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9th May 2020, 09:59 | #59521 | Link |
Registered User
Join Date: May 2020
Posts: 2
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How to play 4:4:4 videos without chroma reduction to 4:2:0? madVr osd shows "h264, 10 bit 4:4:4 -> NV12, 8 bit, 4:2:0". I tried changing video decoders between ffmpeg and lav but the output is the same.
Last edited by shashank066; 9th May 2020 at 10:08. |
9th May 2020, 12:41 | #59523 | Link | ||
Registered User
Join Date: Oct 2012
Posts: 7,926
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Quote:
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if you are using mpc-hc go to play -> filters -> "copy filter list to..." and post that here there are a lot of other filter that can change this. |
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9th May 2020, 13:38 | #59526 | Link | |
Registered User
Join Date: Jan 2020
Posts: 11
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Quote:
If i use yadif in lavfilter it will be forced even if video is not interlaced? |
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9th May 2020, 14:41 | #59529 | Link |
*****
Join Date: Feb 2005
Posts: 5,647
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@failax
D3D11 rendering may perform worse on Intel GPU. There have been a few reports from people where it gives stuttering. D3D11 decoding (in LAV) doesn't support deinterlacing in native mode. That has not yet been implemented in madVR. @garson Create a folder called "ShowRenderSteps" within the madvr folder. It may reduce performance a tiny bit, so only use it for testing. |
9th May 2020, 16:25 | #59530 | Link | |
Registered User
Join Date: Jan 2020
Posts: 11
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Quote:
I've no problem with D3D11, sometimes with LAV audio filters, but after reinstalling MPC Be and filters it returns to normality. |
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10th May 2020, 03:43 | #59531 | Link |
Registered User
Join Date: May 2020
Posts: 2
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Thank you, it worked correctly with mpc-hc. I was trying potplayer previously. Disabling video transform filter in potplayer gives full 4:4:4 output. Avisynth(needed due to svp) in potplayer was causing chroma subsampling.
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13th May 2020, 20:05 | #59532 | Link |
Registered User
Join Date: Sep 2017
Posts: 19
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Hi friends,
I am running into a peculiar issue with my RTX 2080 on newest GeForce Game Ready driver as of today. When I try to use MadVR's Custom Modes to create and measure a custom 23hz profile, I can see that MadVR "activates" it and litereally thinks it is using it. But in the Nvidia Control Panel, I can see it has changed the refresh rate to 24hz. From then on, if I ever try to change anything on the 23hz profile, I can press "Test mode" and I can see that even though 23hz is clicked and marked, MadVR activates 24hz mode, and hence, nothing is being applied to the 23hz mode. It's like my system won't accept 23hz and creates a 24hz instead. How ever, of course the default 23hz profile works fine. It just won't create a custom instead. No matter what I do, the refresh rate created when I "edit" 23hz is in fact 24hz in the Nvidia Control Panel. I did a clean driver install just to be sure. I'll paste in a photo here just so you can see what I mean with the two settings. :s Here. Any ideas? I did a quick search on this but I couldn't really find anything about it - but of course I could have missed it. I also read the sparse documentation I could find on the whole Custom Mode feature - I'm sorry and I hope you can point me in the right direction. I'd be happy to supply a video of the flow and the resulting issue if my description is not comprehensible with the attached photo. :| EDIT: I guess I should metion I am on the latest stable of MadVR, available from the madvr website - I haven't dabbled in the betas. /CuraeL Last edited by curael; 13th May 2020 at 20:13. |
13th May 2020, 20:49 | #59533 | Link |
Registered User
Join Date: Nov 2012
Posts: 99
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The problems with 23Hz (23.976Hz) and 24Hz (24.000Hz) seem to be very frequent.
Often it is a problem of certain drivers and you canīt really do anything against it directly. If your display device accepts other refresh rates like 50Hz or 60 Hz thereīs a good chance that it accepts 47 Hz (meaning 47.952Hz = 2 * 23.976Hz) as well. This would be the workaround so you can avoid the conflicting 23/24Hz modes by using 24.000Hz and 47.952Hz. MadVR handles multiples of the needed refresh rate correctly, so you can use values like 47.952 Hz or 48.000Hz or 72.000Hz or 71.928Hz... It is only important that your display device accepts it. Another possibility is to use CRU (EDID overrides), but sometimes this method doesnīt work. |
13th May 2020, 21:10 | #59534 | Link | |
Registered User
Join Date: Sep 2017
Posts: 19
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Quote:
Anyway, it seems like CRU does something anyway, even if it's still saying 24. I dunno man - I appreciate the help and I think I'm just gonna live with the false number in Windows/Nvidia. Cause I can't explain it. |
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13th May 2020, 23:15 | #59535 | Link |
X Cinema Projectionist NZ
Join Date: Feb 2006
Location: Auckland NZ
Posts: 310
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Can someone please help me setup custom resolution modes for madvr please as Ive had no luck from the tutorial here. http://madvr.com/crt/CustomResTutorial.html
I have the Nvidia 1080Ti card and use JRiver. The tutorial looks different to my images below. They have an APPLY button, mine is Test Mode. All Ive tried at this stage is 23hz but when I click test mode, it starts to load, click yes, then a box jumps up with "you cant modify the active mode" Can someone please help me, what am I doing wrong? (see pix) Thank you in advance.... (sorry cant load the pix here) Last edited by 70MM; 13th May 2020 at 23:21. |
13th May 2020, 23:24 | #59536 | Link | |
Registered User
Join Date: Sep 2017
Posts: 19
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14th May 2020, 00:34 | #59537 | Link | |
Registered User
Join Date: Feb 2002
Location: San Jose, California
Posts: 4,407
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Quote:
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madVR options explained |
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14th May 2020, 02:49 | #59539 | Link | |
X Cinema Projectionist NZ
Join Date: Feb 2006
Location: Auckland NZ
Posts: 310
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Quote:
I set the card to 50hz, ran some 23hz material and tried everything on the list under test, it wouldnt allow any to pass. Why is this? Last edited by 70MM; 14th May 2020 at 04:37. |
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14th May 2020, 10:17 | #59540 | Link |
QB the Slayer
Join Date: Feb 2011
Location: Toronto
Posts: 697
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@curael
You can have a look at what I have found, it may be helpful or not since we have very different systems... but no harm in trying QB's Standard EDID timings fix QB
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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