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Old 18th June 2020, 22:33   #7481  |  Link
stax76
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Quote:
Originally Posted by v0lt View Post
MPC Script Source 0.1.0.76
DirectShow source filter for AviSynth and VapourSynth scripts.
I tried avisynth, vapoursynth and portable mode, everything is working fine, thank you!

If you maybe have interest to improve staxrip integration, there are about five mpv CLI options it uses, for instance:

--aid (or alias --audio)

It selects an audio track via index.

https://mpv.io/manual/master/#options-aid

Last edited by stax76; 18th June 2020 at 22:37.
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Old 19th June 2020, 12:52   #7482  |  Link
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Quote:
Originally Posted by Klaus1189 View Post
I have encountered a strange sync issue. I use latest compiled 1.5.5.5337 nightly build and latest MPC VR nightly build and encountered an audio offset, but only when using MPC Audio Renderer. If I choose Directsound and watch the same video it is fine. Using madvr in MPC-BE does not change anything.
Also in Firefox on youtube it is in sync, I think it also uses directsound.
I downoaded this video https://www.youtube.com/watch?v=JNH__YaZC0U
-> Especially at the end you can clearly see the sync issue watching the bow and hearing the differing audio.
Setting it up to about -120 ms solves it also, but is only a workaround.

EDIT: just upgraded to 5339, same.
What format do you download ? How do you download ? If see online - the same issue ?
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Old 19th June 2020, 15:02   #7483  |  Link
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Yes, open video Link in MPC-BE same issue. I use default settings of youtube in MPC-BE.

Last edited by Klaus1189; 19th June 2020 at 16:37.
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Old 20th June 2020, 08:54   #7484  |  Link
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Can you reproduce it?
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Old 20th June 2020, 11:19   #7485  |  Link
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Quote:
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Can you reproduce it?
I could not notice the problem.
Need to watch a video from start to finish?
Is the problem observed when using the EVR-CP?
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Old 20th June 2020, 11:49   #7486  |  Link
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Best to notice are the last 10 seconds and wait for the last 3 movements of the violin bow and concentrate on the corresponding sound.
Same in EVP CP.
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Old 21st June 2020, 06:38   #7487  |  Link
v0lt
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MPC Video Renderer 0.4.7.1356
Description

Changes:
Added Sync Offset graph in statistics.
Fixed getting the current image using IBasicVideo::GetCurrentImage.
Improved playback support for some protected DVD-Video.
Added support for mirroring ("flip").
Added ability to change Swap effect during playback.
Added support for exclusive full screen in DX9 mode.
Fixed subtitles flickering after rewind.
Recommended version of MPC-BE 1.5.5.5342 or later.
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Old 21st June 2020, 08:39   #7488  |  Link
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Quote:
Originally Posted by Klaus1189 View Post
Can you reproduce it?
No - i don't see/hear A/V desync.
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Old 21st June 2020, 09:39   #7489  |  Link
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I also can't reproduce it anymore. Sorry for false report.

Anyway, I really appreciate your work on all Projects: MPC-BE, MPC Video Renderer, Image Source Filter and Script Source Filter

from a long time user and little contributor
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Old 22nd June 2020, 11:21   #7490  |  Link
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Active pixel shader not applied in Screenshot ?

Issue: Active pixel shader (ex: Invert.hlsl) isn't applied when saving a Screenshot. I'm using EVR-CP on Mpc-Be v1.5.4 x64.

from the changelog: Correction shaders are also used when creating screenshots and thumbnails.
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Old 22nd June 2020, 12:05   #7491  |  Link
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Quote:
Originally Posted by butterw2 View Post
Issue: Active pixel shader (ex: Invert.hlsl) isn't applied when saving a Screenshot. I'm using EVR-CP on Mpc-Be v1.5.4 x64.

from the changelog: Correction shaders are also used when creating screenshots and thumbnails.
Save screenshot - not using any external shaders, it's say about internal.
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Old 22nd June 2020, 12:26   #7492  |  Link
v0lt
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Quote:
Originally Posted by butterw2 View Post
Issue: Active pixel shader (ex: Invert.hlsl) isn't applied when saving a Screenshot. I'm using EVR-CP on Mpc-Be v1.5.4 x64.

from the changelog: Correction shaders are also used when creating screenshots and thumbnails.
To get the image displayed, use Shift+F5 (the image will be saved in the same place where the save is done through the menu).
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Old 22nd June 2020, 12:36   #7493  |  Link
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Active user shaders not applied in screenshot

Shift+F5 does indeed work, but not the menu entry. thanks for clearing that up.

