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19th January 2017, 03:24 | #2881 | Link |
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but it work for me with RGTools! maybe because I have AvsRecursion.dll
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See My Avisynth Stuff Last edited by real.finder; 19th January 2017 at 03:36. |
19th January 2017, 03:35 | #2882 | Link | |
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Quote:
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19th January 2017, 03:39 | #2883 | Link | |||
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Quote:
Quote:
Starting from AviSynth+ r2069 you don't really have to set an MT mode for source filters: Quote:
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19th January 2017, 03:54 | #2885 | Link |
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in x86, in x64 it's not work, is the rgtools in x64 different or something?
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19th January 2017, 03:55 | #2886 | Link | |
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You don't need RemoveGrainT, the RemoveDirt script uses Clense, ForwardClense, and BackwardClense which is already included in RgTools. |
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19th January 2017, 03:56 | #2887 | Link |
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there are AvsRecursion_x64.dll by kassandro but it's seems broken or something else is
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19th January 2017, 03:57 | #2888 | Link | |
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See note at the bottom. |
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19th January 2017, 03:58 | #2889 | Link | |
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and RemoveDirtMC_SE need RemoveGrainT for it's prefilter
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See My Avisynth Stuff Last edited by real.finder; 19th January 2017 at 04:18. |
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19th January 2017, 04:00 | #2890 | Link | |
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19th January 2017, 04:05 | #2891 | Link | |
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So I guess it does need RemoveGrainT for TemporalRepair, I missed that. There's probably an alternative or a work around though. Anyways it's probably best it we take this discussion elsewhere. Starting to be a bit off topic for this thread. Your post are sometimes very confusing |
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19th January 2017, 04:12 | #2892 | Link |
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I was mean RgTools with cache parameter, anyway, yes, RemoveDirt not work in x64, just did test
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19th January 2017, 06:36 | #2893 | Link | |
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EDIT: @Groucho2004: Just looked at the file date. Wow, looks like you just did it today (well now it's yesterday). Thank you very much. Now that's quick! EDIT2: @Bexley: Using it now, works great! Last edited by gaak; 19th January 2017 at 07:05. Reason: Had to thank Groucho2004. |
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19th January 2017, 16:26 | #2894 | Link |
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New dev build.
Avisynth Plus r2397-dev 20170119 r2397
I have one thing left in my list, to make Overlay work for Planar RGB (also as a new intermediate format for old packed RGB formats) and make it work in general without converting to 4:4:4 internal format. |
19th January 2017, 17:35 | #2895 | Link | |
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days ago I try use444=false in y8 then I get error that it's not supported, does that mean that y8 now don't convert to 444? (mean that it will be faster than normal avs in y8)
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19th January 2017, 17:44 | #2896 | Link |
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Internally the processing still needs exactly three planes. Mask is also faked to 444 even if it is y8 only. I want to remove all these overheads. Integrating rgb to other modes than blend is harder a bit, but it is only a question of working effort.
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19th January 2017, 18:07 | #2897 | Link |
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@pinterf Please find another file hosting site. Here's why:
I just tried to download your latest dev from mediafire. They launch other web pages when this is done. This last attempt launched a page that told me I had a virus and locked the computer. When I shut down and restarted my WiFi settings no longer show and I cannot bring them back. Of course, this is the 1st time my backup has failed. This is going to take a while.
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