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Old 3rd May 2018, 12:33   #50601  |  Link
clsid
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I wonder if InSpectre helps with those 1803 performance issues. Maybe also try disabling D3D11.
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Old 3rd May 2018, 16:46   #50602  |  Link
ashlar42
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Considering the still ongoing GPU price madness, I wonder: is a 6GB GTX1060 useful for madVR or would the 3GB version suffice? I ask because as far as computation power is concerned they don't seem too distant (1060 3GB being clearly more powerful than a 1050Ti) but I wouldn't want to "castrate" the system if video RAM is going to be important in madVR.
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Old 3rd May 2018, 16:49   #50603  |  Link
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Prices are actually normalizing, many cards have gone back down to their MSRP and may continue falling. Anyhow personally I would always go with the 6GB variant. 3GB can work if you limit the queue size a bit and whatnot, but it can be a limiting factor.
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Old 3rd May 2018, 17:13   #50604  |  Link
Ver Greeneyes
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My laptop has a GTX1060 with 3GB of memory and nevcairiel is right: It's pretty powerful, but I have to lower the queue sizes or it chugs at random intervals. I'd get the 6GB version if you have the option.
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Old 3rd May 2018, 17:33   #50605  |  Link
leeperry
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Originally Posted by ryrynz View Post
That's there, under 'deblocking - toggle'
OK thanks, that wasn't self-explanatory at all and I never used the ShowRenderSteps thingie.

So it implies that RCA is a deblocker? I figured it was some neuro psychic guessing crazy algorithm, I guess that'd explain why it doesn't like grain then.

Last edited by leeperry; 3rd May 2018 at 20:07.
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Old 3rd May 2018, 20:27   #50606  |  Link
bran
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With Win 10 1803 Radeon 18.4.1 even if I have 10bit enabled in Windows, madVR reports D3D11 fullscreen windowed 8bit!?
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Old 4th May 2018, 00:35   #50607  |  Link
Warner306
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With Win 10 1803 Radeon 18.4.1 even if I have 10bit enabled in Windows, madVR reports D3D11 fullscreen windowed 8bit!?
This is normal. You need to use fullscreen exclusive mode to output at 10-bits with Nvidia when doing HDR passthrough. SDR playback in unaffected. This is due to a driver bug.
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Old 4th May 2018, 02:45   #50608  |  Link
Crimson Wolf
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This is normal. You need to use fullscreen exclusive mode to output at 10-bits with Nvidia when doing HDR passthrough. SDR playback in unaffected. This is due to a driver bug.
Am I mistaken? I thought the Windowed Fullscreen 8-bit was a bug in the latest version of madvr (92.14) because it still works with 92.12 which I'm still using.
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Old 4th May 2018, 03:04   #50609  |  Link
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It is a bug in a feature that was implemented in 92.13 to prevent sending 10 bit HDR video to Nvidia's drivers, madVR only outputs 8 bit with both SDR and HDR but the issue with 10 bit banding only happens when using fullscreen windowed with Nvidia's HDR mode.
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Old 4th May 2018, 05:58   #50610  |  Link
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FSE mode is working with 397.55 again so it might or not related to Windows.
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Old 4th May 2018, 05:59   #50611  |  Link
nsnhd
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Originally Posted by Ver Greeneyes View Post
My laptop has a GTX1060 with 3GB of memory and nevcairiel is right: It's pretty powerful, but I have to lower the queue sizes or it chugs at random intervals. I'd get the 6GB version if you have the option.
When you lower the queue sizes, does it still chug or what happens ? I only have the option gtx1050ti or 1060 3gb.
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Old 4th May 2018, 06:11   #50612  |  Link
Asmodian
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No, with lower queue sizes it is fine. I suggest you think about the 4GB 1050Ti over the 3GB 1060 if you plan on 4K content and/or 4K output.
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Old 4th May 2018, 06:29   #50613  |  Link
Magik Mark
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FSE mode is working with 397.55 again so it might or not related to Windows.


How about custom refresh rate?


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Old 4th May 2018, 06:48   #50614  |  Link
khanmein
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How about custom refresh rate?


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I didn't use any custom refresh rate. You can try it. I will try to test again 379.31 with the latest DDU.

Conclusion, latest DDU + 379.31 + FSE = freeze

Last edited by khanmein; 4th May 2018 at 07:09.
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Old 4th May 2018, 07:00   #50615  |  Link
bran
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This is normal. You need to use fullscreen exclusive mode to output at 10-bits with Nvidia when doing HDR passthrough. SDR playback in unaffected. This is due to a driver bug.
But as stated in my post, I'm using a Radeon Card.

Also, using FSE made no difference. SDR/HDR - it all reports running in 8bit, even when Radeon Control Panel clearly states 10bit.
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Old 4th May 2018, 07:21   #50616  |  Link
bran
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Originally Posted by Asmodian View Post
It is a bug in a feature that was implemented in 92.13 to prevent sending 10 bit HDR video to Nvidia's drivers, madVR only outputs 8 bit with both SDR and HDR but the issue with 10 bit banding only happens when using fullscreen windowed with Nvidia's HDR mode.
Thanks for this, seems like the bug/feature also prevents sending 10bit to Radeon.

It would be great if madshi could elaborate a bit more in the changelog - this thread is a beast and hard to find these issues without reading pages upon pages.
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Old 4th May 2018, 08:54   #50617  |  Link
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No, with lower queue sizes it is fine. I suggest you think about the 4GB 1050Ti over the 3GB 1060 if you plan on 4K content and/or 4K output.
Thanks, but the 3GB 1060 is 1.5x more powerful than the 1050ti, which may be helpful in madVR settings. That's why I am still not decided.
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Old 4th May 2018, 09:40   #50618  |  Link
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Is there any hard data for suggesting a 4GB card over a 3GB one for 4K?

Last edited by ryrynz; 4th May 2018 at 12:09.
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Old 4th May 2018, 10:22   #50619  |  Link
Ver Greeneyes
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I've successfully upscaled to 4K using my laptop's 3G GTX1060, but I think it did require reduced queue sizes, and I only got it to run smoothly if I set the 4K monitor as the only monitor. Whether a 4GB card would fix those issues is another question of course.
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Old 4th May 2018, 11:02   #50620  |  Link
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Thanks, but the 3GB 1060 is 1.5x more powerful than the 1050ti, which may be helpful in madVR settings. That's why I am still not decided.
I think the suggestion was based on the fact that the 1050ti has an on-board hi-res decoder, while the 1060 does not.
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