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25th January 2014, 13:14 | #21762 | Link |
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0.87g has essentially resolved the CPU load issue. It's now close enough that the remaining difference can be chalked up to new features added.
madVR 0.86.11 = 1.52% +/- 0.02% CPU load madVR 0.87g = 1.63% +/- 0.02% CPU Load The special 'cyber' build seems slightly worse with 1.67% +/- 0.02% CPU load. |
25th January 2014, 13:29 | #21763 | Link | |
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Join Date: Jan 2007
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Quote:
So, I decided to enable debanding and Error Diffusion, and it's working great with those options too. Maxed out queues, no drops, excellent perf. We'll see what happens with NNEDI, but that might be the line for this GPU (HD6570). |
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25th January 2014, 13:30 | #21764 | Link |
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Oh goodie. I just tried the latest madVR87g build and the swapped colors are definitely gone. But the not-so-little red box that sometimes flashes in the upper left corner is supposed to be there right? To indicate that this is a test build?
I also have a third system with a GTS 250 that I'm in the middle of repairing. As soon as I'm done I'll let you know how the new build works on that system as well. |
25th January 2014, 13:34 | #21765 | Link | |
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Join Date: Sep 2013
Posts: 716
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Quote:
GTX 550 ti, 326.19 MPC-BE latest stable version, lav filters 0.60.1, xy-vsfilter 3.0.0.236 I'm going to try 0.87g Last edited by Siso; 25th January 2014 at 13:36. |
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25th January 2014, 13:34 | #21766 | Link |
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Ooopsi-daisy, forgot to reenable optimization in the MSVC++ compiler settings. Does this one bring 0.87g back to 1.52%, cyberbeing? Please also try enabling debanding with different settings for fade in/out detection, to see how that impacts CPU performance - because in that case madVR will fall back to my SSE2 uploading code, instead of using memcpy. Would be interesting to see how it compares...
http://madshi.net/madVRoptimized.rar (87g, only release mode madVR.ax) |
25th January 2014, 13:36 | #21767 | Link | ||
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Last edited by madshi; 25th January 2014 at 13:38. |
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25th January 2014, 13:42 | #21768 | Link |
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Join Date: Jul 2013
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Random dithering with smooth motion no longer flashes the screen. OpenCL error diffusion (unchecked use random dithering) still causes a black screen unfortunately. I'll take your advice and stay away from OpenCL for the time being. Thanks for the smooth motion fix. |
25th January 2014, 13:49 | #21769 | Link | |
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Join Date: May 2009
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Quote:
- Video screen becomes totally black when the 1st subtitle arrived from XySubFilter -- if SmoothMotion logic is NOT engaged. It happens to any 24-frames or 60-fields contents regardless of resolution. Debanding option ON/OFF does not matter, either. |
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25th January 2014, 13:53 | #21771 | Link | ||
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25th January 2014, 13:55 | #21772 | Link | |
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Cool! That is quite possible. Anyone willing to downgrade to the driver versions used by PixelH8 to check if that fixes the OpenCL issues? |
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25th January 2014, 13:57 | #21773 | Link |
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87g with Debanding, 4K 60fps video (downscaled to HD with Catmull-Rom) works like charm without frame skipping (although buffers not fully full).
Without Debanding the buffers completely full with this video. "1 frame drop every t" & "clock deviation %" works better than 86.11, its a lot more stable. Performance up to par with 86.11 or even better, Perfect.
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System: i7 3770K, GTX660, Win7 64bit, Panasonic ST60, Dell U2410. Last edited by James Freeman; 25th January 2014 at 14:23. |
25th January 2014, 14:02 | #21774 | Link |
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madVR v0.87.1 released
http://madshi.net/madVR.zip Code:
* fixed: CPU consumption was unnecessarily high * fixed: auto profile switching didn't fully work * fixed: uploading was very slow, resulting in performance problems * fixed: chroma channels were swapped when using error diffusion with NVidia * fixed: some OpenCL crashes when using OpenCL 1.2 DLL with NVidia * fixed: smooth motion FRC produced black image in some situations * fixed: video mode deinterlacing was completely broken Current theory is that older NVidia drivers might make OpenCL work with madVR, and that newer drivers might have broken something. Drivers 306.97 are reported to be working with GTX 560 Ti. And drivers 310.90 are reported to be working with GTX 460. This needs to be double checked. |
25th January 2014, 14:07 | #21775 | Link |
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I tried the MadVR optimised one, and it didn't even load! (MPC-HC used a different renderer). I then went back and realised the previous version I had was 0.87E or 0.87F, so I copied over the files from 0.87G, then used the MadVR optimised version and it works fine .
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25th January 2014, 14:13 | #21776 | Link |
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Join Date: Nov 2012
Posts: 17
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I just installed 87G and tried with MadVR Optimised and both give me the below message if I go from full screen to windowed mode. (I used the restore defaults bat to clear out any settings)
resetting Direct3D device failed (80070005) creating Direct3D device failed (80070005)
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Windows 10 Pro 64Bit i7 6700k + H110i GT @4.6Ghz 16GB Corsar Vengance DDR4 EVGA GTX 970 FTW ACX 2.0 ASUS Maximus VIII Hero ASUS Xonar D2X |
25th January 2014, 14:14 | #21777 | Link | |
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Quote:
Now for the (I think) last curious question: Even though it's probably insignificant, do you have any plans to let the user choose the shifting algorithm? Last edited by DarkSpace; 10th May 2014 at 00:12. Reason: closed my brackets |
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25th January 2014, 14:21 | #21778 | Link | |
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25th January 2014, 14:25 | #21779 | Link | |
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@madshi just some info for you posted by an NVidia Rep ManuelG maybe something improvements driver side or a headache I think they are off the new Quadros 334.67
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Windows 10 Pro 64Bit i7 6700k + H110i GT @4.6Ghz 16GB Corsar Vengance DDR4 EVGA GTX 970 FTW ACX 2.0 ASUS Maximus VIII Hero ASUS Xonar D2X Last edited by antonyfrn; 25th January 2014 at 14:28. |
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25th January 2014, 14:27 | #21780 | Link | |
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Join Date: Apr 2012
Posts: 169
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Quote:
- openCL dither works - NNEDI doubling works (slideshow) - luma NNEDI upscaling gives a green tint to the whole image for 10bit h264, 8bit is fine. I am going to update versions until I hit the blackscreen again. This is with 87.1 btw.
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AMD Phenom II X4 970BE | 12GB DDR3 | nVidia 260GTX | Arch Linux / Windows 10 x64 Pro (w/ calling home shut up) Last edited by Soukyuu; 25th January 2014 at 14:30. |
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Tags |
direct compute, dithering, error diffusion, madvr, ngu, nnedi3, quality, renderer, scaling, uhd upscaling, upsampling |
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