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Old 26th May 2016, 07:30   #1601  |  Link
Nico8583
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And perhaps it would be interesting to make a list of issues for the future developer
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Old 27th May 2016, 07:14   #1602  |  Link
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@Nico8583: that should be done once the source code is available.
As soon as the source code is in a git hub, issues could be collected inside a bug tracker.
Getting the source code released as open source is the main issue.
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Old 27th May 2016, 07:29   #1603  |  Link
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It should not be a problem
I've contacted Roman and tuesday he said to me "I'll publish code at next weekend. I'll put link to the zip file on google drive. It's C++ project." so normally source code will be released soon
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Old 27th May 2016, 08:53   #1604  |  Link
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Quote:
Originally Posted by Nico8583 View Post
It should not be a problem
I've contacted Roman and tuesday he said to me "I'll publish code at next weekend. I'll put link to the zip file on google drive. It's C++ project." so normally source code will be released soon
That's wonderful news!
Definitely going to keep an eye out for updates.
Thanks for the tip.
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Old 27th May 2016, 19:24   #1605  |  Link
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Quote:
Originally Posted by Nico8583 View Post
It should not be a problem
I've contacted Roman and tuesday he said to me "I'll publish code at next weekend. I'll put link to the zip file on google drive. It's C++ project." so normally source code will be released soon
Yes, about time! Great news indeed
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Old 27th May 2016, 23:48   #1606  |  Link
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Exciting!
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Old 28th May 2016, 06:18   #1607  |  Link
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Retrieve the source code is only the first step but the most important part is to find a dev and continue the work
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Old 30th May 2016, 11:35   #1608  |  Link
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I've contacted Roman and tuesday he said to me "I'll publish code at next weekend.
I thought "next weekend" meant yesterday (May 29) or last Saturday (May 28). Evidently I was wrong
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Old 30th May 2016, 11:53   #1609  |  Link
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I thought "next weekend" meant yesterday (May 29) or last Saturday (May 28). Evidently I was wrong
I thought too but it seems to not be the case
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Old 30th May 2016, 12:43   #1610  |  Link
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It would be really great if this fantastic software were to be continued with updates.
I only found one (1) bug that I would love to be solved.
There is a workaround using easySUP but TsMuxer 2.6.12 handles the subs really, really beautiful!

http://forum.doom9.org/showthread.php?t=173061
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Old 30th May 2016, 12:48   #1611  |  Link
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I thought too but it seems to not be the case
There is (usually) always a "next weekend"
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Old 30th May 2016, 13:40   #1612  |  Link
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It would be really great if this fantastic software were to be continued with updates.
I only found one (1) bug that I would love to be solved.
There is a workaround using easySUP but TsMuxer 2.6.12 handles the subs really, really beautiful!

http://forum.doom9.org/showthread.php?t=173061
There is also a bug with 2.6.12 and subtitles, on some movies timecode is wrong and 1 hour is added for each subtitles !
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Old 30th May 2016, 14:09   #1613  |  Link
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There is also a bug with 2.6.12 and subtitles, on some movies timecode is wrong and 1 hour is added for each subtitles !
Aha, didn't know that and have never encountered that in any of my many projects.
Guess I've been lucky then!
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Old 30th May 2016, 14:48   #1614  |  Link
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I've seen it on "Riddick" and "Dragon Gate 3D" and I don't remember if there are others...
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Old 30th May 2016, 19:19   #1615  |  Link
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I think that the biggest bug that needs URGENT care, is the following.
Both frames are same frame number, yet tsMuxeR, as you can see, screws frames big time.




you guys would be shocked how many titles I saved with out noticing the messy frames tsMuxeR outputs in the .m2ts container while preserving both AVC-MVC.
And I tried both 2D and 3D players, the error-ed frames are all there, I kind of assumed in beginning, that it might be a codec issue on my side, but I was wrong, if lets say, id re-mux the same title once again, the error-ed frames would not be in same spot, yet a different pattern would surface, thus making the 3D viewing experience a nightmare.

Some movies get same treatment, and some documentaries, but animations are most targeted with that kind of error, nasty.

Also, full recognizable Atmos and DTS:X support would be nice, and fully working .iso's, not just hit and miss, it doesn't work all the time if id burn a title on a disc, to start with 3D recognizable by the player, or subtitles not showing up, very frustrating.

Or the inability to handle titles like RA One /Voltage 3D, and the result is fully out of synch.

Code:
tsMuxeR output:
Code:
Network Optix tsMuxeR.  Version 2.6.12. www.networkoptix.com
Decoding H264 stream (track 1): Profile: High@4.1  Resolution: 1920:1080p  Frame rate: 23.976
H.264 muxing fps is not set. Get fps from stream. Value: 23.976
Decoding H264 stream (track 2): H.264/MVC Views: 2 Profile: High@4.1  Resolution: 1920:1080p  Frame rate: 23.976
MVC muxing fps is not set. Get fps from stream. Value: 23.976
Decoding DTS-HD stream (track 3): Bitrate: 1536Kbps  core + MLP data.Sample Rate: 48KHz  Channels: 5.1 (DTS Master Audio 24bit)
B-pyramid level 2 detected. Shift DTS to 3 frames
DTS-HD stream (track 3): overlapped frame detected at position 01:30:05,408. Remove frame.
Processed 220857 video frames
Processed 221701 video frames
Flushing write buffer
Mux successful complete
Muxing time: 4 min 42 sec
Errors:
Code:
Bad SEI detected. SEI too short
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Old 30th May 2016, 19:28   #1616  |  Link
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Wooo! Couldn't you find any bigger pictures?
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Old 30th May 2016, 19:37   #1617  |  Link
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Do you use Insert SEI and Const SPS ? Are you sure about your BD rip ?
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Old 31st May 2016, 04:54   #1618  |  Link
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Yes I have tried all options/combinations so to speak, and yes am positive about the rips, you think that's just the one example, and I decided to post for the sake of the conversation? I wish. Unfortunately tsMuxeR is quite messy with some titles.
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Old 31st May 2016, 07:13   #1619  |  Link
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Could you give me titles of movies and glitch positions ?
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Old 1st June 2016, 18:28   #1620  |  Link
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Quote:
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It should not be a problem
I've contacted Roman and tuesday he said to me "I'll publish code at next weekend. I'll put link to the zip file on google drive. It's C++ project." so normally source code will be released soon
Did Roman say if he will still develop / bug fix tsMuxeR?
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