505 | Link |
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Join Date: Oct 2012
Posts: 7,926
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the potential problem with smooth motion is "totally" gone on a screen with 120 Hz+ and that's about it.
they are usually very very bad screen with terrible CR, 6 bit TN panels and terrible colors. these are gaming screens nothing else. if you want proper image quality get something else. |
26th April 2017, 14:16 | #43510 | Link | ||
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Join Date: Mar 2011
Posts: 380
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Quote:
If you have dxva2(copy-back) why bother with dxva2(native) though(?)I am the unlucky one like pruttolle that experiences stutters with copyback,others with same gpu don't. Quote:
In some occasions(in others I have some dropped frames) I can run NGU(sharp) high with my RX470.I guess you will be able to run NGU high with an RX580. |
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26th April 2017, 22:06 | #43511 | Link |
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Join Date: Mar 2009
Posts: 3,650
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Ran NGU sharp for the first time on some a 720 movie and was quite impressed with how it looked. Couldn't run Very High on my 960 but High was a go with about 20ms render time.
Sounds like someone needs to have a word with an AMD dev and get them to optimize a bit for madVR if it's that bad, I don't see a good reason to choose them over Nvidia when it comes to using it (Once you've optimized the 24Hz mode that is) I believe AMD still has the better timings here. Last edited by ryrynz; 26th April 2017 at 22:13. |
27th April 2017, 00:29 | #43512 | Link |
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Join Date: Jul 2014
Posts: 69
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I have RX 470 and madVR works great. Im scaling to 1080p. In most scenarios except for high FPS content i can run NGU Sharp (very high) <SSim2D100 without dropping frames and even have some headroom left. For me NGU Sharp (very high) = NNEDI3 128 performance wise. NGU Sharp (high) is around 15% faster than NNEDI3 64. If i remember correctly i only could do 64 neurons NNEDI3 in same situations with my 7870 on the most madVR optimized driver 13.12.
Last edited by pose; 27th April 2017 at 00:33. |
27th April 2017, 02:45 | #43513 | Link |
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Join Date: Jul 2002
Location: Maryland
Posts: 52
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Quick tests
I ran a few quick tests using the latest build, here is what I see (note I have an HD Integral, so I can monitor the HDMI stream data as well as via the TV Info).
If the monitor is set to HDR (windows slider setting), then both modes (Nvidia or DX11) display HDR, but then everything is displayed using HDR, so not sure if they are doing anything. If HDR is disabled, then everything plays back a non-HDR no matter the option (Nvidia or DX11). If you set a custom color mode using Nvidia (which makes sense as I can match the TV's calibration), then HDR can not be enabled in Windows (via the slider) and both options (Nvidia and DX11), do not display HDR. What I'd like is to be able to turn on HDR, but only have HDR data sent if the Video is HDR otherwise to not send it, but I do not see how to do that in Windows currently, so with HDR on it is right for 1% and wrong for 99% which is not. I've set it for the 99% (HDR slider off, Nvidia set to 4:4:4 limited) since so little has content includes HDR. I'm running a 7700K with a GTX 1080 TI, latest Nvidia Drivers. Is there something I'm missing with the settings?, or is it just that Windows HDR is half baked (I'm thinking it is the second one). Thanks, ERIC |
27th April 2017, 03:27 | #43514 | Link |
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Join Date: Sep 2016
Posts: 3
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Occasional playback stutters/skips that MadVR doesn't recognize
I've been using Kodi DSPlayer 16.1 with MadVR (currently v0.91.7) for a long time with no problems. Recently I've started experiencing video/audio stutters about two or three times per hour of playback. The best way I can describe it is like a skipping vinyl record, and the audio stutter makes a machine-gun like effect. It's very brief, lasting 1-2 seconds each time, but really jarring, and often the video/audio are out of sync afterwards and I have to stop playback and restart.
The MadVR playback stats don't recognize these stutters as frame repeats or presentation glitches - it seems like as far as MadVR is concerned, playback is working fine, which makes me wonder if something else in my system is causing the problem. This problem started spontaneously several months ago - I didn't make any changes to my system or upgrade any of the software. Also, I'm running Windows 10. Thanks! |
27th April 2017, 11:07 | #43517 | Link | |
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Join Date: Jul 2002
Location: Maryland
Posts: 52
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Quote:
ERIC |
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27th April 2017, 13:54 | #43518 | Link |
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Join Date: Dec 2012
Posts: 33
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With the HDR modes implemented in the new release, is it still possible to send HDR passthrough without sending the metadata? I am hesitant to try out for myself since I don't want any updates to start causing any issues (I'm on an earlier build). I'm a JVC owner and want to be sure that it's safe to update before I do. I need to strip the HDR metadata in order to get the max out of the projector, and this was a (for me) welcome side-effect of the HDR implementation before.
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27th April 2017, 20:36 | #43520 | Link | |
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Join Date: Jul 2002
Posts: 35
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Quote:
I also got a JVC(RS-420) and I feel like I do want the metadata to be sent to the projector. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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