Last edited by butterw2; 22nd June 2020 at 12:50.
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Old 22nd June 2020, 17:20   #7494  |  Link
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The sync issue is back for me when using MPC Audio Renderer.
This video is better to watch it happen:
https://www.youtube.com/watch?v=I_2D8Eo15wE

I also downloaded it, here is a muxed mkv:

https://drive.google.com/file/d/1q2y...ew?usp=sharing

Again, if I apply a -120 ms (negative offset) on MPC Audio Renderer it is in sync for me, just like if it is played back in Directsound in MPC-BE and also in Firefox.
Best if to watch this left guy clapping. He claps exactly with the beat -> perfect sync
I made a screenshot and marked the guy, so no misunderstandings can occur:
https://drive.google.com/file/d/1CaU...ew?usp=sharing

Please ignore the woman on the motorcycle on the left, she claps wrong, but excatly wrong

I think I wasn't able to reproduce, because the video wasn't the best to really watch/hear it happen.

Last edited by Klaus1189; 22nd June 2020 at 20:14.
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Old 22nd June 2020, 18:26   #7495  |  Link
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I did some more tests in the last hour and I think its an AMD driver issue, just restarted the pc and the issue is gone. The pc was running overnight, probably an issue which happens after extended period of time, I don't know.
I started some games and MSI Afterburner reported both static 100% GPU usage and 65535 rpm fan speed, which is the last value of 16 bit resolution.
And again sorry for the false report, you guys are the best, there is nobody who comes close
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Old 22nd June 2020, 18:57   #7496  |  Link
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Disable fast startup in Windows 10:
Windows Control Panel > Power Options > "Choose what the power buttons do" > uncheck "Turn on fast startup"

Otherwise Windows will not do a proper clean restart. This fixes a variety of driver stability issues, including weird audio sync issues.
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Old 22nd June 2020, 19:09   #7497  |  Link
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@Klaus1189
The link to mixed mkv is wrong.

PS: I found the video "Photoshop_Tutorial_Rap.mp4" (which is a lot of words), chose DirectSound and set the delay to +150 ms. But I can hardly feel this delay. Maybe I've watched a lot of dubbing movies or because it's evening and I'm tired.
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Old 22nd June 2020, 20:23   #7498  |  Link
Klaus1189
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Oops, sorry. I edited the post. I am sensitive to sync issues. If you play the video and create a delay of 150ms the beat is audible when the mentioned guy has his hands in widest position. Can not describe it better now, hope you understand what I try to say.

Yes, it is very different to watch movies with original language, the sound fits perfectly to the movements of the mouths of the people and other stuff.
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Old 22nd June 2020, 22:14   #7499  |  Link
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Hungarian translation updated. "Do not reset speed for session" text.
https://www50.zippyshare.com/v/PFKDsasb/file.html
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Old 23rd June 2020, 03:06   #7500  |  Link
Aleksoid1978
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Quote:
Originally Posted by Klaus1189 View Post
The sync issue is back for me when using MPC Audio Renderer.
This video is better to watch it happen:
https://www.youtube.com/watch?v=I_2D8Eo15wE

I also downloaded it, here is a muxed mkv:

https://drive.google.com/file/d/1q2y...ew?usp=sharing

Again, if I apply a -120 ms (negative offset) on MPC Audio Renderer it is in sync for me, just like if it is played back in Directsound in MPC-BE and also in Firefox.
Best if to watch this left guy clapping. He claps exactly with the beat -> perfect sync
I made a screenshot and marked the guy, so no misunderstandings can occur:
https://drive.google.com/file/d/1CaU...ew?usp=sharing

Please ignore the woman on the motorcycle on the left, she claps wrong, but excatly wrong

I think I wasn't able to reproduce, because the video wasn't the best to really watch/hear it happen.
Maybe i bad - but i don't see/hear desync

After seeking also A/V desync ?

P.S. Show filters list. Show MPC Audio Renderer settings.
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Last edited by Aleksoid1978; 23rd June 2020 at 04:07.
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