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10th March 2012, 14:04 | #10901 | Link |
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Join Date: Mar 2012
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This is great, I like that you shrunk the size of the chunks this should greatly improve efficiency as I have 1 slower machine on my network that was bogging down encoding jobs, especially when it was the last to finish up.
Thanks for directing me to the update, and keep up the good work. |
10th March 2012, 22:03 | #10902 | Link |
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Join Date: Dec 2006
Posts: 523
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Requests:
1) In New Job, Properties dialog where you can change deinterlacing, cropping, etc, if no changes were made, then exiting the dialog should be instant, no gathering of information 2) As part of job control, after audio is encoded once, note the time stamp. If the job is re-run and the audio settings, track, audio rip, etc haven't change, then don't encode audio again. 3) In "Encoding Settings" add quickie field to encode 10 second segment. An enable button & beginning time would be required. Thanks Atak as always. |
11th March 2012, 17:43 | #10903 | Link |
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Join Date: Mar 2012
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Are there plans for GPU accelerated x264?
I understand that the folks on this forum are not responsible for the x264 project directly, but was wondering if anybody knew if the x264 project had plans to take advantage of GPU based hardware for their encoding application?
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11th March 2012, 20:03 | #10904 | Link |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,888
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no plans. too much work.
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13th March 2012, 09:49 | #10907 | Link |
Silent Reader
Join Date: Dec 2003
Location: Germany
Posts: 306
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For distributed encoding computing clients need to have access to source material (e.g. Bluray-rips).
So for example, if you have a 40GB Source, and a local computing client and a remote computing client with nearly same performance, you would have to transfer 20GB to your remote client. Do you really want that?! Additional remote client has to transfer computed result (smalller than that 20GB) back to source for muxing. Maybe you have a synchron 100MBit Internet access, then it is possible (short transfer time), but if you have an asynchron DSL connection (16.000/1000 kbit/sek).... good luck.... upload sucks... in both ways... upload from source to client and upload results from clients back to source. Last edited by Wishbringer; 13th March 2012 at 09:55. |
13th March 2012, 16:26 | #10909 | Link | |
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Join Date: Feb 2008
Location: Brazil
Posts: 753
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Quote:
This is the latest update. |
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14th March 2012, 00:29 | #10911 | Link | |
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Join Date: Jul 2005
Posts: 127
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Quote:
Last edited by Slitheen; 14th March 2012 at 01:00. |
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14th March 2012, 13:48 | #10912 | Link |
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Join Date: Oct 2001
Location: Germany
Posts: 7,495
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@Atak_Snajpera: got a question regarding fhg aac encoder: Did you check if WinAmps license allows the redistribution of the .dlls ?
(I was wondering since I added support for fhgaacenc but I'm not sure if it's okay to bundle the dlls with the Hybrid installer,..) |
14th March 2012, 14:47 | #10913 | Link | |
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Join Date: Feb 2012
Posts: 51
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Quote:
second then you have to make sure your firewall allows the server app access. I have successfully used the distributed encoding over a routed network without issue |
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14th March 2012, 23:13 | #10914 | Link | |
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Join Date: May 2011
Posts: 19
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Quote:
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15th March 2012, 15:52 | #10915 | Link | |
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Join Date: Feb 2012
Posts: 51
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Quote:
Each encoding server PC has the a: drive mapped to \\server\a$. That drive has the following folders a:\source (all source material goes there) a:\temp\ripbot264temp (temporary space for ripbot264) a:\ripbotoutput (all output from ripbot is directed there On each machine ripbot is run on, I placed the ripbot files in c:\program files (x86)\RipBot, and made shortcuts in the startmenu. in each encoding server, I started up the server and verified that it created an exception in the firewall. on the client, I fired up the encoding client by itself and verified that I can connect to the encoding servers. once that was done, I started some testing with various source files... I actually found that on some files the encodign cliend did not copy the file to the shared folder, but instead referred it to it's location on the server (a:\source\folder\file) so mapping the drive to the same letter on the encoding server solved that problem |
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15th March 2012, 16:06 | #10916 | Link | ||
RipBot264 author
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Location: Poland
Posts: 7,888
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Quote:
Quote:
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15th March 2012, 16:09 | #10917 | Link |
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Join Date: Feb 2012
Posts: 51
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after it happened on a .mpg file I mapped the drive and have not had any more issues. I have planned to unmap it and test with other file types to get a list but have not had time to do it yet. to be clear on what happened there, Ripbot created a job#.d2v file that points to the .mpg in the drive source. I can zip up the job file and attach if you want to see it...
I should also add that it does not seem to want to start the distributed encoding for .TS or .VOB files either. is this expected as I found that if I go in and trick ripbot it will distribute the encoding for these file types... Last edited by Shrekage; 15th March 2012 at 16:13. |
15th March 2012, 16:10 | #10918 | Link | |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,888
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Quote:
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper Last edited by Atak_Snajpera; 15th March 2012 at 16:53. |
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15th March 2012, 16:57 | #10919 | Link | |
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Join Date: Feb 2012
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Quote:
as for the .TS files... I have had these for a very long time. and I dont have that many so it's not a big proglem... Thanks! Last edited by Shrekage; 15th March 2012 at 16:59. |
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15th March 2012, 17:04 | #10920 | Link |
RipBot264 author
Join Date: May 2006
Location: Poland
Posts: 7,888
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for .mpg you can trick ripbot by remuxing all your mpg collection to .mkv
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Windows 7 Image Updater - SkyLake\KabyLake\CoffeLake\Ryzen Threadripper |
Tags |
264, 265, appletv, avchd, bluray, gui, iphone, ipod, ps3, psp, ripbot264, x264 2-pass, x264 gui, x264_64, x265, xbox360 |
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