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Old 15th April 2024, 15:54   #401  |  Link
SeeMoreDigital
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Quote:
Originally Posted by Hellboy. View Post
I use .w64 because it works with tsMuxeR and .wav don't.
Yes it does!

What size/type of .wav contained files are you using?
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Old 15th April 2024, 17:14   #402  |  Link
Hellboy.
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Using the new beta i convert the dts-hd to pcm using the same settings i show in this picture
https://forum.doom9.org/showpost.php...&postcount=394
and tsMuxer don't accept the file.

wav = 5.35 GB
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Old 15th April 2024, 20:38   #403  |  Link
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Quote:
Originally Posted by Hellboy. View Post
Using the new beta i convert the dts-hd to pcm using the same settings i show in this picture
https://forum.doom9.org/showpost.php...&postcount=394
and tsMuxer don't accept the file.

wav = 5.35 GB
I have made some tests for pcm encodings >4 Gb:
pcm as wav: is cut off at 4Gb, content not complete.
pcm with -rf64 auto as wav: complete content is preserved, is played by most players, but not recognized by tsmuxer.
pcm as w64: recognized by tsmuxer, but not played by most players.
pcm in mka container: complete content is preserved, is played by all players, is recognized by tsmuxer.

I will therefore return to the previous command line for pcm encoding. For pcm encodings >4Gb the mka container should therefore be used.
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Old 15th April 2024, 21:02   #404  |  Link
ProWo
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Newest beta (v3.2.5.03), online now.
Added: Sample muxing (request by kssxs).
Fixed: Bug in audiofilter with flac encoding.
Removed: -rf64 auto filter with pcm encoding, not working as aspected.
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Old 15th April 2024, 23:05   #405  |  Link
Hellboy.
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Under "Audio Encoding>Change length & pitch", which do you recommend: Length only or Length & pitch.
Thanks.

Edit:

If i understand correctly
Length only = Preserving Pitch
Length & pitch = Correcting Pitch

Last edited by Hellboy.; 15th April 2024 at 23:11.
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Old 15th April 2024, 23:23   #406  |  Link
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Depends on what you want to achieve.

In terms of damage there is one operation less damaging:
Having length multiplied by the same factor as pitch is divided (length *1,2 AND pitch/1,2).

Resampling for a length change only OR for pitch change only will generate more damage.
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