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21st January 2021, 20:17 | #61202 | Link |
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Is madVR or the video driver responsible for the depth information in 1080p 3D frame packed output? I found at least one of my 3D BD's when ripped to .mkv and played back from the PC has intermittent odd depth shifts (like the image will jump forward or backward a bit mid scene). The jumps aren't there when the 3D BD is played from a Blu-ray player.
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24th January 2021, 12:58 | #61203 | Link |
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Hi everyone.
So I got a new LG CX OLED and I have this issue with subtitles using MPC-HC with MadVR : - with the internal subtitle renderer, no problem with .ass subtitles (I can change their look) but in HDR, subtitles stay bright white whatever my changes - with xySubFilter, .ass subtitles are out of whack (generally looking extemely small) but I can change the color of HDR subtitles - with DirectVOBsub, any subtitle in SDR is easy to set up as I want, but then MPC-HC doesn't output in HDR (I guess since DirectVOBsub is not part pf MadVR) Does anyone know the settings to be able to set the color of subtitles to light gray and with whatever font and size I want, whatever the resolution of the content and whether it is SDR or HDR? Thanks |
24th January 2021, 14:41 | #61204 | Link |
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Do you have issue with ass subs only? If so, upload it somwhwere.
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
27th January 2021, 15:53 | #61205 | Link | |
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Quote:
I was wondering if you ran into any favorable results in trying to figure this out. Ive been trying to accomplish this all month. |
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27th January 2021, 18:46 | #61206 | Link |
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Isn't pipes available in windows (like in linux)? I mean redirecting the captured output into a fake file.
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Ryzen 5 2600,Asus Prime b450-Plus,16GB,MSI GTX 1060 Gaming X 6GB(v398.18),Win10 LTSC 1809,MPC-BEx64+LAV+MadVR,Yamaha RX-A870,LG OLED77G2(2160p@23/24/25/29/30/50/59/60Hz) | madvr config |
28th January 2021, 03:47 | #61208 | Link |
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Hi I have noticed a problem recently with the audio on playback while using MadVR in mpc. There is a very low frequency noise during playback. If I pause the video it would stop. The problem occurred when playing h264, hevc videos, but not mpg or mpeg2. It doesn't happen when I switch to another video renderer.
To reproduce it, mute mpc, turn up the speaker and play a video. |
28th January 2021, 03:57 | #61209 | Link |
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What audio device are you using? Do you have a way to test a method where the audio leaves your PC in a digital format (e.g. digital out or HDMI audio device)?
That sounds like a hardware issue, with analog audio circuits getting crosstalk from somewhere. Use the pipe symbol "|" between commands but the applications need to know how to send to and receive from stdout.
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madVR options explained Last edited by Asmodian; 28th January 2021 at 04:03. |
28th January 2021, 05:25 | #61211 | Link |
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That is normal, madVR puts a unique load on the hardware so it is common for issues like this to only show up when running madVR.
Also, there is no software mechanism for madVR to add sounds like that to the audio. A pop or click maybe, but not a low frequency noise. If it only happens when you send analog audio out it really sounds like crosstalk. This is a common issue with on-motherboard audio, especially if it is pretty old or a cheaper model. The newer higher end boards have gotten better about the audio circuitry but it is still possible.
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madVR options explained |
28th January 2021, 05:58 | #61212 | Link | |
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Quote:
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28th January 2021, 07:16 | #61213 | Link |
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Great news! An easy fix.
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madVR options explained |
29th January 2021, 00:57 | #61214 | Link | |
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Quote:
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29th January 2021, 05:40 | #61215 | Link |
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I've seen your screenshot and 5 different queues but I'm not pro in madVR so I'd ask you provide screenshot like mine at http://forum.doom9.org/showthread.ph...64#post1934564 or although write like "my CPU/GPU queue sizes increased from default 16/8 to 128/24" - I bekieve it wasn't too hard to write that in your first post about increased queue sizes
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29th January 2021, 09:13 | #61216 | Link |
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Victor - here is the screen shot. It was just an extreme setting to test SW Decoding with the very high CPU Queue helps buffer against the CPU 100% spikes. You would need to play with a setting that works with your GPU Memory. It will not help if your CPU can not keep up with SW Decoding, it only helps with 100% spikes causing dropped frames. https://behome.dyndns.info/index.php/s/LewWEQLf85Gg2PN
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2nd February 2021, 15:19 | #61219 | Link |
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Hello, I have 2 computer, one with 4 processor (Xeon X7460) + Gtx 650ti Win10 1809, the other with a Core 2 Duo E6550 + Gtx 1060 Win10 20H2.
Both have Media Player HC 1.9.8, MadVR 0.92.17 and madVRhdrMeasure122. The Xeon X7460 reads in CPU and Core 2 Duo E6550 reads in GPU (I can test in CPU frame by frame). On the Xeon X7460 I can set "color tweaks for fire & explosions" and "constast recovery": On the Core 2 Duo E6550 I cannot adjust them (In CPU or GPU): But even by setting both the same, I have a display difference: http://vandenk.free.fr/Pc1&Pc2.html Can someone explain this difference to me ?! |
Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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