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3rd May 2018, 16:46 | #50602 | Link |
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Considering the still ongoing GPU price madness, I wonder: is a 6GB GTX1060 useful for madVR or would the 3GB version suffice? I ask because as far as computation power is concerned they don't seem too distant (1060 3GB being clearly more powerful than a 1050Ti) but I wouldn't want to "castrate" the system if video RAM is going to be important in madVR.
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3rd May 2018, 16:49 | #50603 | Link |
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Prices are actually normalizing, many cards have gone back down to their MSRP and may continue falling. Anyhow personally I would always go with the 6GB variant. 3GB can work if you limit the queue size a bit and whatnot, but it can be a limiting factor.
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3rd May 2018, 17:13 | #50604 | Link |
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My laptop has a GTX1060 with 3GB of memory and nevcairiel is right: It's pretty powerful, but I have to lower the queue sizes or it chugs at random intervals. I'd get the 6GB version if you have the option.
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3rd May 2018, 17:33 | #50605 | Link |
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OK thanks, that wasn't self-explanatory at all and I never used the ShowRenderSteps thingie.
So it implies that RCA is a deblocker? I figured it was some neuro psychic guessing crazy algorithm, I guess that'd explain why it doesn't like grain then. Last edited by leeperry; 3rd May 2018 at 20:07. |
4th May 2018, 00:35 | #50607 | Link |
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This is normal. You need to use fullscreen exclusive mode to output at 10-bits with Nvidia when doing HDR passthrough. SDR playback in unaffected. This is due to a driver bug.
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4th May 2018, 03:04 | #50609 | Link |
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It is a bug in a feature that was implemented in 92.13 to prevent sending 10 bit HDR video to Nvidia's drivers, madVR only outputs 8 bit with both SDR and HDR but the issue with 10 bit banding only happens when using fullscreen windowed with Nvidia's HDR mode.
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4th May 2018, 06:11 | #50612 | Link |
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No, with lower queue sizes it is fine. I suggest you think about the 4GB 1050Ti over the 3GB 1060 if you plan on 4K content and/or 4K output.
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4th May 2018, 06:29 | #50613 | Link | |
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Quote:
How about custom refresh rate? Sent from my iPhone using Tapatalk
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4th May 2018, 06:48 | #50614 | Link | |
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Quote:
Conclusion, latest DDU + 379.31 + FSE = freeze Last edited by khanmein; 4th May 2018 at 07:09. |
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4th May 2018, 07:00 | #50615 | Link | |
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Quote:
Also, using FSE made no difference. SDR/HDR - it all reports running in 8bit, even when Radeon Control Panel clearly states 10bit.
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4th May 2018, 07:21 | #50616 | Link | |
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Quote:
It would be great if madshi could elaborate a bit more in the changelog - this thread is a beast and hard to find these issues without reading pages upon pages.
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4th May 2018, 10:22 | #50619 | Link |
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I've successfully upscaled to 4K using my laptop's 3G GTX1060, but I think it did require reduced queue sizes, and I only got it to run smoothly if I set the 4K monitor as the only monitor. Whether a 4GB card would fix those issues is another question of course.
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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